「Claire Redfield: 6 More Reasons Capcom Should Remake Code Veronica For Next Gen Consoles 4 Reasons They Shouldn t」の版間の差分

 
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<br>For example, the mysterious Weapons Merchant in Resident Evil 4 , who happens to pop up at various intervals in Resident Evil 4 to help the player buy, sell and upgrade equipment, just seems out of place in Resident Evil's more realistic oracle. Whether the merchant and currency system will be in a Resident Evil 4 Remake will be an interesting beacon point to keep an eye on over the direction of Resident Evil 4 Rema<br><br> <br>A remake of RE4 is rumored for a 2022 release. But that doesn't mean Capcom won't bring us back to the 2000 Dreamcast classic somewhere down the line. With next-gen hardware on the horizon, it's likely that any possible Code Veronica remake will find a home on the PS5 and Xbox Series X. Here are six reasons why Capcom should bring Code Veronica into the next generation and four reasons they should<br><br> <br>Suffice to say, Resident Evil 4 has definitely shown its age. Given that Resident Evil 4 was both a unique detour for the Resident Evil series, as well as one of the best overall action games of that era, a Resident Evil 4 Remake certainly has some big shoes to fill if it is to ignite the necessary nostalgia, while also creating something refreshingly <br> <br>Say what you will about remakes being played out, it's still highly profitable. Capcom has made millions of sales when it comes to Resident Evil remakes and remasters. The long-awaited remake of Resident Evil 2 outsold its original PlayStation version by over 800,000 units. Similarly, HD remastered versions of Resident Evil and RE0 both outsold their original GameCube releases by at least a million un<br><br> <br>Given that there were already some framerate issues with Resident Evil 3 Remake on consoles,  [https://adventuregameland.com/posts/slash-and-freeze-my-beastly-cold-claw-build-in-elden-ring-s-dlc Beast Claw Build Elden Ring] the higher number of enemies and action on the screen in Resident Evil 4 may require next-generation console technology to fully bring it to fruition. Resident Evil 4's tank-like controls certainly have not aged well to most, and are more than in need of updating, which a new engine or the current Resident Evil engine can accommodate fu<br><br> <br>Strange as it might be to describe any Mario game as "underrated," Super Mario 3D World comes very close to fitting that bill and it is frequently in the running for the best game on the system . Released on the underperforming Wii U, Super Mario 3D World is the brilliant sequel to Super Mario 3D Land . While staged like the classic platformers, these games add another dimension, basically serving as a link between Mario 's 2D and 3D e<br><br> <br>With the success of the remakes of Resident Evil 2 and 3 , it seemed all but inevitable to fans that Capcom would move the remake treatment on to the next game in the venerable series. Resident Evil 4 is widely regarded as one of the best titles in the franchise, but it's also a very different game from its predecessors, which raises questions as to what the remake will look l<br><br> <br>There are also some other possibilities in the direction Resident Evil 4 may take, given the direction of the recent two Resident Evil remakes. For example, it has been speculated that spiders were cut from both games because Capcom wanted the series to take on a more realistic approach. If being more realistic is the trajectory Capcom wants to maintain in developing more Resident Evil remakes, including its fourth game, there are some obvious stand-out features in Resident Evil 4 which defied the franchise's more realistic traditions previously, and were more akin to third-person action games at the t<br><br> <br>Regardless of which direction Capcom chooses in its design trajectory for a possible Resident Evil 4 Remake , it will certainly have much to live up to, given Resident Evil 4 is considered among the best the Resident Evil series has to offer, which is no small feat. Simply re-envisioning Resident Evil 4 or upgrading its core hallmarks along the framework of Resident Evil 2 Remake and Resident Evil 3 Remake will not be enough. Given what Resident Evil 4 accomplished and was remembered for originally, Capcom will either need to set the bar for action gaming, set a new trajectory for survival horror, or both, depending on its chosen direct<br><br> <br>Furthermore, whether plenty of ammo will conveniently drop out of random enemies' pockets to be picked up by the player is also an unusual inclusion in a Resident Evil game in its context, though it is very common in third-person action-games in general, when they are not attempting to simulate any layer of realism compatible to a survival-horror game. Capcom could experiment with more contemporary trends in addressing enemy-drops, such as looting the bodies, specifically their pock<br><br> <br>If Resident Evil fans want to play Code Veronica so badly, they can still play the HD remaster. This 2011 release, although not visually perfect, is still a very fun game to play. Besides, the graphics aren't that outdated and still look quite pretty. The old-school vibe of fixed camera angles really brings back feelings of nostalgia that might be killed off in a rem<br>
<br>There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces [https://Adventuregameland.com/posts/star-wars-gaming-needs-prince-of-persia-s-bold-experimentation you could try this out] to think outside the box and constantly adapt your strategy to a changing inventory.<br><br> <br>A remake of RE4 is rumored for a 2022 release. But that doesn't mean Capcom won't bring us back to the 2000 Dreamcast classic somewhere down the line. With next-gen hardware on the horizon, it's likely that any possible Code Veronica remake will find a home on the PS5 and Xbox Series X. Here are six reasons why Capcom should bring Code Veronica into the next generation and four reasons they should<br><br> <br>However, the one thing that disappointed fans the most is the content of the original that never made it to the remake. Several locations such as the Raccoon City park, the Undead factory, and the Clock Tower were either scrapped, replaced, or unexplored. A few enemies such as the giant worm, spiders, and many more were also not featured in the remake. Of course, the overall plot is still the same, but fans were not happy that the Resident Evil 3 remake was split in two with the first half being the main game, and the second half featuring Resident Evil Resistance, which some fans blame to be the reason for Resident Evil 3's demise. Despite the criticisms though, Capcom said that while the commercial performance of Resident Evil 3 remake pales in comparison to its predecessor, it is what the studio expected, given that RE2 has always been more popular than R<br><br> <br>There’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import<br><br> <br>Shortly after its release, the Resident Evil 2 remake received glowing reviews from fans and critics, and it even outsold the lifetime sales of the original game . This goes to show that staying faithful, even when some of the events have been reshuffled, is an important factor for a remake's success. Another thing that fans loved about the RE2 remake is the addition of new storylines and the re-writing of some of the characters and events that all made sense in the grand scheme of things. In the end, the Resident Evil 2 remake is undoubtedly Capcom's most profitable <br> <br>Since then, the Resident Evil remake was ported to the Wii before getting an HD remastered version for the PS3, PS4, Xbox 360, and Xbox One. It is worth noting that the only time the Resident Evil remake sold a significant amount of copies was when it was remastered to current-generation consoles. However, despite its lackluster initial sales, the Resident Evil remake is often regarded by most fans as the best one yet, given that it stayed 90% faithful to the original material. There were some minor additions to the game's story such as the Lisa Trevor storyline, but most of the changes were improvements such as a major graphical overhaul, a new script, and better voice-over, which is a vast improvement over the infamous voice acting of the 1996 original g<br><br> <br>There’s just no getting around the fact that _ Resident Evil 4 _ does not need a remake while _ Code Veronica _ desperately does. _ CV _ is by no means a bad game, but it loses much of the replay value defined by the originals. Its long length also means that the campaign doesn’t move at as brisk a p<br><br> <br>Perhaps the most glaring reason _ Code Veronica _ needs a remake before _ Resident Evil 4 _ is that it’s simply the next game in the chronology. Both in the _ Resident Evil _ main timeline and in the franchise’s release order, _ Code Veronica _ follows _ Resident Evil 3 _ . Skipping over to _ RE4 _ – a game that flashes forward roughly a decade– seems a poor move. It’s also disconcerting in the sense that this would imply Capcom has no interest in remaking _ Code Veronica _ . Why remake _ Resident Evil 4 _ first just to jump back in time for _ CV<br><br> <br>It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook<br>

