「Digging Into Destiny 2 Lore Relationships」の版間の差分

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While Destiny might not be your standard MMO because it’s also a shooter, it's nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.<br><br>We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.<br><br>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.<br><br>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it's heavy on the space-magic -- a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.<br><br>Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny since the game's release,  [https://links.gtanet.com.br/lesterxoo463 https://links.Gtanet.com.br/] but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.<br><br>While the whole editorial staff contributed to our 2014 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2014, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.<br><br>Bungie unloaded a full clip of Destiny to the face and the feels are real . Remember when I said to pay attention to Zavala? Destiny 2 immediately proves it has more heart than the first [http://orlandowomenmag.xyz/blogs/viewstory/183327 SLG game story guide], even with all the expansions. Using the opening of the showcasing of Destiny 2 as a platform — having Zavala introduce the player base to a more serious tone which immediately sets the stakes higher -- is a strong move. Zavala’s more serious demeanor isn’t all brooding, but a calculus of everything going around him. Which is why the story to Destiny 2 is already immensely important. While there are a number of things in Destiny 2, the PvE aspect of things makes for the skeletal structure that holds up the Destiny universe. In other words, lore matters.
<br>Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.<br>The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.<br><br>To add insult to injury, you can’t even play in the Infinite Forest whenever you want. After beating the three adventures, players can only access the Infinite Forest through additional Adventures acquired through Brother Vance, which you can only get once per week. For being a key feature of this DLC, players aren’t allotted a lot of time with the Infinite Forest.<br><br>Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex's that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It's a really cool look that brings a new feel to the game.<br><br>Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.<br><br>A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.<br><br>There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.<br><br>Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of [https://WWW.Destiny2focus.com/articles/wild-style-the-ultimate-double-fire-grenade-launcher-in-destiny-2-2025-meta.html Destiny 2 Wild Style] since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.<br>

2025年12月18日 (木) 17:06時点における最新版


Well that didn’t take long. It’s only been about a month since Destiny 2 released and it’s already struggling to hold its players’ attention. Many are focusing on loot or the sheer lack of content as the cause, but the game's real issues run a bit deeper. Having loot to grind for is all well and good, but it doesn’t amount to much when there’s not a whole lot one can actually do with it. The game’s economy has also undergone a very player-unfriendly change, one that encourages microtransactions and hoarding over fun and engagement. Even the moment-to-moment gameplay has suffered. What was once relatively fluid and fast-paced combat has become slow and laborious. As it stands, Destiny 2 meets the basic requirements necessary to be called a full and proper sequel rather than a glorified expansion, but falls into the category of unsatisfying sequel that "fixed" all of the wrong things.
The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.

To add insult to injury, you can’t even play in the Infinite Forest whenever you want. After beating the three adventures, players can only access the Infinite Forest through additional Adventures acquired through Brother Vance, which you can only get once per week. For being a key feature of this DLC, players aren’t allotted a lot of time with the Infinite Forest.

Taking place on Nessus, one of the two new planets coming to Destiny 2, the strike in the Beta is called The Inverted Spire and focuses on a Vex mind that has been awoken by the Cabal. Nessus is a neat world that kind of combines the aesthetics of the Vex and the Cabal since it was originally a machine world of the Vex's that has been invaded by the Cabal. The planet itself also has a new look to it, with a muted gray landscape, but one with lush red trees everywhere. It's a really cool look that brings a new feel to the game.

Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people's level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It's known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.

A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.

There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.

Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny 2 Wild Style since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.