「Review: Grand Theft Auto V PC」の版間の差分

提供: 炎上まとめwiki
ナビゲーションに移動 検索に移動
(ページの作成:「<br>Needless to say, this is fantastic news for everyone at Double Fine -- but it's more than that. The success of the Kickstarter demonstrates with extreme clarity that,…」)
 
1行目: 1行目:
<br>Needless to say, this is fantastic news for everyone at Double Fine -- but it's more than that. The success of the Kickstarter demonstrates with extreme clarity that, as a group, gamers can be effectively mobilized and are willing to support the work they cherish. Where this will go next is anyone's guess, but for the moment I am extraordinarily proud of our commun<br><br>We have been working so hard to define video games as an important piece of the tapestry of global culture, and now we may have to resort to the "it's just a game" argument to keep virtual reality afloat. I have some serious concerns that we are actually going to be taking steps backwards, not forwards like I had thought, when we inevitably adopt virtual reality as a part of gaming.<br><br>I want to emphasize that I’m not afraid of this getting into children’s hands. If it does, that’s a failing of parents, not any of the companies related to the game or any of the peripherals used in the video. I am worried about what this might do to a whole era of games that support full virtual reality. What I had once envisioned as a device that would take classrooms to the surface of Mars so their teachers can explain first hand what unimaginable wonders are in our galaxy may in the future be used to simulate weapons to an unprecedented degree of precision.<br> <br>A week before E3, and more than halfway through its Kickstarter campaign to raise $1.35 million, Paul Caporicci, CEO and founder of Precursor Games, canceled the Kickstarter - which hadn't even crossed the 10% mark - and posted a message starting they're postponing the Kickstarter and will relaunch later with "new developments." We don't know the real reason behind the change, but part of the reasons was that they likely weren't going to meet the funding goal and wouldn't have raised any money this way. Part of the issue is the involvement of Denis Dyack and the resulting confusion of the studio's relationship to Silicon Knights, and the lack of clarity surrounding what the game would offer. It's going to relaunch with s lower funding goal at some point, but we don't know w<br><br> <br>Wargaming is expanding its already vast player empire to consoles with the surprise unveil during Microsoft's Xbox E3 2013 Media Briefing that World of Tanks would be coming exclusively to the Xbox 360. That of course means that, when ready, World of Warplanes and World of Warships will follow suit and all three will surely make their way to the Xbox One eventually. Leading up to E3, Wargaming released the above cinematic trailer for World of Warplanes . Can it beat the impressive and similar free-to-play WWII online flight sim/shooter, War Thund<br><br> <br>At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa<br><br> <br>Drawing inspiration not from Fallout 3 , but the games which preceded it (with many of the team having worked on the cancelled Fallout 3 from Black Isle), any doubts of Obsidian being up to the task ended with the 'Old World Blues' DLC . Sending players into 'The Big Empty,' the campaign was one massive homage to retro science fiction of the 1950s. The allusions always existed on the fringes of Fallout , but 'Old World Blues' put them center st<br><br>In typical Trevor fashion, he will also mentions that he doesn’t understand the whole zombie situation and begins to question why they have such a fascination in the taste of the brain compare to other body parts. Graham then has to remind Trevor that he isn’t a real zombie, but instead just simply a cosplayer.<br><br>Graphically, [https://www.Gta5fans.com/articles/echoes-of-grand-theft-auto-v-a-first-person-journey-through-leaks-and-legacy.html Rockstar Domain leaks] hasn’t reinvented the wheel for the PC version, but the bevy of settings they give allow for great alterations to the game’s beauty. Those with DirectX 11 graphic cards have access to tessellation, grass quality and depth of field sliders. Everyone else will receive the traditional lengthy lineup of options. This includes FXAA, MSAA, VSync, Post FX, Soft Shadows and Quality sliders for Textures, Shaders, Shadows, Reflections, Water, Particles and so forth. Oddly enough, only Reflection Quality, Grass Quality and Post FX have Ultra settings while the rest go as high as Very High. There’s also an Advanced Graphics options which allows for Long Shadows, High Resolution Shadows, High Detail Streaming While Flying and Distance Scaling. Suffice it to say, there’s a lot of options to choose from, so whether you have a budget machine or a high end beast, you should be able to run GTAV in some fashion. While GTAV is visually impressive, there is one final test it must go through: controls. The controls are still relatively preferable on a gamepad, but the keyboard and mouse functionality have been adapted very well in most situations. Driving and flying remain better with a gamepad, but tasks are on par for general combat, if not better with keyboard and mouse. The first person mode is also a great excuse to break out the keyboard and mouse, even though getting into cover is not ideal.<br>
<br>Is this the wildest [https://Www.gta5Fans.com/articles/whispers-of-dust-and-digital-dreams-crafting-gta-v-in-infinite-craft.html Crafting GTA V] 5 video yet? What amazing feats of destruction will Grand Theft Auto Online players accomplish? Let us know in the comments below, and be sure to check out Game Rant's rundown of all of the latest GTA 5 news, right h<br><br> <br>Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent GTA Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi<br><br> <br>Things can get pretty heated in GTA V Online. Aside from having a dozen wild cards around you on the map, you have to worry about which one of them might lose it first. There’s no real reason as to why people always kill each other online. It’s just instinctive. Kill them before you – or just kill them and take their money. But while some people might be passive, others will hunt you to the ends of hell to get even. If you piss people off enough, you might have to just bail to a different server. Some of these people hold some pretty strong grudges. If you’re watching it happen though, it’s pretty funny to see someone get their just desserts over and o<br><br>All of Grand Theft Auto V’s clever, if at times blunt, commentary about the American dream and class warfare wither away when you see a video like this. It is nearly impossible to show the Omni video to someone and explain to them the cultural significance of GTAV. After attempting the feat with a nongamer friend of mine, she simply stated, "So in this game you just run around and rob people?" Once the idea portrayed by the clip gets into your head, it’s nearly impossible to worm out.<br><br> <br>Not only must players contend with deadly pirates and other armed combatants, but they're just as likely to be killed by a Komodo dragon that can pounce from out of nowhere. Besides serving as yet another threat on players' lives, wildlife in Far Cry 3 serve another purpose, as players often have to kill and skin them in order to craft better equipm<br><br> <br>SEGA's Yakuza series has been around since 2005 and released exclusively on PlayStation consoles in the West. Yakuza 0 makes a good starting point for those new to the series as it's a prequel to the original Yakuza — the original Yakuza game named Yakuza: Kiwami has been remade from the ground up for the PlayStation 4 and will be released in August 2<br><br>Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require a higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.<br><br>We have been working so hard to define video games as an important piece of the tapestry of global culture, and now we may have to resort to the "it's just a game" argument to keep virtual reality afloat. I have some serious concerns that we are actually going to be taking steps backwards, not forwards like I had thought, when we inevitably adopt virtual reality as a part of gaming.<br><br>There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.<br>

