「PlayerUnknown s Battlegrounds Gets Epic Update」の版間の差分

編集の要約なし
 
(他の1人の利用者による、間の1版が非表示)
1行目: 1行目:
<br>It's just you, a straightforward perspective and absolutely no cheese at all. It makes sound much more important too, as now with your reduced perspective you have to rely on all of your senses. Another caveat is you pay a lot more attention to the detail and the graphics of the g<br><br> <br>Needless to say, with the power and reputation of Activision's golden child behind it, it was practically impossible for Blackout to fail. It's definitely one of the more well optimized and frequently updated battle royale titles on the list, and those merits alone do a great deal to carry it. Nevermind the fact that it's a blast to p<br><br> <br>Gamers who are serious about shooters waited a long time for a dedicated first-person mode in PUBG , but so far it only supports solo and duo play, and it lacks polish. An FOV slider was added , but indoor environments can still feel claustrophobic, since players have to go right up next to doors to open t<br><br> <br>It shouldn't surprise anyone that Battlefield pulls off the battle royale shtick incredibly well. With its celebrated core multiplayer revolving around squad-based combat on huge, richly detailed maps, there really wasn't much embellishment necessary to fit into the for<br><br> <br>However, in the context of battle royale titles as a whole? Gamers certainly won't be missing much by passing it up. It could get better with time; as of right now, it's clunky, inconsistently paced, and is running on an engine that clearly wasn't meant to support a battle royale experie<br><br> <br>PUBG's Season 7 provides a dangerous new environment for players to traverse, but thankfully they won't have to worry about things like falling through the ice or dying from hypothermia. Instead, players will have to keep an eye on moving trains, evidence of vehicle traffic, and the ever-present looming blue circle which, while it still does the same amount of damage as gamers are used to, provides a smaller initial safe area than people are used to. There are a number of new and revised areas in Season 7's version of Vikendi, and some of the best ones to drop into are detailed be<br><br> <br>I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3, <br><br> <br>After its tremendously underwhelming and buggy launch, it first attempted to split into two separate games, swapped developers a time or two, and then reconciled, rebooted, and rebranded itself as an unremarkable free-to-play battle royale title. Players that managed that hang on during those four grueling years clearly deserve some sort of me<br><br> <br>When it comes to the technical aspects of PlayerUnknown's Battlegrounds on PS4, those looking for an experience rich in graphical and sonic fidelity will walk away sorely disappointed. It must be noted, though, that unlike the way in which the title released through Xbox Game Preview about a year ago, PUBG on PS4 is at the very least stable, despite the sporadic environment bugs and avatar errors that can generate weird, but brief glitches. Plus, it manages to run at a decent frame rate for the most part, save for some isolated instances of stuttering and slowdown when certain areas are highly populated with players at the beginning of a ma<br><br> <br>Sure this is far from that "meat and potatoes" we were talking about when discussing these two titans, but Fortnite's price point, or lack of should we say, has always been a big caveat. To this day PUBG still retails for $29.99 dollars, and that remained its price point long before it was a finished game, when it was a buggy mess back in Beta. Fortnite on the other hand has been a complete package since day 1, and has always been free with a fair micro transaction system that has been adapted all over the gaming wo<br><br> <br>Addressing all of these issues in Early Access will help round out the game and ensure everything works when the game gets its final release and reaches PS4 and Xbox One, where it will have to address new issues related to cross-pl<br><br> <br>The next big update for **PlayerUnknown's Battlegrounds ** is finally about to go live after a few minor delays. The monthly update (the 4th so far for the popular MMO shooter) was originally scheduled for two weeks ago but was pushed until this week before getting another one-day delay for some last-minute bug fixes.As promised, the latest monthly update adds a new weapon (a 7.62mm marksman rifle this time that is only found in crate supply airdrops) alongside many much-needed and welcome quality of life changes. The 4th monthly PlayerUnknown's Battlegrounds is already life on the test servers and should go wide tomorrow, adding in horns for drivers in vehicles, a reconnect option for disconnected players, first-person only servers for solos and duos, Xbox controller support , new animations, sounds and effects for vehicles, movement, weapon use, and tweaks to consumables, some of [https://www.Pubgmcentral.xyz/articles/silenced-screens-a-gamer-s-lament-in-taliban-s-shadow.html click the following article] weapons, and much, much more!The latest update also adds more microtransactions through a key and crate system which as stirred as significant amount of controversy for it coming before the game has left early access, and during a time when the game is a top-seller. The devs claims it's required in order to test.Below are the official patch notes and details on the newest weapon being added to PlayerUnknown's Battlegrounds. Also note that this is the last blog update by Brandan "PlayerUnknown" Greene for a while as he'll be travelling for the next few months. The community team will handle future update/patch po<br>
