「It s Okay To Not Like Overwatch」の版間の差分

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<br>This is what makes Overwatch all the more frustrating to me. There is a great game ready to be born out of this mess. Blizzard tends to know what they are doing. That is why I am confused regarding how this game has achieved such universal praise, despite its shortcomings. The developer can do much, much better. In its current state, the free-to-play Gotham City Imposters offered much more in the way of depth with a similar tone and varied abilities. How Blizzard can get away with charging $40 (or $60) dollars for less than WB's beleaguered shooter, and then riddle it with microtransactions, is beyond me.<br><br>Reinhardt's first ability, Charge, is quite tough to control, but can basically guarantee you a kill when used properly. As the name suggests, this ability propels Reinhardt forward a great distance, but it also allows him to do damage to everyone in his path. What's more, any enemies that you pin up against a wall with charge will receive massive damage, usually resulting in a kill. His other ability, Fire Strike, allows him to launch a flaming projectile in the direction of the reticle for large close-to-medium range damage. Using Charge and Fire Strike in combination with his ultimate, Earthshatter (which stuns all enemies in a straight line) makes for a wonderful opportunity to get multi-kills. Still, you're going to want to choose Reinhardt for his shield and its benefits for objective play over everything else.<br><br>It's really that feeling of working as part of a team, mastering the characters and controlling the map that makes Overwatch such a joy to play, even without getting the content you want for your favorite character. In one match, my team and I made a last defense on a capture map. Our Bastion entered turret mode to spray one entry point, and Reinhardt held up his shield at another with Zarya close behind, supplying him with a personal shield. Soldier 76 sprinted to the front to deal heavy damage with Mercy flying behind providing a damage boose. All the while, a Widowmaker hid at the very back, ready to snipe enemies that somehow made it past our defenses. In a world filled with so many "go-it-alone" multiplayer shooters, having a game like Overwatch that offers so many unique ways to play as a team is refreshing and fun.<br><br>If you're looking for a character that deals a massive amount of damage and has a relatively high skill ceiling, then you can do a whole lot worse then Genji. Hanzo's brother utilizes a combination of sword-based abilities and shurkiens not only makes him an awesome choice for kill-seekers, but also allow him to easily take out some of the most frustrating characters on the roster. Genji's primary fire allows him to throw ninja stars in three-round bursts in a straight line, making this the best option for doing large amounts of damage, though you have to be extremely accurate for any hope of success. His secondary fire allows him to throw three shurkiens in a fan, allowing you to do a smaller amount of damage, but increasing your potential for contact. Oh, and let's not forget that Genji can also climb up walls, so sneaking up on campers and snipers is an absolute breeze. Those who use a combination of his attacks, as opposed to simply sticking to one, will find themselves racking up kills at a staggering pace.<br><br>Blizzard Entertainment shocked the industry back in 2014 when it announced that its next MMO, Titan, was canceled and that they would instead be developing a brand new IP in a genre they had never developed for. That game is Overwatch, a team-based multiplayer-only first-person shooter. Overwatch stands out as not only Blizzard’s first foray into the first-person shooter market, but also as Blizzard’s first brand new IP in over seventeen years. Has Blizzard crafted a masterful entry into the genre, or is this one giant mistake?<br><br>In terms of visuals, Overwatch is technically fine. It isn’t pushing any graphical boundaries, but it looks good enough and gets the job done. Overwatch features a colorful palette with crisp visuals that is aesthetically appealing and really shines on maps like Hanamura. What is important is that Overwatch maintains a solid 60 frames-per-second, which is good considering it is a fast-paced shooter. The rest of Overwatch’s presentation is solid. The few spoken lines of dialogue are voiced well and many are genuinely funny. Nothing here is as grandiose as Starcraft 2 or Diablo III, but considering Overwatch doesn’t have a huge campaign, it’s perfectly understandable.<br><br>At the time that I'm writing this, I've completed 101 matches in Overwatch's current beta. It's affected my normally rigorous workout schedule, my level of contact with friends and family and the number of hours of sleep that I've gotten. When I booted up Overwatch to pull that statistic from my Career Profile, I had to consciously force myself to exit the application in order to finish this article. Yes, [https://overwatchtactics.com/articles/doomfist-in-2025-the-evolution-of-overwatch-2-s-punchiest-tank.html Doomfist 2025 Strategies] I have a genuine Overwatch problem, and it's kind of the greatest thing ever.<br>
<br>While this tweet has become the lowest-hanging fruit when it comes to criticizing Battleborn, it's completely emblematic of a game that doesn't always feel like it knows what it is. Whereas Overwatch maintains its laser-focus on providing the best multiplayer arena shooter experience possible, Battleborn often feels like it wants to be everything at once. While this provides a great deal of content for players to dive into, it also makes it feel like there's far too much present for any given mode to succeed. The campaign, which is widely considered to be the weakest portion of the entire package, is loaded with fairly mundane combat encounters and a story that feels a bit too bare-boned for its own good. Combine this with a standard point-capture mode, a straight up MOBA playlist and a MOBA-like twist mode, and Battleborn begins to lack the focus that Overwatch is priding itself on. Granted, if [https://overwatchtactics.com/articles/my-overwatch-2-stadium-mode-journey-from-noob-to-semi-pro.html Overwatch 2 Stadium Mode] wasn't so damn replayable, one could argue that it's lacking in content, but the sheer dynamism of its combat more than makes up for this.<br><br>Much has been made of the rivalry between Blizzard and Gearbox Software, with the former seemingly attempting to hinder the success of the latter at every turn. Overwatch's Open Beta's Early Access period launched at the same time as the full release of Battleborn , making this the second time that version of the two titles have gone head to head with playable builds. There are a ton of similarities between the two titles, as both have over twenty playable heroes that each have a distinct personality and set of skills, but Overwatch and Battleborn are less similar than one might initially imagine. Whereas Battleborn is essentially a MOBA with a campaign (despite Gearbox's complete avoidance of that four letter acronym over the years), Overwatch is an arena shooter in the vein of Team Fortress 2.<br><br>In the end, though, I'm just jealous of the people who enjoy Overwatch. They seem to be having a great time. I like fun, and I want to have it, too. So, for people who are enjoying Overwatch, don't stop. It's great when people can come together over a game and have a great time. For those of you who don't like it, rest assured that you are not alone. I'm with you, though I'm holding out hope that the game will get balanced and finished.<br><br>In truth, when a twenty-one character game is broken down to working to counteracting the powers of one character, that character is busted. Again, it is possible to take him down. This is understood. However, it requires more than a little luck or working with the sole purpose of gaining a few seconds of respite before the character respawns. Anyone who doubts that this character is broken only needs to witness the play of the game at the end of each match. If Bastion is on the field, it's him. The replay is typically the winning player mowing down a couple of hapless enemies in less than a second for having the audacity to wander near the capture point.<br><br>Genji's first ability, Swift Strike, allows him to dash in whichever the direction the reticle is facing, doing damage to anyone caught in his path. This particular ability has a unique hidden modifier, as its cooldown is instantly reset whenever Genji eliminates another player, thus allowing for a series of potentially devastating killstreaks. His second ability, Deflect, is the single best method for taking out Bastion (for those of you who think that everyone's favorite robot is completely over-powered and unstoppable). By pressing the appropriate command prompt, all incoming fire is immediately deflected in the direction in which Genji is facing, which allows you to do as much damage to enemies as they hope to do to you. Genji's ultimate, Dragonblade, is also insanely powerful when used correctly. In a nutshell, Dragonblade allows him to whip out his sword and do massive damage to enemies at close range over a duration of ten seconds. The main thing to keep in mind here is that enemies can still kill you when you're running up on them, so simply bum-rushing into chaos with your ultimate activated is a complete waste.<br><br> <br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit<br><br>Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.<br>

