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<br>With the release of Grand Theft Auto III in 2001, Rockstar Games essentially gave us the first taste of what would become the open-world game. The ability for players to take on the story and explore Liberty City however they saw fit was truly a revolutionary experience at the time, and even to this day, the game has still been the essential foundation for all other open-world games that followed it. In the 17 years since its release, the genre of open-world games has flourished not just from Rockstar's later games, but with many other studios taking their own spin on that formula, expanding on it, and remixing it in varying ways, to greater and lesser effect.<br><br> <br>Players take on the role of Arthur Morgan, who starts the game as the right-hand man to gang leader Dutch van der Linde. After a ferry heist goes awry, the gang is forced to flee the town of Blackwater and live a life on the run from the law and others hellbent on seeing the gangs’ demise. The gang performs various odd jobs and heists to fund their survival, but Dutch’s leadership and decisions eventually begin to take their toll on Arthur, who starts to question Dutch's intentions. _ Red Dead Redemption _ _ 2 _ features many of the characters from the first game – including primary protagonist, John Marston – with the story ultimately tying into the beginning of the original game _<br><br>As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.<br>Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls. The controls are similar to the typical Rockstar open world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never put my finger on, and I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm of the game. The gunplay is still top notch, though, with each of the old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are a ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake for both you and your horse.<br><br>This may seem a little selfish, but I really want support for PS3 and Xbox 360 to end. It’s not that I don’t like the systems. I love them both and have cherished my time with both, but it is time for the industry to move. Continuing development on these old systems continues to hold back games like Call of Duty, Destiny,  [https://openworldpilot.com/articles/rdr2-legendary-fish-guide-2025.html legendary Fish locations] Battlefield, and Far Cry. Developers can’t properly take advantage of the extra power in these new consoles if they’re being tied down by PS3 and Xbox 360. Now, developers can make last-gen exclusive games like Assassin’s Creed: Rogue, but cross-gen development needs to stop in 2015.<br><br>December 2014 was a terrible time to be a gamer. Not only did we have to contend with the buggy launches of DriveClub, Assassin’s Creed: Unity, and Halo: The Master Chief Collection, but we also had to deal with Lizard Squad who sought to ruin Christmas for so many gamers. With no purpose or intent, Lizard Squad bombarded PSN and Xbox Live servers with DDOS attacks. This crippled PSN and Xbox Live throughout the month, but also on Christmas Day when thousands of new PS4 and Xbox One owners were unwrapping their consoles. These consoles need firmware update to properly function, something that can’t be done if the consoles can’t connect online. We hope that in 2015 this malicious group stays away from PSN and Xbox Live.<br>
<br>While Red Dead Redemption 2 will largely focus around Arthur Morgan, the dutiful right-hand man of Dutch Van der Linde, an even more significant portion of the game will revolve around the gang itself and Arthur's relationships with each member of the outlaw gang as they try to outrun the law and survive in the vastness of the American West.<br><br>The Wii U can’t compete with the PS4 and Xbox One as is. Basically a PS3/ Xbox 360, the Wii U came too late, and despite having the best first-party lineup in 2014, has failed to keep up with PS4 and Xbox One. It’s time for Nintendo to get on, or at least close to Sony and Microsoft’s level. The New Wii U could be a game changer with more power, a new elegant design, and the adoption of a more traditional controller. Perhaps it could be enough to draw back third-party publishers. We can’t expect a new console yet, but an update (like the New 3DS) could turn around the Wii U’s fortunes.<br><br>As a modern Western in the vein of recent classics like 3:10 to Yuma , The Proposition takes the essential elements of the Western genre and invigorates it with more contemporary filmmaking techniques and some particularly striking violence that pulls you into the experience. Aside from those similarities though, the mood and atmosphere that The Proposition captures feels very much in line with the way that Rockstar depicts its Western open-world in the Red Dead games, and that feeling will only be expanded with the ways that Red Dead Redemption 2 (so far) seems to be delivering an even more striking and dynamic world to explore.<br><br>But unlike many others that I've talked to about this, I don't find myself turned off by any of these aspects of Red Dead Redemption 2 . In fact, I think these elements are Red Dead Redemption 2 ' s biggest strength from what I've played so far. Rather than just feeling like I'm another bland avatar that is filling a void within this larger open-world, Red Dead Redemption 2 is forcing me to live the actual (fictional) life of Arthur Morgan.<br><br>Expectations for Batman: Arkham Knight were already high before the game was delayed to June 2, 2015. Now, expectations are even higher. With all this extra time, we’re hoping for the most polished, visceral, and grand Batman experience ever. Batman: Arkham Knight looks set to meet these expectations thanks to a large amount of secrecy surrounding the game. Despite being a high profile game, Rocksteady has been very careful about how much information we get out of each trailer and press release. The story, Gotham City, the Arkham Knight and Scarecrow’s plans remain wrapped in secrecy, and it will be unwrapping those secrets that’s going to make Batman:  [https://openworldpilot.com/articles/palworld-s-whispering-winds-facing-aniimo-s-dawn.html Openworldpilot.com] Arkham Knight hard to put down.<br><br>Throughout this review, I may have seemed a little hard on Red Dead Redemption 2, but the overall package is nothing short of spectacular. It has its share of issues involving controls, but the vast majority of the experience is unforgettable. Rockstar has created the single most immersive Wild West game yet, with an intelligently-written story, a compelling core cast of characters, highly-engaging scenarios and a diverse open world to explore. The visuals are also truly stunning, with a substantial amount of detail put into each environment and character model, not to mention the extraordinary lighting techniques. The world is just ripe for exploration; it may not be the densest place out there, and I do wish there was a larger emphasis on hunting, but there’s still a ton to see and do. With around fifty hours to complete the main campaign, and even more if you do all of the other side activities, a game such as Red Dead Redemption 2 doesn’t come around this often. All I can say is wow.<br><br>By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this world and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you'd likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang's larger pool of money has made me feel more of a bond with Arthur than any other character I've played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones.<br><br>Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.<br>