2025年11月5日 (水) 22:23時点における版


Is this the wildest Crafting GTA V 5 video yet? What amazing feats of destruction will Grand Theft Auto Online players accomplish? Let us know in the comments below, and be sure to check out Game Rant's rundown of all of the latest GTA 5 news, right h


Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent GTA Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi


Things can get pretty heated in GTA V Online. Aside from having a dozen wild cards around you on the map, you have to worry about which one of them might lose it first. There’s no real reason as to why people always kill each other online. It’s just instinctive. Kill them before you – or just kill them and take their money. But while some people might be passive, others will hunt you to the ends of hell to get even. If you piss people off enough, you might have to just bail to a different server. Some of these people hold some pretty strong grudges. If you’re watching it happen though, it’s pretty funny to see someone get their just desserts over and o

All of Grand Theft Auto V’s clever, if at times blunt, commentary about the American dream and class warfare wither away when you see a video like this. It is nearly impossible to show the Omni video to someone and explain to them the cultural significance of GTAV. After attempting the feat with a nongamer friend of mine, she simply stated, "So in this game you just run around and rob people?" Once the idea portrayed by the clip gets into your head, it’s nearly impossible to worm out.


Not only must players contend with deadly pirates and other armed combatants, but they're just as likely to be killed by a Komodo dragon that can pounce from out of nowhere. Besides serving as yet another threat on players' lives, wildlife in Far Cry 3 serve another purpose, as players often have to kill and skin them in order to craft better equipm


SEGA's Yakuza series has been around since 2005 and released exclusively on PlayStation consoles in the West. Yakuza 0 makes a good starting point for those new to the series as it's a prequel to the original Yakuza — the original Yakuza game named Yakuza: Kiwami has been remade from the ground up for the PlayStation 4 and will be released in August 2

Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require a higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.

We have been working so hard to define video games as an important piece of the tapestry of global culture, and now we may have to resort to the "it's just a game" argument to keep virtual reality afloat. I have some serious concerns that we are actually going to be taking steps backwards, not forwards like I had thought, when we inevitably adopt virtual reality as a part of gaming.

There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.