「Baldur s Gate 3: All Sorcerer Subclasses Explained」の版間の差分
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<br> | <br>The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.<br><br>Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.<br><br> <br>At level 6, Wild Magic Sorcerers can "Bend Luck." When a creature they can see makes a saving throw, attack roll, or ability check, the Wild Magic Sorcerer can spend 2 Sorcery Points to roll 1d4 and apply the result as a bonus or penalty to that roll. This allows the Wild Magic Sorcerer to, as the name suggests, bend luck in their fa<br><br> <br>RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U<br><br>Additionally, learn one Cantrip from a select list of level 1 Cantrips. <br><br> <br> <br>To create the best BG3 Wizard build, we recommend putting the majority of points into your Intelligence, followed by Constitution and Dexterity.<br><br>Level seven offers "Dominate Beast" and "Evard's Black Tentacles," allowing them to turn animal enemies to their side and brutally restrain their foes with conjured tendrils. At Level nine, they can get "Dominate Person" and "Telekinesis," letting them manipulate humanoids and throw people and objects around freely.<br><br>The Duergar race is one of the best races for Clerics in [https://Www.Baldursgate3Fans.com/ Baldur's Gate 3 news] Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. This passive grants Advantage against Saving Throws for being Charmed or Paralyzed by enemies, as well as against Illusion magic.<br><br>This section covers the best equipment for Life Domain Clerics in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>Domain spells work just like other spells, and are highlighted in the spell list when leveling to avoid picking them twice. Channel Divinity abilities vary from domain to domain, and offer powerful effects from limited Channel Divinity charges. Clerics gain Channel Divinity charges at Level 2 and 6, which replenish on either a Short or Long Rest.<br><br>Noble (History, Persuasion): Being raised in a prominent family, the Noble prioritizes acquiring loyalty, renown, and power. Their History Proficiency lets them identify interesting pieces of ancient knowledge from various situations, while Persuasion allows them to see others on their side.<br><br>Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:<br><br>Drow: Although relatively unknown due to their lives underground, the Drow are infamously known for worshipping Lolth. However, this is only true for their Lolth-Sworn variants, as Seladrine Drows hope to break away from their association with the dark deity. As Drow, players gain Fey Ancestry, which gives them an Advantage when saving against being Charmed and immunity to sleep, alongside Superior Darkvision (see in the dark within 24m). Even without light, their Dancing Lights (Evocation Cantrip) can illuminate a 12m-radius area. Most importantly, they also gain Proficiency (Rapier, Shortsword, Hand Crossbow). Thanks to proficiency in D&D Versatile Weapons alone, the Drow is ideal for maximizing a Bard’s potential arsenal.<br><br>Insight is mostly useful for dialogues and telling NPC's true intentions, but doesn't come up terribly often. If you already have Insight covered by your background, opt for Arcane or History, whichever suits your character more.<br><br>Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equal to or as close to CHA as possible regarding stat distribution.<br><br>In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.<br> | ||
2025年10月28日 (火) 16:07時点における版
The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power "Fey Presence," which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.
Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.
At level 6, Wild Magic Sorcerers can "Bend Luck." When a creature they can see makes a saving throw, attack roll, or ability check, the Wild Magic Sorcerer can spend 2 Sorcery Points to roll 1d4 and apply the result as a bonus or penalty to that roll. This allows the Wild Magic Sorcerer to, as the name suggests, bend luck in their fa
RP & Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae'Zel Enter the Zaith'Isk Should You Draw A New Face On Vlaakith's Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U
Additionally, learn one Cantrip from a select list of level 1 Cantrips.
To create the best BG3 Wizard build, we recommend putting the majority of points into your Intelligence, followed by Constitution and Dexterity.
Level seven offers "Dominate Beast" and "Evard's Black Tentacles," allowing them to turn animal enemies to their side and brutally restrain their foes with conjured tendrils. At Level nine, they can get "Dominate Person" and "Telekinesis," letting them manipulate humanoids and throw people and objects around freely.
The Duergar race is one of the best races for Clerics in Baldur's Gate 3 news Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. This passive grants Advantage against Saving Throws for being Charmed or Paralyzed by enemies, as well as against Illusion magic.
This section covers the best equipment for Life Domain Clerics in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
Domain spells work just like other spells, and are highlighted in the spell list when leveling to avoid picking them twice. Channel Divinity abilities vary from domain to domain, and offer powerful effects from limited Channel Divinity charges. Clerics gain Channel Divinity charges at Level 2 and 6, which replenish on either a Short or Long Rest.
Noble (History, Persuasion): Being raised in a prominent family, the Noble prioritizes acquiring loyalty, renown, and power. Their History Proficiency lets them identify interesting pieces of ancient knowledge from various situations, while Persuasion allows them to see others on their side.
Players who reach this point in their Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass to expand their combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with their Bard to make them the ultimate Skill experts or specialize further in their intended combat roles. These combat options make the Bard more powerful in the endgame:
Drow: Although relatively unknown due to their lives underground, the Drow are infamously known for worshipping Lolth. However, this is only true for their Lolth-Sworn variants, as Seladrine Drows hope to break away from their association with the dark deity. As Drow, players gain Fey Ancestry, which gives them an Advantage when saving against being Charmed and immunity to sleep, alongside Superior Darkvision (see in the dark within 24m). Even without light, their Dancing Lights (Evocation Cantrip) can illuminate a 12m-radius area. Most importantly, they also gain Proficiency (Rapier, Shortsword, Hand Crossbow). Thanks to proficiency in D&D Versatile Weapons alone, the Drow is ideal for maximizing a Bard’s potential arsenal.
Insight is mostly useful for dialogues and telling NPC's true intentions, but doesn't come up terribly often. If you already have Insight covered by your background, opt for Arcane or History, whichever suits your character more.
Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equal to or as close to CHA as possible regarding stat distribution.
In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.