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<br>The last 2D Zelda was released in 2004 - The Minish Cap . It was followed by Twilight Princess , Phantom Hourglass, Spirit Tracks, Skyward Sword , A Link Between Worlds, Tri Force Heroes, and Breath of the Wild. Now, we have a sequel to the latter on the way. 2D Zelda seems to have died out, but that’s because 2D as a whole has seemingly been tossed to the wayside. Even now, remakes of 2D games opt to 3Dize them (if that isn’t a term, it is now). When I say that Nintendo should release another 2D game, I’m not talking about a remaster or remake or even the style of the 2D games but in 3D a la Link’s Awakening for the Switch. I’m talking flat, 2-dimensional sprites - the whole kaboo<br><br> <br>I couldn’t get into Breath [https://adventuregameland.com/posts/whispers-of-the-lands-my-unblemished-dance-through-elden-ring Shadows of the Erdtree DLC] the Wild and I couldn’t get into Ocarina of Time. I’ve had zero luck with 3D Zeldas, but I get why they’re popular and beloved. I used to boot up Breath of the Wild simply to throw things into the cooking pot for that sweet jingle. It’s teeming with satisfying little quirks, but it just didn’t click for me. 2D Zelda, on the other hand, is my jam. I love A Link to the Past, Link’s Awakening, and even the original ‘80s release. Given that we’ve been on a 3D high for so long, maybe it’s time to return to that classic appro<br><br> <br>The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam<br><br> <br>However, while Resident Evil 4 has stood the test of time as a classic in horror games and among the best the Resident Evil franchise offers, none of this has not stopped Resident Evil 4 from being viewed as the series more odd standout in terms of storyline. Not only did Resident Evil 4 completely change the game engine, controls, graphical style and turn it into a horror game that aligned closer to a third person action-horror game, but its disconnected storyline also helped make Resident Evil 4 feel as if it reboot the series in a large way, at the time of its original rele<br><br> <br>If anything, its sequel is likely the primary candidate to accomplish such a feat, with the recent reveal trailer unveiling an experience that isn’t afraid to be vastly different, while also remaining true to the masterful foundations it was built upon. While the Divine Beasts were grandiose monoliths and the various civilizations of Hyrule were saturated in fascinating glimpses of a wider culture, much of the real beauty was found in Link hims<br><br> <br>There’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import<br><br> <br>Chris Redfield may be the closest thing _ Resident Evil _ has to a main character, but he’s hardly the face of the franchise. Beyond conceding that role to Jill Valentine, Chris’ popularity is outshined by that of Leon S. Kennedy. The main character of _ Resident Evil 2 _ and _ 4 _ , it only makes sense to strike while the iron’s <br><br> <br>If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal<br>
<br>Since then, shops have opened up in other games, usually through New Game+ modes. While it might be tempting to just do that again without clerks, they shouldn't get rid of The Merchant. His warping around may not make sense but he is as big a part of the game as Leon<br><br> <br>With plenty of rumors buzzing around regarding Resident Evil games lately, there is finally some official news from Capcom regarding Resident Evil 3's Nemesis. Some very significant revelations also link this creature to the all but confirmed Resident Evil 4 Remake Capcom is rumored to be working<br><br> <br>But Resident Evil 4 always stood seemingly as a stand-alone storyline with very little connectivity to the Resident Evil universe and its backbone, specifically Resident Evil 's Umbrella and their T-Virus , which manifested most of the corporation's monstrosities both in the past and after its shutdown following the years after Resident Evil<br><br>Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.<br><br> <br>A more thickened plot for a Resident Evil 4 Remake , which redefines the history of the Las Plagas parasites with more familiarity and relevance to the T-Virus origins and experimental history, would not only make Resident Evil 4 Remake fit into the timeline better, but it can also strengthen the plot-line thereafter. Resident Evil 4 's Las Plagas parasites have the potential to be the sister-counterpart to the T-Virus, with a history of usage and demand within the same corporation, agenda and lineage of experimental initiatives by Umbre<br><br> <br>Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi<br><br> <br>Fortunately, if a Resident Evil 4 Remake is in the works, it may be getting a richer storyline, or at least one that is more closely sewn to the overall Resident Evil universe and timeline. PlayStation's Tim Turi did an interview with Resident Evil 3 's development team , and the Nemesis monster was revealed to have a clear and direct link to the parasitic creatures in Resident Evil<br><br> <br>For the most part, Resident Evil 4' s only connection to the rest of the main backbone of Resident Evil's lore was in Albert Wesker's small role in the game. Albert Wesker had a lot of long history with Umbrella and is a longtime iconic villain of the Resident Evil franchise, both serving as an agent for  [https://adventuregameland.com/ Https://Adventuregameland.Com/] them and turning his back on them later<br><br>Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling - still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.<br><br> <br>That said, Super Mario Maker 2 is still a must-own for anyone who loves 2D Mario, particularly if they enjoy creating levels. Those who do not want to take part in that process can enjoy a few pre-installed stages and creations crafted by other us<br><br>As much as I love them, flashbacks simply don’t facilitate an approach like this. They’re an elusive manner of storytelling by design, providing brief snapshots of memories as we’re left to fill in the blanks for ourselves. It informed the overall tone and thematic delivery of the last game, but now that enigmatic atmosphere has subsided, it’s time to commit to something more definitive.<br><br> <br>Nintendo Labo is fun for all ages and is as simple or complex as the player's imagination. By setting up the controllers on various bits of cardboard, players get a level of immersion they'd ordinarily need VR to harness. Ultimately, this release is difficult to recommend since it is the definition of an acquired taste, despite being fairly accessible as an idea. While certainly fun, Labo is also one of those concepts that can grow old quic<br><br>Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.<br>

