「15 Red Dead Redemption 2 Side Quests That Make Players Rich And 10 That Aren t Worth It」の版間の差分

提供: 炎上まとめwiki
ナビゲーションに移動 検索に移動
 
1行目: 1行目:
<br>What some players have discovered by looting the mail carriage southwest of Fort Wallace, is that the lady in the house is called Miriam, and may, in fact, be kept under unofficial house arrest by her father, Eug<br><br> <br>If you're yet to have the displeasure of meeting the Night Folk, you're in for a treat when you do. By treat, we mean a bunch of weapon-wielding maniacs charging at you. Ride around the Bayou NWA area, and you'll find a victim hanging from a tree. Take a closer look at the body, or shoot it down, and a bunch of these mutant attackers will come charging out of the woods. They're skilled with their machetes, so be careful, and take them out quickly. Read the note on the victim and you'll unlock a side miss<br><br> <br>The moment you get lassoed, go into your weapon wheel and choose your melee knife. It cuts the lasso instantly, and if the lame griefer used it to try to get a closeup, clean headshot on you, you pop up and immediately stab them in the throat. There is little more gratifying in Red Dead Redemption Online than hearing some griefer genuinely baffled and upset at how you just did t<br><br> <br>If you'd prefer to live a more honest life, then hunting is always an option. Unfortunately, it doesn't pay nearly as well as stealing wagons. Hunting animals is not only risky business, but it's hard work. You have to find an animal, hope that it's a nice three-star version, and then dispose of it cleanly. Then you have to skin it and ride it back to the butcher's, all for maybe $10 in pelts and meat. In the time it takes you to hunt four perfect animals for $40 you could have stolen one wagon outside Emerald Ranch. Plus you get your clothes and your horse all messy, and who wants t<br><br> <br>It's been nearly two months since Red Dead Redemption 2 hit shelves, going above and beyond all expectations and smashing a series of records. Building upon the foundations of gameplay which made the first title such a success, this prequel would offer up one of the greatest narrative experiences that gamers have ever been offered. If you didn't get emotional at least once during your playthrough, you must have a heart of st<br><br> <br>There are plenty of little huts and shacks to explore if you're brave enough to travel off the beaten track, but one, in particular, has clearly been home to a witch! Inside, there's a bubbling cauldron full of mysterious liquid that the player is able to cons<br><br> <br>Pretty much everybody in camp will ask Arthur for an item at one point or another, but the best of this mini-quests comes from little Jack. He misses his Penny comic books, but gamers are fortunately able to put a smile back on his f<br><br>Every time the black bars letterboxed the screen during [https://www.Reddeadinsider.com/ Red Dead Redemption 2 legendary animals] Dead Redemption 2 , I knew that the "video game" portion of this experience was on hold. I couldn't help but feel frustrated that Rockstar (and the game's writers) were plopping a movie in front of me instead. It is relatively obvious that Rockstar's recent games are meant to invoke the feelings of familiar films, but reading and hearing the thoughts from my peers had me realize that many of us—the Housers included—simply have it wrong when analyzing this game's relationship with the Western film genre.<br><br> <br>But it doesn't have to be. Throughout the game there are many interesting side quests you can partake in, many of which don't take too long and pay quite handsomely. But there are also those quests that don't pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo<br><br>The thematic discrepancies of this game couldn't be more evident to me every time that goddamn deer showed up in Arthur Morgan's dreams. These are brief sequences that felt like a fetishization of the frontier—they recall not just nostalgia for the Old West, but for the first Red Dead Redemption game, with the basic melody of the theme playing in the background. It can be debated for hours what the English-class level metaphor that the deer is meant to represent, but I had this feeling that by showing us Arthur trying to remember the "glory" of the West, the game is trying to invoke the same feeling in the player. Think of the way that Kingsman: The Secret Service attempted to argue in favor of bringing back the camp and irony of old spy films, which undid its own argument when the movie ended with an homage to sex scenes of James Bond films past, reminding viewers of how problematic that era was.<br><br> <br>So go into open world, get to rank 15 (not easy but so worth it) and make some cash to buy dynamite. Lots of it. Then (in online free roam), go to a fairly populated area and scout it out. Now go a few feet in front of you and set up some dynamite on the ground. Walk about six feet away from it and simply take a k<br><br> <br>There are sixteen legendary animals to be found throughout Red Dead Redemption 2 , and luckily, none of them are very hard to find or eliminate. All it takes is acquiring the legendary animal map, riding to the location, and quickly disposing of the animal. It takes maybe ten minutes, and the animals don't put up much of a challenge. You can then sell their skins (and some of their bodies) to the trapper who pays quite handsomely for the rare items. If that wasn't all, you can also use their parts to craft trinkets and special garments and outfits. Going after the legendary animals is a no-brai<br>
<br>The stranger mission A Test of Faith is triggered after coming across amateur paleontologist Deborah MacGuiness. She tasks you with finding thirty dinosaur bones, which are littered throughout the enormous map. Not only is an internet guide required for this mission (because there's no way you're finding the bones on your own,) but riding to each specific location is tedious work. After a few hours of riding around the massive map and documenting dinosaur bones, you'll be rewarded with a skull statue and a special knife. It's kind of worth it for the funny cutscene, but don't go into the mission expecting a serious rew<br><br> <br>It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He's betrayed soon af<br><br> <br>Bounty hunting has returned from the first game, and while the bounties don't seem as plentiful this time around, they still provide a decent income for the more morally inclined among us. There are a total of eleven bounty missions throughout the game, and they collectively pay $650. That's roughly $60 per bounty, which is certainly not a bad take considering the limited amount of work involved. Plus, hunting down bad guys is always a good time. It may not be the fastest way to make money, but it's honest work. Kind<br><br> <br>Irish is a dishonorable homeless man and Seth an unhinged and creepy gravedigger. All of the characters are vastly different ‘loners’ with nothing in common—yet they're all meant to be friends? There’s never any real attempt to justify or show off the trio’s kinship and the story quickly moves on from this i<br> <br>Arthur Morgan is an incredibly lucky man (you know, aside from contracting tuberculosis). After the ship bound for Cuba sinks in the middle of the ocean, Arthur miraculously washes up on the shores of Guarma, which is basically a miracle in its<br><br> <br>The gang has ample opportunities to eliminate both Ross and Milton, yet they never do it. Arthur has the chance to do it while he's fishing with Jack, but we can understand not wanting to subject the child to violence. However, both agents later show up, completely unprotected, to the Van der Linde camp in order to negotiate a tr<br><br> <br>Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc<br><br> <br>Now if you want to sell some stolen goods, wagons are a great investment. You can sell stolen wagons to the fence in Emerald Ranch, and lucky for you, the roads near the ranch are absolutely littered with wagons. All you need to do is camp out in the grass, wait for a wagon to spawn (which may only take a few minutes,) and then proceed to steal it and sell it. The whole ordeal is over in five minutes, and you net yourself a cool $40. Of course, this will lower your honor, but hey, no one said life in the Wild West was e<br><br> <br>But it doesn't have to be. Throughout the game there are many interesting side quests you can partake in, many of which don't take too long and [https://WWW.Reddeadinsider.com/ Red Dead Redemption 2 walkthrough] pay quite handsomely. But there are also those quests that don't pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo<br><br> <br>So why doesn't Dutch just send one of the ladies to fetch the stash of money? After all, Grimshaw is one of the most respected and loyal members of the gang, and it's clear by the end of the game that she has the gang's best interests at heart. She would gladly travel to Blackwater and would never think of taking the money for hers<br><br> <br>Throughout the game, it's established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn't they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that's just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De<br><br> <br>And if you let your character go a bit too long without bathing, people will take notice. If you walk around covered in dirt, grime, blood, or any other from of filth people will take notice and avoid <br><br> <br>If Rockstar set developers to work on male horse parts, you just know that they also set them to work on other bodily functions. Case in point, if you hover around certain non-playable characters, they will occasionally let loose with a f<br>

