「Legend Of Solgard Is An Ambitious Link Between Candy Crush And Core Gaming」の版間の差分

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(ページの作成:「<br>Plants vs. Zombies 2 already has 10 "premium plants" for a total cost of more than $30 altogether, tax included. And that's just plants. You can also pay for upgrades…」)
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2025年10月28日 (火) 08:26時点における版


Plants vs. Zombies 2 already has 10 "premium plants" for a total cost of more than $30 altogether, tax included. And that's just plants. You can also pay for upgrades and in-game coins. To my knowledge, Plants vs. Zombies never went higher than $20 for the whole game, with no micro-transactions, so I can only assume PopCap is making a truckload off of this. Now I know people like to point out how less than 10 percent of people who play free-to-play games participate in micro-transactions. This makes it seem like the companies are doing what's best for the player by offering a portion of their game for free, while only making a small chunk of change on the side to get by. It's a compelling narrative that doesn't hold up to scrutiny. This number conveniently leaves out how much money they're actually making from those ten percent of people who want a full gaming experience.

This benefits the player and Valve equally, because Valve offers players items they genuinely want to buy, not have to buy or be left behind. Valve makes money, Dota 2 players look pretty. But Dota 2 players who haven't spent any money can still stomp into the ground players who have a cosmetic set for every hero. Moving away from League of Legends (since that debate is a particularly stomach-turning can of worms), consider Plants vs. Zombies 2. PopCap was sold to Electronic Arts after the first game, and EA moved the sequel to an all-mobile platform that's free to play, but it's the wrong kind of free to play. It's the kind with micro-transactions that offer a better gaming experience.


Ironically, in this vein, the things I like most about Legend of Solgard are the things that would dissuade more casual players from continuing throughout the game. The game's RPG-inspired progression system in-tandem with its role-playing turn-based strategy elements breath longevity into each facet of the game. In this regard, tried and true mid-core gamers will feel right at home. For every middle-aged Bubble Witch Saga player that Legend of Solgard may lose due its various mechanics, it will gain just as many die-hard Clash of Clans fans. For every possible critique that one could lobby against the different systems and mechanics working in Legend of Solgard , the game would almost certainly be less fun--or at the very least--less addicting without t


The last matchup of the night. Université Laval has been a dominant force throughout the tournament, and they had no intention of slowing down with a shutout in the first match. However, University of Buffalo has earned their spot here in the Grand Finals proving that they were also a force to reckon w

That would be like the U.S. claiming it isn't a militarily focused nation, because they spend a relatively small percentage of its GDP on military. This overlooks the fact that the U.S. is perhaps the richest nation in the world, meaning that that small percentage is more than the next 30 or so developed countries combined. So how much money do free-to-play games make off micro-transactions? I don't know. But I know it's more than enough to stay in business, it's more than enough to make PopCap not even consider bringing Plants vs. Zombies 2 to any other platform besides mobile , and it's more than enough to entice several other games to go free-to-play, or at least to use micro-transactions.


Despite having the hallmarks and aesthetic flourishes of a mobile MOBA game ranking guide, Legend of Solgard feels strikingly more comprehensive than other titles that can fit into your pocket. After fighting the game's first mini-boss, an ice creature that changes locations making him harder to hit, I was kind of amazed at the level of nuance present in the game's design. At times Legend of Solgard feels more Mario + Rabbids: Kingdom Battle than Bejeweled; it feels like a mobile game that was designed with the dedication of a full-fledged console game. Regardless of the wide net the game casts, it's clear that anyone who genuinely enjoys playing turn-based strategy games will enjoy something about Legend of Solga


"Right now, I’m gearing up for Megacon. I’ll bring my Inara cosplay and I’ll be doing a Popstar League of Legends group cosplay with several friends of mine. I’m a HUGE Firefly fan so I’m pretty pumped to get some autographs! As for the rest of the year, Janna will most likely mosey out of my labyrinth for Metrocon and Supercon. I also love Holiday Matsuri, it’s just a really fun smaller convention that just feels so warm and friendly, I’ll be going back to it for sure again this year. We have yet to get a hotel room for Dragoncon (much to my dismay), so I’m not sure of the status on that venture y

"After Kentucky, we were pretty confident because we were thinking this was the big team to beat," said Team Captain Jerome "Earth" Levesque. "When we knew it was Buffalo, we thought it would be easier but the first game was really tough and it kind of surprised

Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.