「Divinity: Original Sin 2 - Conjurer Class Guide Tips Tricks」の版間の差分

提供: 炎上まとめwiki
ナビゲーションに移動 検索に移動
(ページの作成:「<br>This skill also creates an oil puddle after casting. However, it impales all characters and items for 100% Earth damage while also debuffing them with the Crippled st…」)
(相違点なし)

2025年11月21日 (金) 21:23時点における版


This skill also creates an oil puddle after casting. However, it impales all characters and items for 100% Earth damage while also debuffing them with the Crippled status. This advantage forces enemies to stay inside the oil puddle, hopefully giving players enough time to set up that devastating explos


Ballistic Shot, at its core, deals 100% when launched. However, it receives a 5% damage bonus for every meter of distance away from the target. This factor makes this skill extremely useful for Rangers, and even deadlier when used from higher ground and even the Far Out Man Tal


Grasp of the Starved - AOE that causes surfaces and clouds to turn to blood, summons undead hands from the ground that deal 250% physical damage, and can set crippled to those who don't have physical ar


When it comes to skills, players likely want to look for those that deal massive AOE. However, it might help players more if they also rely on skills that set up powerful combos. One such skill is Battle Stomp which, despite its limited damage, does pack a lot of benef

Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire emblem engage manga Slug, and Meteor Sho


It's interesting how an early-game skill can become one of the most devastating in the entire game. When used properly, Rupture Tendons can help classes like Rogues and Fighters kill strong enemies even while moving. As a skill, Rupture Tendons deals 100% damage to a target. While this sounds simple enough, the real fun starts with its effect, as targets hit with Ruptured Tendons take damage as they m


Conjure Incarnate - Summon a creature that will match the element of the ground they are cast out of. The element will affect what type of damage they deal and what abilities they have access too. Incarnate will last until killed or combat ends. Once the player character reaches level 10 in summoning they will summon a giant Incarnate Champion instead that deals 50% more dam


As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit


Who hates a good life steal skill? Thanks to Forced Exchange, players can easily turn the tide of battle against a hard-hitting opponent or boss. When used, Forced Exchange will exchange the Vitality percentages of the caster and a target, making it ideal for "flipping the table" against a remarkably strong oppon


Positioning remains a key aspect of winning any battle . After all, it's one thing to get into position, but it's another thing entirely to make sure the party adjusts to how the enemy moves. Unfortunately, this caveat means there will be times when support characters get surrounded while away from the defense of melee characters. Thankfully, Nether Swap can turn the tide of this disadvant


For a more aggressive and magic-based playstyle go for Geomancy or Pyrokinetic skill lines. In Geomancy, adding skills like Contamination, Poison Dart, Acid Spores, Reactive Armor , Venom Coating, and Venomous Aura. In Pyrokinetic, adding skills like Haste, Searing Daggers, Bleed Fire, Firebrand, Deploy Mass Traps, and Sabot


Witches specialize in debilitating enemies over time, thanks to their mastery of Necromancy and Geomancy. Their Geomancy tree gives them starting skills such as Poison Dart and Contaminate to poison opponents and works in tandem with Necromancy's Blood Rain. Both of these skill trees specialize in eliminating Magic Armor and HP from the enemy, and it's going to h


With this skill, a character can remove Mad, Enraged, Sleeping, Taunted, Charmed, Terrified, and Blinded effects. Moreover, they get the Clear-Minded status for three turns. This buff gives +2 Strength, Finesse, and Intelligence, and +5 Wits. These benefits make Peace of Mind easily one of the best buffs in Original Sin