「10 Throwbacks To The Original Red Dead Redemption In RDR2」の版間の差分

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(ページの作成:「<br>If you are anything like us, your PS4 screenshot folder is now about 2,563 or so pictures from your RDR2 playthrough. From the double rainbows you would sometimes see…」)
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2025年10月27日 (月) 12:40時点における版


If you are anything like us, your PS4 screenshot folder is now about 2,563 or so pictures from your RDR2 playthrough. From the double rainbows you would sometimes see over camp, to the insane detail when the fog would roll in on a moonlit night, Red Dead Redemption 2 tips Dead 2 's graphics, weather system, and lighting are staggering to beh


The map is a drawing of Caliban’s Seat, a rocky ridge to the south-west of Valentine. Climb up this ridge (best to do it from the eastern side) and follow a path of rocky ledges till you reach what looks like a gash in the rocks. Walk along the gash in the rock wall, and you’ll find the next Jack Hall Treasure


You can’t buy the Poisonous Trail maps at a fence or off of some random stranger. You just have to luckily stumble across it. Or, conversely, you could just look up where it is right here. To find the first Poisonous Trail Map, go to Cairn Lake. This lake is to the southeast of Colter, the first base the Van der Linde Gang took refuge in during Chapter


However, if your player decides not to beat Downes for the payment, the game kind of just implies that Arthur beat him anyway. It takes choice away from the player, and if you miss the implication, you're left wondering why on Earth Morgan got himself

It was finding all of the Riddler trophies in Batman: Arkham Knight . For Breath of the Wild , it was completing all the shrines before facing Ganon. In The Witcher 3: Wild Hunt , my favorite part of the game were its fascinating side quests, especially the boxing matches in each region: that all culminated in fighting Skellige’s champion, a straight up bear. All of these goals bubble up and become the most memorable parts of these grandiose games to me.

It’s a rare and in-depth look that can be entirely ignored. This handwritten journal makes Arthur feel like a real man and breaks down the illusion of minute choices in Red Dead ’s world: Arthur’s character is predetermined. The honor system becomes a mechanic more so than a narrative pathway, unlike Mass Effect ’s infamous narrative decisions.


During the Epilogue, John is forced to take up his guns and mount his horse in order to go after a small gang of bandits who are threatening the farm he works for. Abigail disapproves, terrified that she might be about to lose John. John, however, must use his less than savory skills to defend their livelihood and ends up cornering the last bandit in the barn. While the man screams all sorts of threats at John, the player is treated to an in-game recreation of the cover of the first game, with John glaring down the barrel of a


As on any big game with an interconnected plot and multiple side missions, things can get pretty complicated. And just because I think Red Dead Redemption 2 is the best game to come out this year (take that God of War ), does not mean I can't recognize its flaws. Read on if you want to learn about the many plot holes and unanswered questions that RDR2 left hang

As for Red Dead Redemption II , it has been reading Arthur and John’s journal. Every time I boot up this four-state-sized map filled with details, missions, and content out the wazoo, the very first thing I do is hold left on the D-Pad and read.
This seemingly small element in the world is a perfect window into the character that Rockstar has made Arthur, and to experience the life of a younger John. For most of the core narrative, Arthur goes along with plans that scream "failure" from the get-go: he protests but usually ends up going with the flow anyway. On the surface, Arthur appears to have no real backbone or worldview to stick by, as Arthur can appear as a blindly loyal dog fetching whatever his masters toss. As you spend time as Arthur and, more importantly, read his journal, Arthur’s struggles become clear, real, and tangible. His once firm foundation of loyalty built upon rock ends up revealing itself to be built upon sand over the course of the story.

It is quite surprising to me that any artist would attempt to make a new Western in the age of HBO's Westworld . In that show by Jonathan Nolan and Lisa Joy, historical periods such as the Old West, feudal Japan, and colonial India are distilled to technologically-advanced theme parks, where the rich and privileged can enjoy endless leisure and can live out their apparent fantasies with acts of violence and debauchery. One can almost say that the development of Red Dead Redemption 2 and the scenario presented in Westworld are analogous in those regards.


In RDR , John famously swam like a rock when he so much as put a toe into deep water. Not even his horses could keep him from sinking. In RDR2 , Rockstar not only has Arthur constantly make fun of John for it, but you will also lose the ability to swim when you play as John in the Epilogue. Talk about commitment to a charac

As someone who studied film in high school and college, I probably have seen a few more Western films than I had wanted to. While I was never fond of the genre and the stories and themes it presented, I found myself more fascinated with the resurgence of the genre rather than the oversaturated Spaghetti Western era of yore. I suspect that Dan Houser was as well because Red Dead Redemption 2 did not remind me of Spaghetti Westerns. In the place of dramatic stand-offs, wandering "men with no names," and black-and-white morality, there was a grey sense of morality and more profound cynicism at the heart of Red Dead Redemption 2 .