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<br>Players who love the intricate and elaborate stories told in a session of D&D will love playing through The Wild Hunt . The stories are intriguing, the gameplay is fun, and the world is absolutely beautiful to behold. With the next-gen upgrade, players can enjoy an even better-looking version of the game that is improved via a mix of ray tracing and community-made m<br><br>This subclass also immediately grants the Druid the Guidance Cantrip and the Guiding Bolt Spell. Guiding Bolt is always prepared, and the Druid can expend a special resource called "Star Maps" to cast it without using a spell slot. They initially receive two Star Maps per long rest. At fifth level, the Circle of Stars Druid gets an additional Star Map per long rest. At sixth level, they gain three "Cosmic Omens" per long rest. These can be spent to add 1d6 to their own attack rolls or saving throws, subtract 1d6 from an enemy's attack roll or saving throw, or add 1d6 to an ability check made by the Druid or an ally within 1.5m/5ft.<br>The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.<br><br>For example, players could focus on lightning damage, picking up the Spellsparkler staff from Waukeen's Rest (by rescuing Counsellor Florrick), the Jolty Vest from Brem in the Zhentarim Hideout, and the Watersparkers from the chest behind Minthara at the Goblin Camp. Add the Blast Pendant, worn by one of the Petrified Drow near the Selunite Outpost, and the Sparkswall Ring from the Mage Tower Basement in the Underdark. Buy the Lifebringer from Blurg in the Underdark Colony to complete the ensemble. After reaching Grymforge in Act 1, players should replace the Jolty Vest with the Protecty Sparkswall for better spell save DCs and pick up The Real Sparky Sparkswall shield, also found in Grymforge.<br><br>Taking a level of Wizard will allow players to learn any Wizard spell that they find a scroll for and cast them using their higher-level spell slots from Druid, though they will still use the character's intelligence score when determining attack rolls and saving throws. A level or two of Tempest Domain Cleric can also be very effective, especially if players are using a lot of lightning damage and/or wish to equip heavy armor or a wider range of weapons.<br><br>War Domain Clerics can benefit greatly from Arcane Synergy and Arcane Acuity effects. Most of these were already detailed in the section on the Knowledge Domain Cleric, but players should consider switching the Helmet of Arcane Acuity for the Diadem of Arcane Synergy .<br><br>Unwanted Masterwork Scalemail (16 AC + DEX, Medium Armour, Rare): Being able to add the full DEX Mod of the Bard into this armor instead of the usual +2 Limit can boost their defenses to incredible levels. The Fire Damage Resistance is a godsend against the right enemies in Act 3.<br><br>In [https://www.Baldursgate3Fans.com/ Baldur's Gate 3 strategy] Gate 3 , Warlock builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Warlock build, while others, like the Potion of Arcane Cultivation, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Warlock companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>Levels 1 to 4 are the time players need to establish the kind of playstyle their Bards want to use, especially when it comes to using them in combat in relation to their party members. In this level bracket, players should consider the following combat options:<br><br>Add the Luminous Armor and Blood of Lathander to create Radiant Shockwaves, blasting anyone near the Druid with a shockwave that applies radiant orbs whenever the Druid deals radiant damage, and allowing the Druid to cast Sunbeam once per long rest. The Mace will also heal the Druid and allies within 9m/30ft if they take damage that would cause them to become downed, once per long rest, helping to keep them on their feet if the enemy starts targeting them. Until Act 3, you'll want to equip them with Wapira's Crown to give them self-healing whenever they use Chalice Heal. Grab the Shapeshifter Hat during Act 3 to get extra Wildshape Charges, and they'll be able to utilize their Starry Forms even more often between Long Rests.<br>
<br>Each of Baldur's Gate 3 's nine classes offers a different gameplay experience, providing the character different combat and exploration capabilities. The Ranger class specializes in navigating the wild, utilizing a mix of martial combat bonuses and divine magic similar to the magic Druids use . Rangers choose a favored enemy and terrain, gaining bonuses based on their choices and allowing them to further customize their build.<br><br>Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.<br> <br>Sold by Dammon in the Emerald Grove, the Ring Mail Armour is extremely accessible, making it the perfect safety net for those who need to ensure that their tanks are protected even if they haven’t secured much stronger armour pieces. It’s imperative that players who want tougher tanks secure much sturdier Heavy Armour, however, especially as the game ramps up difficulty in its later encount<br><br>In terms of multiclassing, the Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , the former being particularly useful in a dual-wielding build while the latter performs better if you're using a ranged weapon. A few fighter levels for Action Surge and Second Wind can also be very strong on any Ranger.<br><br>For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br>Where equipment is concerned , Rangers should seek out the "Speedy Reply" scimitar in Act 1 (found on a dead caravan agent near Flind) or the "Thorn Blade" Scimitar sold by Dammon in Act 2. These two can be very effective during the first two acts, though the Thorn Blade's poison damage is unfortunately resisted by quite a few foes. The Justiciar's Scimitar (found in the Gauntlet of Shar during Act 2) is also an excellent pick that synergizes well with the Gloom Stalker's stealth tactics. During Act 3, players can track down Belm, a returning weapon from [https://Www.Baldursgate3Fans.com/articles/baldur-s-gate-3-patch-8-7-reasons-for-a-fresh-playthrough.html Baldur's gate 3 Patch 8 subclasses] Gate 2, which is an exceptional weapon that can turn your bonus action into an extra attack and is thus excellent for builds that aren't dual-wielding. It has some unique synergy with certain weapons when held in the off-hand, which are discussed in the Act 3 section.<br>The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.<br><br>The Greatshield allows the wielder to shield bash as a reaction, knocking targets prone, while also granting advantage on perception checks. It also grants access to Darkness Cloak once per short rest, allowing the wielder to create a small cloud of darkness as a bonus action and immediately hide in it. This allows for stealth in the middle of combat and pairs nicely with the Eversight Ring from the House of Healing's Morgue (also in Act 2.)<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br><br>Baldur's Gate 3 features a huge number of classic Dungeons and Dragons classes pulled right from the Fifth Edition of the tabletop RPG. Because it draws such heavy inspiration from D&D , some of the best builds in BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue.<br>

