「Wuthering Waves Hands-On GDC Preview: "Another Open-World ARPG With A Very Strong Hook"」の版間の差分
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2025年10月28日 (火) 02:19時点における版
Tutorials & Mechanics Guides How to Unlock Dailies How to Skip Cutscenes How to Increase Player Union Level How to Fast Travel How to Test Run Characters How To Take Photos & Where to Find Saved Photos How To Change Time How to Play In Co-Op Mode How To Get Money (Shell Credits) How To Get Astrite How to Lower Difficulty How to Increase The Data Bank How to Use Echo Pity How to Super Jump How to Upgrade Weapons How to Increase Stamina Daily Reset Time Intro & Outro Skill What are Waveplates? How to use Sensor and Levitator Combat System Guide How to Farm Data Bank EXP How to Find Chests How To Use Gilded Ginkgo Golden Eternal Weapons How To Fly In Rinascita How To Get And Use Mon
General How to Get All Free Characters How to Get A Free 5-Star Character Resonators Guide Character Tier List Basic Team Composition Guide All Available 5-Star Characters How to Ascend Characters Best DPS Characters To Use Best Healers Every Glacio Resonator Every Fusion Resonator Every Congenital Resonator Every Aero Resonator Every Mutant Resonator Best Companion Stories To Complete Every Playable 4-Star Chara
You can do this with the help of the Levitator function in the Utility box, which will allow players to pick up the Spears and throw them at the TDs. The plus side of this mission is that players will not need to step onto the field of Incinero Petals. You can stay at an elevated height and throw each spear in the direction of the enem
Belle Poppy Locations Wintry Bell Locations Scarletthorn Ore Locations Coriolus Locations Floramber Ore Locations Lampylumen Ore Locations Pavo Plum Locations Loong's Pearl Locations Violet Coral Locations Lanternberry Locations Nova Locations Sword Acorus Locations Firecracker Jewelweed Locat
Team Compositions in Wuthering Waves generally follow a simple formula: DPS + Sub-DPS + Healer. Unlike Genshin Impact , Wuwa’s team compositions are only composed of three characters (or Resonators) on a team, which is both easier and harder at the same time. Easier because it’s less time-consuming to build up three characters rather than four, and harder because each character needs to fit a role to be effective. Players cannot just throw in a random buffer like Taoqi just for kicks. Every team member’s role needs to make se
**Wuthering Waves patch Notes Waves employs a 3-unit combat system with a design focus on swapping between them at beneficial times ** during battle to maximize their synergies. It's not ground-breaking, but the implementation is excellent - slowly building up a charge bar while using abilities and properly timing dodges allows players to then swap into a new unit that has an immediate effect upon entering the battlefield. We didn't get a chance to really examine what those abilities are, but they seem to range from doing damage to setting up better positioning for a new skill in
While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days
Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It's refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala
Boss Guides Lampylumen Myriad Boss Tempest Mephis Boss Mech Abomination Boss Inferno Rider Boss Bell-Borne Geochelone Boss Dreamless Boss (Weekly Boss) How To Defeat Scar (And Get Unending Destruction) Sentinel Jue Boss Weekly Boss
Her ability to boost her teammate's Resonance Liberation and Fusion DMG makes her perfect for a quick swap team. However, unlike characters like Yinlin and Zhezhi, Changli is not a waste as a primary DPS. She pairs well with Resonators like Encore, who benefits fully from Changli's Fusion and Resonance Liberation DMG bonus, or Yinlin, who works best in a quick swap style. One bad thing about Changli is that she can be tough to use, as the timing of her rotation is quite demand