「Destiny 2: Consecrated Mind Boss Guide Garden Of Salvation」の版間の差分
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<br> | <br>While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm<br><br> <br>This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and [https://www.destiny2Hub.com/articles/destiny-2-edge-of-fate-stasis-strand-reign-supreme-in-new-meta.html Bungie July 15 expansion] Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen<br><br><br> Location: The Debris Field (Northeast section) <br><br>You'll find this Ascendant Anchor on the path to the Eclipsed Cache Enigmatic Mystery. Activate the Barrier Breach marker on the southern end of the tunnel, head north until you reach the True Sight marker. Activate the marker, then run through the barrier. You'll find the Anchor halfway up the p<br><br> <br>Primeval Entourage brings Guardians back to Gambit, requiring them to defeat the Taken in Gambit. These Taken can either come from making it to the end of the activity and defeating the Primeval and its protectors or by defeating the Taken sent over by opponents. Send over two or more Taken to the opponents' side to start stealing their motes, giving them the opportunity to send more Taken back to the "good guys" s<br><br> <br>The fourth encounter of Destiny 2 's Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It's a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland's guidance until the mini-bosses are reached. There isn't anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the <br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>Complete rounds of Astral Alignment and defeat Taken with the Taken Relic. The Taken Relic is the item that drops from the minor boss enemies during the final boss fight. The Taken Relic is also the item that is needed to break the boss's immune shields, and there are multiple opportunities to grab one during this activity. Additionally, Taken Relics are the items that drop and need to be used to progress from stage to stage in Astral Alignm<br> | ||
2025年12月11日 (木) 17:21時点における版
While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm
This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Bungie July 15 expansion Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen
Location: The Debris Field (Northeast section)
You'll find this Ascendant Anchor on the path to the Eclipsed Cache Enigmatic Mystery. Activate the Barrier Breach marker on the southern end of the tunnel, head north until you reach the True Sight marker. Activate the marker, then run through the barrier. You'll find the Anchor halfway up the p
Primeval Entourage brings Guardians back to Gambit, requiring them to defeat the Taken in Gambit. These Taken can either come from making it to the end of the activity and defeating the Primeval and its protectors or by defeating the Taken sent over by opponents. Send over two or more Taken to the opponents' side to start stealing their motes, giving them the opportunity to send more Taken back to the "good guys" s
The fourth encounter of Destiny 2 's Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It's a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland's guidance until the mini-bosses are reached. There isn't anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct
At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun
Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the
The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear
Complete rounds of Astral Alignment and defeat Taken with the Taken Relic. The Taken Relic is the item that drops from the minor boss enemies during the final boss fight. The Taken Relic is also the item that is needed to break the boss's immune shields, and there are multiple opportunities to grab one during this activity. Additionally, Taken Relics are the items that drop and need to be used to progress from stage to stage in Astral Alignm