「15 Red Dead Redemption 2 Side Quests That Make Players Rich And 10 That Aren t Worth It」の版間の差分
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<br> | <br>The stranger mission A Test of Faith is triggered after coming across amateur paleontologist Deborah MacGuiness. She tasks you with finding thirty dinosaur bones, which are littered throughout the enormous map. Not only is an internet guide required for this mission (because there's no way you're finding the bones on your own,) but riding to each specific location is tedious work. After a few hours of riding around the massive map and documenting dinosaur bones, you'll be rewarded with a skull statue and a special knife. It's kind of worth it for the funny cutscene, but don't go into the mission expecting a serious rew<br><br> <br>It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He's betrayed soon af<br><br> <br>Bounty hunting has returned from the first game, and while the bounties don't seem as plentiful this time around, they still provide a decent income for the more morally inclined among us. There are a total of eleven bounty missions throughout the game, and they collectively pay $650. That's roughly $60 per bounty, which is certainly not a bad take considering the limited amount of work involved. Plus, hunting down bad guys is always a good time. It may not be the fastest way to make money, but it's honest work. Kind<br><br> <br>Irish is a dishonorable homeless man and Seth an unhinged and creepy gravedigger. All of the characters are vastly different ‘loners’ with nothing in common—yet they're all meant to be friends? There’s never any real attempt to justify or show off the trio’s kinship and the story quickly moves on from this i<br> <br>Arthur Morgan is an incredibly lucky man (you know, aside from contracting tuberculosis). After the ship bound for Cuba sinks in the middle of the ocean, Arthur miraculously washes up on the shores of Guarma, which is basically a miracle in its<br><br> <br>The gang has ample opportunities to eliminate both Ross and Milton, yet they never do it. Arthur has the chance to do it while he's fishing with Jack, but we can understand not wanting to subject the child to violence. However, both agents later show up, completely unprotected, to the Van der Linde camp in order to negotiate a tr<br><br> <br>Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc<br><br> <br>Now if you want to sell some stolen goods, wagons are a great investment. You can sell stolen wagons to the fence in Emerald Ranch, and lucky for you, the roads near the ranch are absolutely littered with wagons. All you need to do is camp out in the grass, wait for a wagon to spawn (which may only take a few minutes,) and then proceed to steal it and sell it. The whole ordeal is over in five minutes, and you net yourself a cool $40. Of course, this will lower your honor, but hey, no one said life in the Wild West was e<br><br> <br>But it doesn't have to be. Throughout the game there are many interesting side quests you can partake in, many of which don't take too long and [https://WWW.Reddeadinsider.com/ Red Dead Redemption 2 walkthrough] pay quite handsomely. But there are also those quests that don't pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo<br><br> <br>So why doesn't Dutch just send one of the ladies to fetch the stash of money? After all, Grimshaw is one of the most respected and loyal members of the gang, and it's clear by the end of the game that she has the gang's best interests at heart. She would gladly travel to Blackwater and would never think of taking the money for hers<br><br> <br>Throughout the game, it's established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn't they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that's just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De<br><br> <br>And if you let your character go a bit too long without bathing, people will take notice. If you walk around covered in dirt, grime, blood, or any other from of filth people will take notice and avoid <br><br> <br>If Rockstar set developers to work on male horse parts, you just know that they also set them to work on other bodily functions. Case in point, if you hover around certain non-playable characters, they will occasionally let loose with a f<br> | ||
2025年10月28日 (火) 16:09時点における最新版
The stranger mission A Test of Faith is triggered after coming across amateur paleontologist Deborah MacGuiness. She tasks you with finding thirty dinosaur bones, which are littered throughout the enormous map. Not only is an internet guide required for this mission (because there's no way you're finding the bones on your own,) but riding to each specific location is tedious work. After a few hours of riding around the massive map and documenting dinosaur bones, you'll be rewarded with a skull statue and a special knife. It's kind of worth it for the funny cutscene, but don't go into the mission expecting a serious rew
It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He's betrayed soon af
Bounty hunting has returned from the first game, and while the bounties don't seem as plentiful this time around, they still provide a decent income for the more morally inclined among us. There are a total of eleven bounty missions throughout the game, and they collectively pay $650. That's roughly $60 per bounty, which is certainly not a bad take considering the limited amount of work involved. Plus, hunting down bad guys is always a good time. It may not be the fastest way to make money, but it's honest work. Kind
Irish is a dishonorable homeless man and Seth an unhinged and creepy gravedigger. All of the characters are vastly different ‘loners’ with nothing in common—yet they're all meant to be friends? There’s never any real attempt to justify or show off the trio’s kinship and the story quickly moves on from this i
Arthur Morgan is an incredibly lucky man (you know, aside from contracting tuberculosis). After the ship bound for Cuba sinks in the middle of the ocean, Arthur miraculously washes up on the shores of Guarma, which is basically a miracle in its
The gang has ample opportunities to eliminate both Ross and Milton, yet they never do it. Arthur has the chance to do it while he's fishing with Jack, but we can understand not wanting to subject the child to violence. However, both agents later show up, completely unprotected, to the Van der Linde camp in order to negotiate a tr
Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc
Now if you want to sell some stolen goods, wagons are a great investment. You can sell stolen wagons to the fence in Emerald Ranch, and lucky for you, the roads near the ranch are absolutely littered with wagons. All you need to do is camp out in the grass, wait for a wagon to spawn (which may only take a few minutes,) and then proceed to steal it and sell it. The whole ordeal is over in five minutes, and you net yourself a cool $40. Of course, this will lower your honor, but hey, no one said life in the Wild West was e
But it doesn't have to be. Throughout the game there are many interesting side quests you can partake in, many of which don't take too long and Red Dead Redemption 2 walkthrough pay quite handsomely. But there are also those quests that don't pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo
So why doesn't Dutch just send one of the ladies to fetch the stash of money? After all, Grimshaw is one of the most respected and loyal members of the gang, and it's clear by the end of the game that she has the gang's best interests at heart. She would gladly travel to Blackwater and would never think of taking the money for hers
Throughout the game, it's established that the gang can never go back to Blackwater due to their notoriety and the insane prices on their heads. So, why couldn't they just pay off the bounty and walk back in? It seems that everything has a price in this game, including morality. You can wipe out an entire city, pay some money, and walk right back in like nothing ever happened. Well, that's just what the Van der Linde gang did in Blackwater, yet apparently, their crimes were so foul that they went beyond bounties. Why is destroying Blackwater so much worse than destroying Saint De
And if you let your character go a bit too long without bathing, people will take notice. If you walk around covered in dirt, grime, blood, or any other from of filth people will take notice and avoid
If Rockstar set developers to work on male horse parts, you just know that they also set them to work on other bodily functions. Case in point, if you hover around certain non-playable characters, they will occasionally let loose with a f