<br>The next big update for **PlayerUnknown's Battlegrounds ** is finally about to go live after a few minor delays. The monthly update (the 4th so far for the popular MMO shooter) was originally scheduled for two weeks ago but was pushed until this week before getting another one-day delay for some last-minute bug fixes.As promised, the latest monthly update adds a new weapon (a 7.62mm marksman rifle this time that is only found in crate supply airdrops) alongside many much-needed and welcome quality of life changes. The 4th monthly PlayerUnknown's Battlegrounds is already life on the test servers and should go wide tomorrow, adding in horns for drivers in vehicles, a reconnect option for disconnected players, first-person only servers for solos and duos, Xbox controller support , new animations, sounds and effects for vehicles, movement, weapon use, and tweaks to consumables, some of the weapons, and much, much more!The latest update also adds more microtransactions through a key and crate system which as stirred as significant amount of controversy for it coming before the game has left early access, and during a time when the game is a top-seller. The devs claims it's required in order to test.Below are the official patch notes and details on the newest weapon being added to PlayerUnknown's Battlegrounds. Also note that this is the last blog update by Brandan "PlayerUnknown" Greene for a while as he'll be travelling for the next few months. The community team will handle future update/patch po<br><br> <br>On consoles, there are different control types, on the PC, the keyboard can be remapped, and on the mobile version, players can add on-screen buttons. Custom controls will almost always help in favor of the pla<br><br> <br>Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o<br><br> <br>In a marketplace crowded with Battle Royale titles , PlayerUnknown's Battlegrounds on PS4 manages to deliver a fine, albeit flawed rendition on the genre, which is somewhat of a shame considering the lengthy amount of time it took for PUBG Corp. to finish and release it on the console. After all, with the game having been available for quite a while on Android, iOS, PC, and Xbox One prior to being obtainable on PlayStation 4, one would think that a lot of the lessons learned from those versions would have been applied to the PS4 iteration to eliminate any lingering issues in the p<br><br> <br>I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3, <br><br> <br>The biggest reason for its success is not just the battle royale mode, but also the depth it provides in the gameplay. But the more the extent, the more will be ways to utilize it. Let us see some of these techniques that can help a lot of play<br><br> <br>Peeking is an advanced technique not used by many players but should be. It is an ability to angle your upper body while hiding the rest of it. Mastering this will make sure that a ranged battle goes well. Players will no longer have to stand in front of a window or cover, but can rather hide behind the cover and peek to shoot or scare the en<br><br> <br>One of the biggest drawbacks of PlayerUnknown's Battlegrounds on PS4 comes from its lack of polish, as it's almost a given that one will come across texture and detail pop-ins every time they decide to play a round. On top of this, there are some janky animations that can't be ignored, as well as other frequent object rendering issues. What's more is that the bland aesthetics and environments in [https://www.pubgmcentral.xyz/ PUBG collectibles] leave a lot to be desired, with virtually every area on the game's available maps being nearly indistinguishable from one another, especially on the desert map Miram<br><br> <br>PlayerUnknown's Battlegrounds ' œcrate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen<br><br> <br>Yeah, yeah it is! We've done two years straight now. We've done this live podcast, which started off more as just a podcast, but this year, because of the reboot and all of that, it sort of took on a life of its own and became this event that we weren't originally setting out to do, but we did it! We ended up making this weekend out of it for fans of 90210. People flew in from all over the world, and we held the podcast at Torrance High School, where we shot the original show. That was West Beverly High. I had a bunch of cast members from the old show. Douglas Emerson, who played Scott, and Joe E. Tata, who played Nat, and Ian (Ziering) was there, and Gabrielle (Carteris) was there, and Christine Elise was there, and it was a really good time. So we all just sat and talked and had fun, and we had these really great packages for the people that were fans of the show to come. In some packages, they got to tour around in a car with the executive producer and one of the writers of the show, and they got to go to locations from the show and talk with them in the car. We had all these really special things. Some people got to tour the campus of the school. It was really fun. We ended up doing the whole thing with 100% of the proceeds going to generosity.org and to colorectal cancer awareness for Luke. It became a really great way to raise money for those foundations and to pay homage to the show and have fun with fans. I don't know if we'll do it again because it was a lot of work (Laughs), but the podcast has been really fun. We don't have any corporate sponsors, so Derek, my partner, we just hop on the phone together and we record on Sk<br>
9

回編集