2025年11月21日 (金) 19:01時点における版


Since then, shops have opened up in other games, usually through New Game+ modes. While it might be tempting to just do that again without clerks, they shouldn't get rid of The Merchant. His warping around may not make sense but he is as big a part of the game as Leon


With plenty of rumors buzzing around regarding Resident Evil games lately, there is finally some official news from Capcom regarding Resident Evil 3's Nemesis. Some very significant revelations also link this creature to the all but confirmed Resident Evil 4 Remake Capcom is rumored to be working


But Resident Evil 4 always stood seemingly as a stand-alone storyline with very little connectivity to the Resident Evil universe and its backbone, specifically Resident Evil 's Umbrella and their T-Virus , which manifested most of the corporation's monstrosities both in the past and after its shutdown following the years after Resident Evil

Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.


A more thickened plot for a Resident Evil 4 Remake , which redefines the history of the Las Plagas parasites with more familiarity and relevance to the T-Virus origins and experimental history, would not only make Resident Evil 4 Remake fit into the timeline better, but it can also strengthen the plot-line thereafter. Resident Evil 4 's Las Plagas parasites have the potential to be the sister-counterpart to the T-Virus, with a history of usage and demand within the same corporation, agenda and lineage of experimental initiatives by Umbre


Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi


Fortunately, if a Resident Evil 4 Remake is in the works, it may be getting a richer storyline, or at least one that is more closely sewn to the overall Resident Evil universe and timeline. PlayStation's Tim Turi did an interview with Resident Evil 3 's development team , and the Nemesis monster was revealed to have a clear and direct link to the parasitic creatures in Resident Evil


For the most part, Resident Evil 4' s only connection to the rest of the main backbone of Resident Evil's lore was in Albert Wesker's small role in the game. Albert Wesker had a lot of long history with Umbrella and is a longtime iconic villain of the Resident Evil franchise, both serving as an agent for Https://Adventuregameland.Com/ them and turning his back on them later

Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling - still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.


That said, Super Mario Maker 2 is still a must-own for anyone who loves 2D Mario, particularly if they enjoy creating levels. Those who do not want to take part in that process can enjoy a few pre-installed stages and creations crafted by other us

As much as I love them, flashbacks simply don’t facilitate an approach like this. They’re an elusive manner of storytelling by design, providing brief snapshots of memories as we’re left to fill in the blanks for ourselves. It informed the overall tone and thematic delivery of the last game, but now that enigmatic atmosphere has subsided, it’s time to commit to something more definitive.


Nintendo Labo is fun for all ages and is as simple or complex as the player's imagination. By setting up the controllers on various bits of cardboard, players get a level of immersion they'd ordinarily need VR to harness. Ultimately, this release is difficult to recommend since it is the definition of an acquired taste, despite being fairly accessible as an idea. While certainly fun, Labo is also one of those concepts that can grow old quic

Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.