「Review: Destiny 2: Forsaken」の版間の差分
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<br> | <br>Add that with an assortment of enemies that attack from all different directions in multiple different ways and a boss fight like no other in the game makes this a strike that players will not soon forget. Even if in the end they would like<br><br> <br>Once the Majestic set has been fully completed, Guardians can again upgrade their armor to the Magnificent versions with the highest stats and ornamentation. This Magnificent set also has one final set of tasks to complete, some of which are extra challenging. It is this final step that applies the fabulous white glow to each pi<br><br> <br>High-ranking Chieftains are nothing to sneeze at in Destiny 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo<br><br>Crucible remains mostly intact outside of quality-of-life improvements. Bringing the player count back up to 6v6 was the right move and the lower time-to-kill vastly improves the experience. The significant multiplayer addition in Forsaken lies with Gambit, a new mode that blends PvE and PvP elements. The 4v4 mode tasks players with killing AI-controlled enemies and collecting and banking motes of light. After accumulating 75 motes, a Primeval enemy appears and the first team to defeat their Primeval wins. Of course, it’s not that simple thanks to the PvP elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes and a player can invade the enemy’s map for a short period.<br><br>Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.<br><br>After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s "Forsaken" expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. [https://Www.destiny2fans.com/ destiny 2 armor guide] may be changing soon, but Bungie most certainly isn’t.<br><br>Unlike Forsaken, Destiny 2: Shadowkeep is a direct sequel to Destiny 2 . Eris Morn has uncovered something deadly on the Moon and accidentally unleashes the Nightmares, ghostly versions of past enemies. With a new threat emerging, the Vanguard quickly dispatches its army of Guardians to put down the Nightmares and discover their dark source.<br><br>Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.<br><br> <br>The high-ranking enemies also come equipped with large health banks that are challenging to deplete. Cabal Gladiators tend to mount sneak attacks while Guardians battle its allies, and require large, heavy weapons to defeat them. If struck by one at full force, a Guardian can die from the fatal impact on a nearby obj<br><br> <br>This is why this year’s rewards of universal ornaments are so important. In Destiny 2 , ornaments are a way to make any piece of armor look exactly how you want it. So with the Magnificent ornaments, players can make take any armor piece and turn it into an ornate, glowing work of art in an instant. Guardians will be able to wear their prized armor with any build for the remainder of the life of the game. This is a huge improvement and shows a great deal of respect for the time players will dedicate to the ev<br> <br>This, of course, should be expected from a game that is as in-depth and player-driven as the Destiny franchise but that doesn't make it any less frustrating. So, let's count down the easiest strikes in the game, along with the gut-punching ones that leave players crying for their m<br><br>There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.<br> | ||