「Destiny 2: Consecrated Mind Boss Guide Garden Of Salvation」の版間の差分

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<br>The Prophecy Dungeon is accessed in the Destiny 2 Tower. Upon launch, the dungeon begins aboard The Drifter's ship. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defea<br> <br>The Consecrated Mind encounter in Destiny 2 is overwhelming at first, but there are designated roles that can be applied to make the process a bit easier to follow. There are many weapons, including Season of the Lost weapons , to choose from for this encounter. The build-up to the damage phase is precise and requires a lot of enemies to be defeated first, so be sure to bring weapons that can easily accomplish this. Everyone on the team should have a Sniper Rifle or powerful distance rifle, an SMG or Auto Rifle , and a Fusion Rifle , Linear Fusion Rifle , or Rocket Launch<br><br> <br>After depositing the motes, Portal Team One will have the same Enlightened buff that was seen in previous encounters. They'll be able to break the shields of immune enemies, but only for 45 seconds. It's best to focus on breaking as many enemy shields as possible while the effect is up so the Conflux Team can continue to defend both Confluxes, and there are plenty of the Season of the Lost weapons that can help. After Portal Team One returns, [https://Www.destiny2hub.com/articles/bungie-s-toxic-work-culture-exposed-amid-destiny-2-updates.html game development whistleblower] break another of the same side part for Portal Team Two to go through and gather motes. They'll return, deposit their motes, and the same process will be repeated for the other side. Portal Team Two can enter the portal that is used to bring back Portal Team One, and it's recommended to do this so only one Cyclops spawns at a t<br><br> <br>Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl<br><br> <br>Like Vex Mythoclast, One Thousand Voices is a raid reward, but this Destiny 2 Exotic Fusion Rifle can only be earned by completing the Last Wish raid. One Thousand Voices does not have a catalyst, but it does have its Impact and Range stats already maxed out. One Thousand Voices is a very unique Fusion Rifle, because it doesn't require players to get headshots in order to max out its damage. Combining this weapon with a Rapid Fire Fusion Rifle like Null Composure will help make quick work of all boss fights. This is because Null Composure can build up the damage buff provided by Particle Deconstruction, and then Guardians can swap to One Thousand Voices to take full advantage of the applied buff - rather than trying to build up the buff through One Thousand Voices al<br><br> <br>The Prismatic Recaster and Umbral Decoder are both located in the center of the HELM. The Umbral Decoder decrypts Umbral Engrams and turns them into a random gear piece, and awards engrams and rank points by using the Umbral Decoder. The Prismatic Recaster focuses Umbral Engrams into whichever gear piece is selected. There are options to focus engrams for gear in Season of the Chosen, Splicer, and L<br><br> <br>When both Confluxes are finally filled, the Sanctified Mind in Destiny 2 will spawn either a red or blue oracle, indicating which Conflux needs to be tethered from. One teammate will have to shoot the Conflux to activate the tether, and depending on the distance an additional two or three teammates will need to tether together back to the oracle that was created first. Afterward, the Sanctified Mind can be damaged. He will walk around briefly and will lift into the air exposing his central critical area. Sniper Rifles, like the Long Walk from the Prophecy Dungeon , are a good choice to use When he descends, the Sanctified Mind will briefly create a second white oracle that needs to be tethered to the opposite Conflux to initiate the second part of the damage phase, repeating the same outcome as the fi<br><br> <br>Completing the Last Wish raid in Destiny 2 can be a challenge and earning One Thousand Voices can be a very time-consuming task. A great alternative to One Thousand Voices is the Sleeper Stimulant Exotic Linear Fusion Rifle. As a Linear Fusion Rifle, Sleeper Stimulant can still take advantage of the Paritcle Deconstruction mod bonus and put out comparable damage to One Thousand Voices. Sleeper Stimulant is available in the Exotic Archive for one Exotic Cipher, 125,000 Glimmer, 200 Baryon Bough, and one Ascendant Shard. In fact, the damage that Null Composure (or PLUG ONE.1) and Sleeper Stimulant can put out together may make each damage phase easier to complete for the four boss fights throughout the Last Wish raid - and earning One Thousand Voi<br>
<br>While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm<br><br> <br>This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and  [https://www.destiny2Hub.com/articles/destiny-2-edge-of-fate-stasis-strand-reign-supreme-in-new-meta.html Bungie July 15 expansion] Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen<br><br><br> Location: The Debris Field (Northeast section) <br><br>You'll find this Ascendant Anchor on the path to the Eclipsed Cache Enigmatic Mystery. Activate the Barrier Breach marker on the southern end of the tunnel, head north until you reach the True Sight marker. Activate the marker, then run through the barrier. You'll find the Anchor halfway up the p<br><br> <br>Primeval Entourage brings Guardians back to Gambit, requiring them to defeat the Taken in Gambit. These Taken can either come from making it to the end of the activity and defeating the Primeval and its protectors or by defeating the Taken sent over by opponents. Send over two or more Taken to the opponents' side to start stealing their motes, giving them the opportunity to send more Taken back to the "good guys" s<br><br> <br>The fourth encounter of Destiny 2 's Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It's a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland's guidance until the mini-bosses are reached. There isn't anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct<br><br> <br>At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun<br><br> <br>Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the <br><br> <br>The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear<br><br> <br>Complete rounds of Astral Alignment and defeat Taken with the Taken Relic. The Taken Relic is the item that drops from the minor boss enemies during the final boss fight. The Taken Relic is also the item that is needed to break the boss's immune shields, and there are multiple opportunities to grab one during this activity. Additionally, Taken Relics are the items that drop and need to be used to progress from stage to stage in Astral Alignm<br>