2025年12月4日 (木) 16:58時点における版


While this tweet has become the lowest-hanging fruit when it comes to criticizing Battleborn, it's completely emblematic of a game that doesn't always feel like it knows what it is. Whereas Overwatch maintains its laser-focus on providing the best multiplayer arena shooter experience possible, Battleborn often feels like it wants to be everything at once. While this provides a great deal of content for players to dive into, it also makes it feel like there's far too much present for any given mode to succeed. The campaign, which is widely considered to be the weakest portion of the entire package, is loaded with fairly mundane combat encounters and a story that feels a bit too bare-boned for its own good. Combine this with a standard point-capture mode, a straight up MOBA playlist and a MOBA-like twist mode, and Battleborn begins to lack the focus that Overwatch is priding itself on. Granted, if Overwatch 2 Stadium Mode wasn't so damn replayable, one could argue that it's lacking in content, but the sheer dynamism of its combat more than makes up for this.

Much has been made of the rivalry between Blizzard and Gearbox Software, with the former seemingly attempting to hinder the success of the latter at every turn. Overwatch's Open Beta's Early Access period launched at the same time as the full release of Battleborn , making this the second time that version of the two titles have gone head to head with playable builds. There are a ton of similarities between the two titles, as both have over twenty playable heroes that each have a distinct personality and set of skills, but Overwatch and Battleborn are less similar than one might initially imagine. Whereas Battleborn is essentially a MOBA with a campaign (despite Gearbox's complete avoidance of that four letter acronym over the years), Overwatch is an arena shooter in the vein of Team Fortress 2.

In the end, though, I'm just jealous of the people who enjoy Overwatch. They seem to be having a great time. I like fun, and I want to have it, too. So, for people who are enjoying Overwatch, don't stop. It's great when people can come together over a game and have a great time. For those of you who don't like it, rest assured that you are not alone. I'm with you, though I'm holding out hope that the game will get balanced and finished.

In truth, when a twenty-one character game is broken down to working to counteracting the powers of one character, that character is busted. Again, it is possible to take him down. This is understood. However, it requires more than a little luck or working with the sole purpose of gaining a few seconds of respite before the character respawns. Anyone who doubts that this character is broken only needs to witness the play of the game at the end of each match. If Bastion is on the field, it's him. The replay is typically the winning player mowing down a couple of hapless enemies in less than a second for having the audacity to wander near the capture point.

Genji's first ability, Swift Strike, allows him to dash in whichever the direction the reticle is facing, doing damage to anyone caught in his path. This particular ability has a unique hidden modifier, as its cooldown is instantly reset whenever Genji eliminates another player, thus allowing for a series of potentially devastating killstreaks. His second ability, Deflect, is the single best method for taking out Bastion (for those of you who think that everyone's favorite robot is completely over-powered and unstoppable). By pressing the appropriate command prompt, all incoming fire is immediately deflected in the direction in which Genji is facing, which allows you to do as much damage to enemies as they hope to do to you. Genji's ultimate, Dragonblade, is also insanely powerful when used correctly. In a nutshell, Dragonblade allows him to whip out his sword and do massive damage to enemies at close range over a duration of ten seconds. The main thing to keep in mind here is that enemies can still kill you when you're running up on them, so simply bum-rushing into chaos with your ultimate activated is a complete waste.


Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit

Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.