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Each of Baldur's Gate 3 's nine classes offers a different gameplay experience, providing the character different combat and exploration capabilities. The Ranger class specializes in navigating the wild, utilizing a mix of martial combat bonuses and divine magic similar to the magic Druids use . Rangers choose a favored enemy and terrain, gaining bonuses based on their choices and allowing them to further customize their build.

Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.

Sold by Dammon in the Emerald Grove, the Ring Mail Armour is extremely accessible, making it the perfect safety net for those who need to ensure that their tanks are protected even if they haven’t secured much stronger armour pieces. It’s imperative that players who want tougher tanks secure much sturdier Heavy Armour, however, especially as the game ramps up difficulty in its later encount

In terms of multiclassing, the Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , the former being particularly useful in a dual-wielding build while the latter performs better if you're using a ranged weapon. A few fighter levels for Action Surge and Second Wind can also be very strong on any Ranger.

For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.

There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.
Where equipment is concerned , Rangers should seek out the "Speedy Reply" scimitar in Act 1 (found on a dead caravan agent near Flind) or the "Thorn Blade" Scimitar sold by Dammon in Act 2. These two can be very effective during the first two acts, though the Thorn Blade's poison damage is unfortunately resisted by quite a few foes. The Justiciar's Scimitar (found in the Gauntlet of Shar during Act 2) is also an excellent pick that synergizes well with the Gloom Stalker's stealth tactics. During Act 3, players can track down Belm, a returning weapon from Baldur's gate 3 Patch 8 subclasses Gate 2, which is an exceptional weapon that can turn your bonus action into an extra attack and is thus excellent for builds that aren't dual-wielding. It has some unique synergy with certain weapons when held in the off-hand, which are discussed in the Act 3 section.
The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.

The Greatshield allows the wielder to shield bash as a reaction, knocking targets prone, while also granting advantage on perception checks. It also grants access to Darkness Cloak once per short rest, allowing the wielder to create a small cloud of darkness as a bonus action and immediately hide in it. This allows for stealth in the middle of combat and pairs nicely with the Eversight Ring from the House of Healing's Morgue (also in Act 2.)

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.

Baldur's Gate 3 features a huge number of classic Dungeons and Dragons classes pulled right from the Fifth Edition of the tabletop RPG. Because it draws such heavy inspiration from D&D , some of the best builds in BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue.