「Review: Destiny 2: Forsaken」の版間の差分

提供: 炎上まとめwiki
ナビゲーションに移動 検索に移動
1行目: 1行目:
<br>Kell Echo - This final eye is found in the randomly generated area where the player must fight Kell Echo. The eye is hiding up in the rafters and can only be caught and destroyed before defeating Kell E<br><br>It’s new expansion time with Bungie rolling out Destiny 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.<br><br> <br>The Wraith Mines - South of the Lost Oasis and northwest of the Spine Burrows is the Wraith Mines. The eye is in the room with the drill to the right of the entrance. This spot can be reached through the excavation tunnels from the Terrabase Cha<br><br>Destiny 2: Shadowkeep takes the idea of Forsaken’s Annual Pass and splits it up into different chunks. Year 3 of Destiny 2 is spread across four Seasons that players must purchase to enjoy Seasonal Activities, exclusive cosmetics and special Exotic quests. Each season will set you back $9.99, though the first season, Season of the Undying, is free for everyone who purchases Shadowkeep.<br><br> <br>Seraph bunkers and towers are unique to Season 10, most likely set to disappear after season of the Worthy's completion. Ranking up seraph bunkers gives players a bonus in firepower in the seraph tower public event as well as within the legendary lost sectors. Tier 2-3 Gear can be earned from leveling up the bunkers and the ability to complete bounties that reward seasonal weapons. Story-wise, players have yet to observe the fruits of their labors for pumping thousands of Warmind bits into the bunkers, but fully upgrading all 3 of them will award the individual triumphs for each bunker as well as "Full Stack Warmind Security" for the collective completion. The quest reward for all 3 bunker completions is the shaders Midnight Expert and Valkyrie Zero, the Knight of the Old Guard emblem, and the Absalom Knife ship. There are other Seraph triumphs rewarded for completing all the legendary lost sectors, seraph tower completions, and clearing the bunkers of enemies. All these triumphs work toward obtaining the Almighty Seal that players can show off in-g<br><br>Everything you do in Destiny 2 earns progress towards the next tier, though the rewards don’t seem worth it. Asides from the occasional armor piece or weapon, the 100 tiers of rewards are mostly lackluster. Both Battle Passes contain too many modifiers, currencies, and other useless content meant to keep the grind going. Though earning tiers isn’t based off of time-played, progress in the Battle Passes still feels like a grind. As of publication, it’s not possible to buy tiers.<br><br> <br>Starting off at the bottom of the list is Star Baker, which ranks similarly to the other seasonal event titles. These titles don't require players to engage in difficult content and are more grindy than challenging to get. Even solo players should be able to accomplish these and  [https://Www.destiny2fans.com/ Www.Destiny2Fans.Com] guild these tit<br><br> <br>The 30th Anniversary DLC of Destiny 2 introduced the Vidmaster title, which features various triumphs and challenges related to the Dares of Eternity activity . There are a few somewhat challenging triumphs here, including finding and killing Xur's Chosen during a run of Dares of Eternity, completing the activity on Legend difficulty (which is not matchmade), as well as completing the Grasp of Avarice dung<br><br>If there’s one problem with the Dreaming City, it’s the Blind Well. Working like the Court of Oryx and Archon Forge, players make sacrifices to draw out powerful enemies and, hopefully, earn powerful rewards. As in The Taken King, it’s an excellent idea for a mode that’s unfortunately executed poorly. As Fireteams can only hold three players outside of Crucible and Raids, who else you’ll get, if anyone else, is up to chance. It’s possible six other players with high-level gear will show up. It’s also possible for under-leveled players to hop in or even no extra players at all. The problem started with The Taken King and it’s disappointing Bungie hasn't addressed all these years later.<br><br> <br>Last week in Destiny 2 May 12th- May 19th, was the final week for Iron Banner this season. With it, goes the chances of obtaining the ritual weapon through the seasonal quest "Cast in Iron". This season, Iron banner offered a ritual weapon for the first time ever, while also being the only playlist to award players with a ritual weapon at all. The legendary bow Point of the Stag has excellent PvP potential as a precision frame with a fast draw time. Archers tempo is an available perk on the weapon, which will provide players with faster draw speeds in-between every precision shot. Until further details, the weapon is currently only available in Season 10 and has not been revealed to be a recurring weapon for the upcoming Season 11. Completing Iron Banner bounties will reward players with pinnacle gear that can raise light levels quickly and other items, so make sure to have turned those in. The Iron Remembrance armor set, Cast Iron Emblem, and Iron Precious shader are the other collectib<br>
<br>Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like<br><br> <br>Once the Majestic set has been fully completed, Guardians can again upgrade their armor to the Magnificent versions with the highest stats and ornamentation. This Magnificent set also has one final set of tasks to complete, some of which are extra challenging. It is this final step that applies the fabulous white glow to each pi<br><br> <br>High-ranking Chieftains are nothing to sneeze at in Destiny 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo<br><br>Crucible remains mostly intact outside of quality-of-life improvements. Bringing the player count back up to 6v6 was the right move and the lower time-to-kill vastly improves the experience. The significant multiplayer addition in Forsaken lies with Gambit, a new mode that blends PvE and PvP elements. The 4v4 mode tasks players with killing AI-controlled enemies and collecting and banking motes of light. After accumulating 75 motes, a Primeval enemy appears and the first team to defeat their Primeval wins. Of course, it’s not that simple thanks to the PvP elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes and a player can invade the enemy’s map for a short period.<br><br>Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.<br><br>After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s "Forsaken" expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. [https://Www.destiny2fans.com/ destiny 2 armor guide] may be changing soon, but Bungie most certainly isn’t.<br><br>Unlike Forsaken, Destiny 2: Shadowkeep is a direct sequel to Destiny 2 . Eris Morn has uncovered something deadly on the Moon and accidentally unleashes the Nightmares, ghostly versions of past enemies. With a new threat emerging, the Vanguard quickly dispatches its army of Guardians to put down the Nightmares and discover their dark source.<br><br>Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.<br><br> <br>The high-ranking enemies also come equipped with large health banks that are challenging to deplete. Cabal Gladiators tend to mount sneak attacks while Guardians battle its allies, and require large, heavy weapons to defeat them. If struck by one at full force, a Guardian can die from the fatal impact on a nearby obj<br><br> <br>This is why this year’s rewards of universal ornaments are so important. In Destiny 2 , ornaments are a way to make any piece of armor look exactly how you want it. So with the Magnificent ornaments, players can make take any armor piece and turn it into an ornate, glowing work of art in an instant. Guardians will be able to wear their prized armor with any build for the remainder of the life of the game. This is a huge improvement and shows a great deal of respect for the time players will dedicate to the ev<br> <br>This, of course, should be expected from a game that is as in-depth and player-driven as the Destiny franchise but that doesn't make it any less frustrating. So, let's count down the easiest strikes in the game, along with the gut-punching ones that leave players crying for their m<br><br>There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.<br>

