「The Best Hand Cannons In Destiny 2」の版間の差分

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There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, [https://WWW.Destiny2Fans.com/ Destiny 2 Walkthrough] fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.<br><br> <br>The Crucible in Destiny 2 is a place that is both hated and loved, depending on who's asked. The ruling meta and the maps in the rotation pool are two of the main aspects that define whether or not players will keep on queuing into the Crucible. Sadly, for a while, PVP received no new maps, until Into the Light's release. Cirrus Plaza, Eventide Labs, and Dissonance are the three new maps players can hop into right now. And while maps have always looked amazing in Destiny 2 , the real question is whether or not gameplay on them is actually worthwh<br><br> <br>Terrabase Charon - Northwest of the Giant's Scar or north of the Warmind Vault Jys. II lies the Terrabase Charon. An eye is waiting in one of the indented scars left behind by the excavator that has become a low pathway through the a<br><br> <br>There's plenty of good gameplay to be had outside of the mid area, too. The outer corridors have a bit more space and can be useful for players wanting to set up flanks or looking to break an enemy's position if they are bunkering down in one spot. Overall, the variety is good here, and the map isn't overly big, which forces players into encounters fas<br><br>Let’s not mince words here, the Destiny community was in this exact situation three years ago in the months leading up the release of The Taken King. It was to be sold for a price of $40 and required the installation of all previous DLC, even though House of Wolves did not require the Dark Below. Players at the time were outraged at both the price tag and the need to purchase a DLC that was seemingly only required because Bungie said so. One would think the developer would learn a lesson from this, and they did; it was just the wrong one. We are now approaching the second year of Destiny 2 and Bungie is showing us exactly what they’ve learned: that they can get away with it. Curse of Osiris is almost universally panned as being unworthy of players’ time and money. It isn’t required to play Warmind, offers hardly any mechanical changes and yet Bungie, without offering any explanation, says it will be required for Forsaken all the same. This would be bad enough by itself, but Bungie isn’t content to stop there; no, they’ve decided that they need to milk their players even more than they already are, and they’re going to do it with the "Annual Pass."<br><br> <br>Another map that seems just right in terms of size is Dead Cliffs. There are good corners and lines of sight here for some cheeky snipes that long-range players can set up. The middle pillar where heavy ammo spawns traditionally is a nice pressure point where teams will usually trade fire, as well as the actual cliffside ar<br><br>"Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests."<br><br> <br>Destiny 2 gamers battle Grask in an attempt to liberate Earth from the grasp of the Taken. Virgos may be disappointed by Grask, The Consumed being a relatively middle-of-the-road boss in comparison to the oth<br><br><br> Go to Mercury and talk with Brother Vance again. He will have tasks for the players to complete as well. Complete his four quests: A Shattered Future, In His Footsteps, A Disciple’s Plea, and Better Days Ahead. Turn in the quest to receive the D.F.A Hand Cannon and head to Mars. <br><br><br><br> <br>_Destiny 2 _ 's Season of Arrivals has players hunt down 50 bright blue orbs throughout the planets and moons for the Hive-God, Optometrist Triumph. These orbs, known as Savathun's Eyes must all be destroyed for the Hive-God. This task can be daunting due to how widespread these items are, but not impossi<br><br> <br>This fits well into Solar subclass builds that may build upon that key word. This weapon being craftable also means that players can choose what roll they want, so long as they grind long enough for the weapon its<br><br> <br>There has been some speculation about the details of Exodus: Evacuation. As it wasn’t available until recently, fans have datamined information to get a general understanding of the quest and what tasks will need to be completed. Now, players have been able to experience the quest first-hand. It focuses on the same four planets. Players will have to complete four quests for each of the leaders on the planets. They won’t visit the planets in the same order they hade before. Players will have to speak to Commander Zavala again to access this qu<br>
<br>This fits well into Solar subclass builds that may build upon that key word. This weapon being craftable also means that players can choose what roll they want, so long as they grind long enough for the weapon its<br><br>In the stream following the reveal of Forsaken, Bungie’s representatives took some time to do fans a "favor" and better explain what exactly will be included in the Annual Pass. Put simply, it will consist of new challenges, new gear, new lore, new challenges and new events. It all sounds good doesn’t it; as if they’ve finally found a way to keep new content coming outside the major expansions? Except that just about all of this is content that, even as recently as this past April, was all offered free of charge. To some this change might not seem like a big deal, their likely reasoning being that Bungie shouldn’t have to work for free. That’s true. They shouldn’t and they never have been. They’ve always been paid for it through the microtransactions offered through the Eververse cash shop. What’s more, acquiring funding for these "free" updates was and is the entire justification for having the Eververse in the first place .<br><br>Bungie is now quadruple-dipping with Season Passes, loot boxes (via Engrams), direct cosmetic purchases and a Battle Pass. The Battle Pass in particular is annoying by adding an additional layer of time-consuming grind to a game that already requires a lot of grind. The scummiest part of the whole system, though, is that Bungie has built the Eververse store straight into the Director menu. Previously, monetization could be ignored entirely because it was secluded to the Eververse Store at the Tower. Now, Bungie has made sure that it follows players everywhere they go. It's sad to see such regression after Forsaken made Destiny 2's monetization feel fairer to players.<br><br> <br>Not all video game missions are made equally. Some are just naturally harder than others for a multitude of different reasons. Destiny 2 personifies this belief in that some strikes are mind-numbingly easy while others will leave fans pulling their hair <br><br> <br>The skeletal-looking baddies can inflict massive damage from long-range. When they aren't projecting lethal ammunition, they disappear via smoke clouds. They also cast deadly spells, fire Arc totems at a relentless clip, and use their powers to conjure dark clouds to disorient the Guardi<br><br> <br>Hive Ogres attack by shooting unrelenting Void beams from their eyes, while Taken Ogres can shoot beams intermittently with enough force to knock Guardians into retreat. If one of these beams does not instantly kill a user, they can lift you into the air or toss you off the entire game <br><br> <br>Boss fights and game enemies are sometimes not the only worry a player of Destiny 2 should concern themselves with. In fact, in The Inverted Spire, enemies become the least of a player's worries. Instead, the environment around them takes center stage as the arena is constantly changing and shifting, causing players to have to adapt to what is going on around t<br><br> <br>The Modular Mind can also make the footing beneath a Guardian vanish in the blink of an eye, dropping them into a new environment altogether. They can also withstand decapitation and continue to attack while headless. In the final portion of the three-part final battle, the Modular Mind beckons innumerable Vex for reinforceme<br><br> <br>High-ranking Chieftains are nothing to sneeze at in [https://WWW.Destiny2Fans.com/articles/bungie-s-greed-the-black-hole-swallowing-destiny-2-s-soul.html Destiny 2 Monetization] 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo<br><br>Despite all the regression with the campaign and monetization and the rehashing of older content, Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience can't provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed with Vex machinery. Destiny 2 may be two years old now, but it's still looking good.<br><br> <br> Malfeasance is the best single-target damage Hand Cannon in the game. This weapon's main trait, Explosive Shadow , acts similarly to Halo's Needler, causing targets to explode when imbued with enough rounds. This makes the weapon excellent at higher difficulties where single-target damage is a necessity for both weaker enemies and Champions; which this weapon decima<br><br>Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.<br>

2025年12月6日 (土) 03:51時点における最新版


This fits well into Solar subclass builds that may build upon that key word. This weapon being craftable also means that players can choose what roll they want, so long as they grind long enough for the weapon its

In the stream following the reveal of Forsaken, Bungie’s representatives took some time to do fans a "favor" and better explain what exactly will be included in the Annual Pass. Put simply, it will consist of new challenges, new gear, new lore, new challenges and new events. It all sounds good doesn’t it; as if they’ve finally found a way to keep new content coming outside the major expansions? Except that just about all of this is content that, even as recently as this past April, was all offered free of charge. To some this change might not seem like a big deal, their likely reasoning being that Bungie shouldn’t have to work for free. That’s true. They shouldn’t and they never have been. They’ve always been paid for it through the microtransactions offered through the Eververse cash shop. What’s more, acquiring funding for these "free" updates was and is the entire justification for having the Eververse in the first place .

Bungie is now quadruple-dipping with Season Passes, loot boxes (via Engrams), direct cosmetic purchases and a Battle Pass. The Battle Pass in particular is annoying by adding an additional layer of time-consuming grind to a game that already requires a lot of grind. The scummiest part of the whole system, though, is that Bungie has built the Eververse store straight into the Director menu. Previously, monetization could be ignored entirely because it was secluded to the Eververse Store at the Tower. Now, Bungie has made sure that it follows players everywhere they go. It's sad to see such regression after Forsaken made Destiny 2's monetization feel fairer to players.


Not all video game missions are made equally. Some are just naturally harder than others for a multitude of different reasons. Destiny 2 personifies this belief in that some strikes are mind-numbingly easy while others will leave fans pulling their hair


The skeletal-looking baddies can inflict massive damage from long-range. When they aren't projecting lethal ammunition, they disappear via smoke clouds. They also cast deadly spells, fire Arc totems at a relentless clip, and use their powers to conjure dark clouds to disorient the Guardi


Hive Ogres attack by shooting unrelenting Void beams from their eyes, while Taken Ogres can shoot beams intermittently with enough force to knock Guardians into retreat. If one of these beams does not instantly kill a user, they can lift you into the air or toss you off the entire game


Boss fights and game enemies are sometimes not the only worry a player of Destiny 2 should concern themselves with. In fact, in The Inverted Spire, enemies become the least of a player's worries. Instead, the environment around them takes center stage as the arena is constantly changing and shifting, causing players to have to adapt to what is going on around t


The Modular Mind can also make the footing beneath a Guardian vanish in the blink of an eye, dropping them into a new environment altogether. They can also withstand decapitation and continue to attack while headless. In the final portion of the three-part final battle, the Modular Mind beckons innumerable Vex for reinforceme


High-ranking Chieftains are nothing to sneeze at in Destiny 2 Monetization 2 . In the case of the Scorn Chieftains, the fallen undead captains have the ability to bolster the strength of their surrounding fleet of enemy ranks. Scorn Chieftains also come equipped with high-powered weapo

Despite all the regression with the campaign and monetization and the rehashing of older content, Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience can't provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed with Vex machinery. Destiny 2 may be two years old now, but it's still looking good.


Malfeasance is the best single-target damage Hand Cannon in the game. This weapon's main trait, Explosive Shadow , acts similarly to Halo's Needler, causing targets to explode when imbued with enough rounds. This makes the weapon excellent at higher difficulties where single-target damage is a necessity for both weaker enemies and Champions; which this weapon decima

Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.