「10 Things We Wish We Knew Before Starting Gears Tactics」の版間の差分
ArnetteFinnis (トーク | 投稿記録) (ページの作成:「The gore is here as well, with even the famous executions system being present in a new innovative way. The gruesome aspects of the game make this feel like Gears game wh…」) |
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2025年11月14日 (金) 18:12時点における版
The gore is here as well, with even the famous executions system being present in a new innovative way. The gruesome aspects of the game make this feel like Gears game while still offering a completely new gameplay sys
If anyone is used to playing XCOM or Darkest Dungeon or any other tactical RPG , it may seem vital to heal the downed soldiers as soon as possible in battle, lest they develop some permanent negative trait. That’s not the case in Gears Tactics tho
Every gun’s bullets can pass through enemies. However, the most effective guns are a heavy’s mulcher or a scout’s shotgun. Even if these guns miss their main target, they can still hit another enemy in range—and they can even hit an ally, if one is not care
Although the somewhat contrived story is a convenient excuse to bring Gears of War to the well-fitting tactics genre, squad progression and incredibly generous customization will keep most players engaged for the long haul. The Convoy is the mission hub and unit barracks, where players recruit, upgrade, and personalize their Gears. As in similar titles, Gears Tactics allows players to rename units (just not the special hero characters that drive the story), outfit them with stat-adjusting armor pieces and weapon parts collected from battlefield Supply Cases, and specialize each of them into numerous subclasses using skill points. Unlike other modern games, however, it offers robust color, texture, and pattern customization options for almost everything a Gear carries or wears, and it doesn't charge a dime for even the coolest opti
It'll surprise some Gears of War fans to learn that the world of the traditionally third-person cover shooter transfers really well into the squad tactics space, and anyone familiar with the Microsoft first-party series will feel right at home in **Gears Tactics ** from the start. The bleak, us-against-them tone, visual distinctness of war-torn planet Sera, and gratuitous gore are all here (though the lattermost is optional, if squeamish players so choose). It walks a well-struck balance of not insulting franchise veterans while still providing first-timers enough context to not get lost at its outset, introducing enough of the pre- Gears of War 1 phase of the brutal Locust War without resorting to an exhaustive level of exposit
It is especially lucky for this class that one of the first skill available is one of the most useful in the entire game: Fast Fingers. The automatic reload on a hit at the skill's first level is incredibly beneficial, but the second level is where the ability truly shines. Getting an action point refund along with the reload is effectively a reset for the Sniper - a clean slate and a whole turn if used as an opener, or a last minute surge of damage if used to close out the ro
For years now, if a gamer wanted to play a squad-based tactical game with a sci-fi theme involving an alien invasion, the only real option was the games in the XCOM franchise. However, in late April 2020, gamers were given another option – Gears Tactics . This is an offshoot of the Gears of Wars franchise; whose games have been traditionally third-person shoot
It's a fun adaption of mostly old and a little new into something any tactics player will enjoy as much as the uninitiated fan who just want more Gears of War after the most recent entry's controversies . That former group of masochists will surely be looking for punishment, and Gears Tactics has them covered. There are four difficulties, with the Insane option being just as delightfully painful as in the main series. However, XCOM popularized the Ironman mode for the squad tactics genre, (wherein squad perma-death is enabled, missions can't be restarted, and saves auto-wipe after a Gear bites the dust), and fans of meaningful fail states will be glad to know that Ironman is present here and can be used to modify playthroughs of any difficulty, rather than cruelly reserving it exclusively for Ins
All of the soldiers that the player recruits are fully customized, even to their name. However, this doesn’t have to be the case. The player can customize them and make them soldiers they can actually care about. And it helps that the customization options are v
Gears Tactics isn’t rogue-like the same way XCOM is, so there’s a more narrative-driven campaign. While there’s perma-death for random soldiers, that’s not the case for the main cast (Gabe, Sid, and Mikay
Thankfully, there’s another way. The player can place a Proximity Mine on an e-hole, and it won’t just close the hole; it will also kill the enemies that were to emerge from that hole. The Proximity Mine is a Scout ability the player can unlock. This move even earns an achievement in the game, so it’s no exaggeration to say that experimenting can reap significant Supreme loot rewards in Gears Tacti
Here’s a fun fact: thanks to the random soldiers in the recruitment pool having no points assigned to them, and the extensive customization options, players can sort of clone soldiers you’ve lost in battle. Just grab a new recruit, customize their looks so they look like the fallen soldier, and start assigning them skill points that mirror the fallen sold