2025年10月28日 (火) 16:09時点における最新版


The stranger mission A Test of Faith is triggered after coming across amateur paleontologist Deborah MacGuiness. She tasks you with finding thirty dinosaur bones, which are littered throughout the enormous map. Not only is an internet guide required for this mission (because there's no way you're finding the bones on your own,) but riding to each specific location is tedious work. After a few hours of riding around the massive map and documenting dinosaur bones, you'll be rewarded with a skull statue and a special knife. It's kind of worth it for the funny cutscene, but don't go into the mission expecting a serious rew


It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He's betrayed soon af


Bounty hunting has returned from the first game, and while the bounties don't seem as plentiful this time around, they still provide a decent income for the more morally inclined among us. There are a total of eleven bounty missions throughout the game, and they collectively pay $650. That's roughly $60 per bounty, which is certainly not a bad take considering the limited amount of work involved. Plus, hunting down bad guys is always a good time. It may not be the fastest way to make money, but it's honest work. Kind


Irish is a dishonorable homeless man and Seth an unhinged and creepy gravedigger. All of the characters are vastly different ‘loners’ with nothing in common—yet they're all meant to be friends? There’s never any real attempt to justify or show off the trio’s kinship and the story quickly moves on from this i

Arthur Morgan is an incredibly lucky man (you know, aside from contracting tuberculosis). After the ship bound for Cuba sinks in the middle of the ocean, Arthur miraculously washes up on the shores of Guarma, which is basically a miracle in its


The gang has ample opportunities to eliminate both Ross and Milton, yet they never do it. Arthur has the chance to do it while he's fishing with Jack, but we can understand not wanting to subject the child to violence. However, both agents later show up, completely unprotected, to the Van der Linde camp in order to negotiate a tr


Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc


Now if you want to sell some stolen goods, wagons are a great investment. You can sell stolen wagons to the fence in Emerald Ranch, and lucky for you, the roads near the ranch are absolutely littered with wagons. All you need to do is camp out in the grass, wait for a wagon to spawn (which may only take a few minutes,) and then proceed to steal it and sell it. The whole ordeal is over in five minutes, and you net yourself a cool $40. Of course, this will lower your honor, but hey, no one said life in the Wild West was e


But it doesn't have to be. Throughout the game there are many interesting side quests you can partake in, many of which don't take too long and Red Dead Redemption 2 walkthrough pay quite handsomely. But there are also those quests that don't pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo


So why doesn't Dutch just send one of the ladies to fetch the stash of money? After all, Grimshaw is one of the most respected and loyal members of the gang, and it's clear by the end of the game that she has the gang's best interests at heart. She would gladly travel to Blackwater and would never think of taking the money for hers


Throughout the game, it's established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn't they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that's just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De


And if you let your character go a bit too long without bathing, people will take notice. If you walk around covered in dirt, grime, blood, or any other from of filth people will take notice and avoid


If Rockstar set developers to work on male horse parts, you just know that they also set them to work on other bodily functions. Case in point, if you hover around certain non-playable characters, they will occasionally let loose with a f