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While the Conflux Team hunts for motes, the Boss Team will be following the Consecrated Mind. It will head down one of those four paths, Front, Back, Left, or Right. Once it reaches the end, the Consecrated Mind will create the Voltaic Overflow effect. In anticipation of this, each team member from the Boss Team needs to have a designated starting and rotational position, and here's why. When the Consecrated Mind creates the Voltaic Overflow effect it will always spawn it in the center. That first center-teammate grabs the effect, and when the Consecrated Mind flashes lights the affected teammate will be able to see either the outer circles or inner circles light up red. The other two Destiny 2 Guardians see both sets of lights, so it's up to the Voltaic Overflow teammate to communicate "inner" or "outer" for the correct lights to shoot. Shooting the incorrect ones, even once, will kill the Voltaic Overflow teamm


This challenge requires that you counter any Champion type 50 times. Anti-Barrier counters Barrier Champions, Overload weapons stun Overloads, and Bungie July 15 expansion Unstoppable weapons stun Unstoppables. Stunning the same Champion multiple times will count for this challen


Location: The Debris Field (Northeast section)

You'll find this Ascendant Anchor on the path to the Eclipsed Cache Enigmatic Mystery. Activate the Barrier Breach marker on the southern end of the tunnel, head north until you reach the True Sight marker. Activate the marker, then run through the barrier. You'll find the Anchor halfway up the p


Primeval Entourage brings Guardians back to Gambit, requiring them to defeat the Taken in Gambit. These Taken can either come from making it to the end of the activity and defeating the Primeval and its protectors or by defeating the Taken sent over by opponents. Send over two or more Taken to the opponents' side to start stealing their motes, giving them the opportunity to send more Taken back to the "good guys" s


The fourth encounter of Destiny 2 's Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It's a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland's guidance until the mini-bosses are reached. There isn't anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct


At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun


Continuing the adventures on the moon, Long-Range Calibration requires players to use their Pulse Rifles, Bows, and Trace Rifles on the Moon to get kills. Bonus progress is earned in Lost Sectors. Pulse Rifles and Bows are also two of the weapons with Seasonal Artifact Mods in Destiny 2 , so any Lost Sector on the Moon that is Legend or Higher with Unstoppable and Overload Champions will help complete this challenge quickly. Check the Moon daily to see if any of its Lost Sectors are the Legend or Master Lost Sectors for the


The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear


Complete rounds of Astral Alignment and defeat Taken with the Taken Relic. The Taken Relic is the item that drops from the minor boss enemies during the final boss fight. The Taken Relic is also the item that is needed to break the boss's immune shields, and there are multiple opportunities to grab one during this activity. Additionally, Taken Relics are the items that drop and need to be used to progress from stage to stage in Astral Alignm