2025年10月30日 (木) 04:01時点における版


Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like


Once the Majestic set has been fully completed, Guardians can again upgrade their armor to the Magnificent versions with the highest stats and ornamentation. This Magnificent set also has one final set of tasks to complete, some of which are extra challenging. It is this final step that applies the fabulous white glow to each pi


High-ranking Chieftains are nothing to sneeze at in Destiny 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo

Crucible remains mostly intact outside of quality-of-life improvements. Bringing the player count back up to 6v6 was the right move and the lower time-to-kill vastly improves the experience. The significant multiplayer addition in Forsaken lies with Gambit, a new mode that blends PvE and PvP elements. The 4v4 mode tasks players with killing AI-controlled enemies and collecting and banking motes of light. After accumulating 75 motes, a Primeval enemy appears and the first team to defeat their Primeval wins. Of course, it’s not that simple thanks to the PvP elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes and a player can invade the enemy’s map for a short period.

Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.

After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s "Forsaken" expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. destiny 2 armor guide may be changing soon, but Bungie most certainly isn’t.

Unlike Forsaken, Destiny 2: Shadowkeep is a direct sequel to Destiny 2 . Eris Morn has uncovered something deadly on the Moon and accidentally unleashes the Nightmares, ghostly versions of past enemies. With a new threat emerging, the Vanguard quickly dispatches its army of Guardians to put down the Nightmares and discover their dark source.

Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.


The high-ranking enemies also come equipped with large health banks that are challenging to deplete. Cabal Gladiators tend to mount sneak attacks while Guardians battle its allies, and require large, heavy weapons to defeat them. If struck by one at full force, a Guardian can die from the fatal impact on a nearby obj


This is why this year’s rewards of universal ornaments are so important. In Destiny 2 , ornaments are a way to make any piece of armor look exactly how you want it. So with the Magnificent ornaments, players can make take any armor piece and turn it into an ornate, glowing work of art in an instant. Guardians will be able to wear their prized armor with any build for the remainder of the life of the game. This is a huge improvement and shows a great deal of respect for the time players will dedicate to the ev

This, of course, should be expected from a game that is as in-depth and player-driven as the Destiny franchise but that doesn't make it any less frustrating. So, let's count down the easiest strikes in the game, along with the gut-punching ones that leave players crying for their m

There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.