2025年11月23日 (日) 12:06時点における最新版


There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you could try this out to think outside the box and constantly adapt your strategy to a changing inventory.


A remake of RE4 is rumored for a 2022 release. But that doesn't mean Capcom won't bring us back to the 2000 Dreamcast classic somewhere down the line. With next-gen hardware on the horizon, it's likely that any possible Code Veronica remake will find a home on the PS5 and Xbox Series X. Here are six reasons why Capcom should bring Code Veronica into the next generation and four reasons they should


However, the one thing that disappointed fans the most is the content of the original that never made it to the remake. Several locations such as the Raccoon City park, the Undead factory, and the Clock Tower were either scrapped, replaced, or unexplored. A few enemies such as the giant worm, spiders, and many more were also not featured in the remake. Of course, the overall plot is still the same, but fans were not happy that the Resident Evil 3 remake was split in two with the first half being the main game, and the second half featuring Resident Evil Resistance, which some fans blame to be the reason for Resident Evil 3's demise. Despite the criticisms though, Capcom said that while the commercial performance of Resident Evil 3 remake pales in comparison to its predecessor, it is what the studio expected, given that RE2 has always been more popular than R


There’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import


Shortly after its release, the Resident Evil 2 remake received glowing reviews from fans and critics, and it even outsold the lifetime sales of the original game . This goes to show that staying faithful, even when some of the events have been reshuffled, is an important factor for a remake's success. Another thing that fans loved about the RE2 remake is the addition of new storylines and the re-writing of some of the characters and events that all made sense in the grand scheme of things. In the end, the Resident Evil 2 remake is undoubtedly Capcom's most profitable

Since then, the Resident Evil remake was ported to the Wii before getting an HD remastered version for the PS3, PS4, Xbox 360, and Xbox One. It is worth noting that the only time the Resident Evil remake sold a significant amount of copies was when it was remastered to current-generation consoles. However, despite its lackluster initial sales, the Resident Evil remake is often regarded by most fans as the best one yet, given that it stayed 90% faithful to the original material. There were some minor additions to the game's story such as the Lisa Trevor storyline, but most of the changes were improvements such as a major graphical overhaul, a new script, and better voice-over, which is a vast improvement over the infamous voice acting of the 1996 original g


There’s just no getting around the fact that _ Resident Evil 4 _ does not need a remake while _ Code Veronica _ desperately does. _ CV _ is by no means a bad game, but it loses much of the replay value defined by the originals. Its long length also means that the campaign doesn’t move at as brisk a p


Perhaps the most glaring reason _ Code Veronica _ needs a remake before _ Resident Evil 4 _ is that it’s simply the next game in the chronology. Both in the _ Resident Evil _ main timeline and in the franchise’s release order, _ Code Veronica _ follows _ Resident Evil 3 _ . Skipping over to _ RE4 _ – a game that flashes forward roughly a decade– seems a poor move. It’s also disconcerting in the sense that this would imply Capcom has no interest in remaking _ Code Veronica _ . Why remake _ Resident Evil 4 _ first just to jump back in time for _ CV


It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook