「15 Things We Wish We Knew Before Starting Divinity: Original Sin 2」の版間の差分
EnriqueLandrenea (トーク | 投稿記録) (ページの作成:「<br>Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's…」) |
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2025年10月27日 (月) 12:12時点における版
Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstar
Instead of the less immersive top-down dialogue from Divinity: Original Sin 2 , each interaction with a character now results in a semi-cinematic complete with voice acting and even motion capture. Even the old Baldur's Gate games didn't have this level of immersion and eff
Perhaps the most crucial thing to know, and what veterans wish they knew when they started, is the importance of AP. It enables players to perform every action needed to win a fight and it's critical you get this as high as possi
This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebi
It’s true, anywhere in the environment you have the ability to jump to the waypoints you have access to. This fast travel method will save you a ton of time and can be a real-life saver if your party is in bad sh
Combat in Divinity: Original Sin 2 can be pretty unforgiving when going in unprepared and without a strategic mindset. Elements are a central part of the game’s combat , so knowing which one counters what is absolutely vital. Moreover, each enemy will have unique weaknesses and resistanc
Big-budget developers and publishers long considered the CRPG a dead genre. They phased out CRPGs in favor https://www.slggameshub.com/ of third-person and first-person RPGs like Mass Effect and Fallout 3 . While those are fantastic titles in their own right, fans still miss the flexibility and freedom of the classics. Games like Baldur's Gate and Planescape: Torment still offered their players far more choices, and the consequences of their actions felt more dynamic. Even BioWare's excellent Dragon Age series felt linear by compari
It might cause a divide among hardcore Baldur's Gate fans but Larian's representative has reiterated that Dungeons and Dragons has always been turn-based anyway. Going turned-based for Baldur's Gate 3 is pretty much hitting two birds with one st
Baldur's Gate 3 is more generous and follows Fifth Edition (5e) rules where movement in combat is its own resource and is separate from the attack/spell resource. It's a profound change in combat strategy and tactics that Dungeons and Dragons players can easily recogn
Typically, the camera in Divinity: Original Sin 2 will be centered on the main character or whoever the player happens to be controlling at the present time. It is possible to switch control between characters freely and appoint new leads and new followers whenever , outside of com
This means more flexibility in character choices and better customization. 5e is brimming with choices and variety where millions of character combinations can be created and none of them will be al
At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by N
Not only can saying the wrong thing at the wrong time inspire a character to attack, but it can also be a missed opportunity to find an important hint or piece of information that will push the story forward. Due to this, it’s best to go into Divinity: Original Sin 2 with an open mind and with the willingness to experience a st
Launched in 2003, Knights of the Old Republic marked a stylistic change for BioWare, acting as a precursor for their Mass Effect series. Instead of the isometric views of its predecessors in the Baldur's Gate series, it created a fully 3D universe to expl
By now, it's probably safe to assume that Larian Studios has perfect the isometric turn-based combat system given both Divinity: Original Sin games' puzzle-like combat are well received. They then extend this mastery to Baldur's Gate
Even the lighting is very much Divinity: Original Sin 2 's which might be cartoonish or vibrant for some people's tastes. All this could change in the near future, of course, where Larian might opt to use different character models or change the overall atmosphere of the final prod
While many changes and updates have been discussed, this is not a complete listing of all the new features and improvements present in Divinity: Original Sin. As the game continues to develop, more information will be provided leading up to the release of the final product. For those who cannot wait until its completion, this title will be available on Steam Early Access September 15. Stating definitively that this is an improvement on the original is impossible based on only playing a small portion of an early build, especially since the original set the bar to some lofty heights, but it's safe to say fans of Divinity have every reason to be excited about Original Sin II.