「Resident Evil 4 Remake Is The Perfect Opportunity To Explain Confusing Detail」の版間の差分
BeatrisBueno13 (トーク | 投稿記録) 細 |
|||
| 1行目: | 1行目: | ||
<br> | <br>RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2<br><br> <br>The Bad Batch continues the story of the elite Clone Force 99 from the last season of The Clone Wars into the Age of the Empire. It also adds to the larger narrative of a galaxy far, far away from providing a new perspective on one of its biggest events: Order 66. In the first episode, fans witness the squad's role in the survival of a key Jedi from the s<br><br> <br>However, while Resident Evil 4 has stood the test of time as a classic in horror games and among the best the Resident Evil franchise offers, none of this has not stopped Resident Evil 4 from being viewed as the series more odd standout in terms of storyline. Not only did Resident Evil 4 completely change the game engine, controls, graphical style and turn it into a horror game that aligned closer to a third person action-horror game, but its disconnected storyline also helped make Resident Evil 4 feel as if it reboot the series in a large way, at the time of its original rele<br><br> <br>RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity [https://Adventuregameland.com/posts/my-epic-hunt-for-elden-ring-s-two-handed-sword-talisman Shadow of the Erdtree strength build] RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t<br><br> <br>To better conceptualize this, Resident Evil 4 's Las Plagas parasites, which comprised all the game's enemies and the infected, as far as the original game was concerned, gave no hint that the parasites had any connection or history to Umbrella. Nor did the Los Iluminados terrorist group and its leadership have any link or mention in the Resident Evil timeline previously. Specifically, Los Iluminados had no connection to Umbre<br><br> <br>To refresh, the original Resident Evil 4 took place in Spain, where a terrorist group known as the Los Iluminados utilized parasites seemingly living in their natural habitat inside a Spanish cave. Members of Los Iluminados willingly infected themselves with these parasites, known as the Las Plagas, in order to mutate themselves into powerful monstrosit<br><br> <br>The remake of Resident Evil 3 reportedly shipped two million units in five days. There is an obvious hunger from consumers to relive games of the past rebuilt for modern consoles. The remake of Resident Evil 2 is currently Capcom's sixth best-selling game of all time, with roughly 5.8 million units sold. Similarly, the original 1998 release of Resident Evil 2 for PS1 is Capcom's seventh best-selling game of all time. That game sold 4.96 million units worldwide, not counting the various ports and updated re-relea<br><br> <br>As previously stated, remastered games are also quite profitable much like remakes. Resident Evil 4 has been ported and remastered to multiple different consoles, past and current gen. And this isn't because re-releasing games is a hobby for Capcom. One of the more recent RE4 remasters, released for the PS4 and Xbox One in 2016, sold 1.6 million un<br><br> <br>VR remakes like Resident Evil 4 are a much easier sell to non-VR players than other games in the medium. I can preach about how remarkable Half-Life: Alyx is until everyone hates me (which happens often) but it's impossible to really understand how great that game is unless you play it for yourself. This has always been a huge barrier for VR, which is why Oculus was so keen on developing a wireless model that could more easily be taken on the go and shared with friends. People need to try VR before they really get it, but remakes of classic games like RE4 might just be compelling enough to convince people to take the dive sight unseen. "It’s Resident Evil 4, but you’re actually walking through the village yourself" is easy to wrap your head around, and a pretty intriguing premise <br><br>However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.<br><br> <br>Updating Code Veronica per modern standards would likely take away much of its charm, fixed camera angles and tank controls included. The magic of fixed camera angles in the PS1 games really played into the survival horror genre, providing numerous jump scares while adding a deeper level of tension knowing that an unseen enemy could be lurking around any corner. Recent RE remakes did away with these features that enhanced the spooky atmosphere of the original ga<br> | ||
2025年11月21日 (金) 19:48時点における版
RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2
The Bad Batch continues the story of the elite Clone Force 99 from the last season of The Clone Wars into the Age of the Empire. It also adds to the larger narrative of a galaxy far, far away from providing a new perspective on one of its biggest events: Order 66. In the first episode, fans witness the squad's role in the survival of a key Jedi from the s
However, while Resident Evil 4 has stood the test of time as a classic in horror games and among the best the Resident Evil franchise offers, none of this has not stopped Resident Evil 4 from being viewed as the series more odd standout in terms of storyline. Not only did Resident Evil 4 completely change the game engine, controls, graphical style and turn it into a horror game that aligned closer to a third person action-horror game, but its disconnected storyline also helped make Resident Evil 4 feel as if it reboot the series in a large way, at the time of its original rele
RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity Shadow of the Erdtree strength build RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t
To better conceptualize this, Resident Evil 4 's Las Plagas parasites, which comprised all the game's enemies and the infected, as far as the original game was concerned, gave no hint that the parasites had any connection or history to Umbrella. Nor did the Los Iluminados terrorist group and its leadership have any link or mention in the Resident Evil timeline previously. Specifically, Los Iluminados had no connection to Umbre
To refresh, the original Resident Evil 4 took place in Spain, where a terrorist group known as the Los Iluminados utilized parasites seemingly living in their natural habitat inside a Spanish cave. Members of Los Iluminados willingly infected themselves with these parasites, known as the Las Plagas, in order to mutate themselves into powerful monstrosit
The remake of Resident Evil 3 reportedly shipped two million units in five days. There is an obvious hunger from consumers to relive games of the past rebuilt for modern consoles. The remake of Resident Evil 2 is currently Capcom's sixth best-selling game of all time, with roughly 5.8 million units sold. Similarly, the original 1998 release of Resident Evil 2 for PS1 is Capcom's seventh best-selling game of all time. That game sold 4.96 million units worldwide, not counting the various ports and updated re-relea
As previously stated, remastered games are also quite profitable much like remakes. Resident Evil 4 has been ported and remastered to multiple different consoles, past and current gen. And this isn't because re-releasing games is a hobby for Capcom. One of the more recent RE4 remasters, released for the PS4 and Xbox One in 2016, sold 1.6 million un
VR remakes like Resident Evil 4 are a much easier sell to non-VR players than other games in the medium. I can preach about how remarkable Half-Life: Alyx is until everyone hates me (which happens often) but it's impossible to really understand how great that game is unless you play it for yourself. This has always been a huge barrier for VR, which is why Oculus was so keen on developing a wireless model that could more easily be taken on the go and shared with friends. People need to try VR before they really get it, but remakes of classic games like RE4 might just be compelling enough to convince people to take the dive sight unseen. "It’s Resident Evil 4, but you’re actually walking through the village yourself" is easy to wrap your head around, and a pretty intriguing premise
However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.
Updating Code Veronica per modern standards would likely take away much of its charm, fixed camera angles and tank controls included. The magic of fixed camera angles in the PS1 games really played into the survival horror genre, providing numerous jump scares while adding a deeper level of tension knowing that an unseen enemy could be lurking around any corner. Recent RE remakes did away with these features that enhanced the spooky atmosphere of the original ga