2025年11月17日 (月) 02:39時点における最新版


While Red Dead Redemption 2 will largely focus around Arthur Morgan, the dutiful right-hand man of Dutch Van der Linde, an even more significant portion of the game will revolve around the gang itself and Arthur's relationships with each member of the outlaw gang as they try to outrun the law and survive in the vastness of the American West.

The Wii U can’t compete with the PS4 and Xbox One as is. Basically a PS3/ Xbox 360, the Wii U came too late, and despite having the best first-party lineup in 2014, has failed to keep up with PS4 and Xbox One. It’s time for Nintendo to get on, or at least close to Sony and Microsoft’s level. The New Wii U could be a game changer with more power, a new elegant design, and the adoption of a more traditional controller. Perhaps it could be enough to draw back third-party publishers. We can’t expect a new console yet, but an update (like the New 3DS) could turn around the Wii U’s fortunes.

As a modern Western in the vein of recent classics like 3:10 to Yuma , The Proposition takes the essential elements of the Western genre and invigorates it with more contemporary filmmaking techniques and some particularly striking violence that pulls you into the experience. Aside from those similarities though, the mood and atmosphere that The Proposition captures feels very much in line with the way that Rockstar depicts its Western open-world in the Red Dead games, and that feeling will only be expanded with the ways that Red Dead Redemption 2 (so far) seems to be delivering an even more striking and dynamic world to explore.

But unlike many others that I've talked to about this, I don't find myself turned off by any of these aspects of Red Dead Redemption 2 . In fact, I think these elements are Red Dead Redemption 2 ' s biggest strength from what I've played so far. Rather than just feeling like I'm another bland avatar that is filling a void within this larger open-world, Red Dead Redemption 2 is forcing me to live the actual (fictional) life of Arthur Morgan.

Expectations for Batman: Arkham Knight were already high before the game was delayed to June 2, 2015. Now, expectations are even higher. With all this extra time, we’re hoping for the most polished, visceral, and grand Batman experience ever. Batman: Arkham Knight looks set to meet these expectations thanks to a large amount of secrecy surrounding the game. Despite being a high profile game, Rocksteady has been very careful about how much information we get out of each trailer and press release. The story, Gotham City, the Arkham Knight and Scarecrow’s plans remain wrapped in secrecy, and it will be unwrapping those secrets that’s going to make Batman: Openworldpilot.com Arkham Knight hard to put down.

Throughout this review, I may have seemed a little hard on Red Dead Redemption 2, but the overall package is nothing short of spectacular. It has its share of issues involving controls, but the vast majority of the experience is unforgettable. Rockstar has created the single most immersive Wild West game yet, with an intelligently-written story, a compelling core cast of characters, highly-engaging scenarios and a diverse open world to explore. The visuals are also truly stunning, with a substantial amount of detail put into each environment and character model, not to mention the extraordinary lighting techniques. The world is just ripe for exploration; it may not be the densest place out there, and I do wish there was a larger emphasis on hunting, but there’s still a ton to see and do. With around fifty hours to complete the main campaign, and even more if you do all of the other side activities, a game such as Red Dead Redemption 2 doesn’t come around this often. All I can say is wow.

By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this world and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you'd likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang's larger pool of money has made me feel more of a bond with Arthur than any other character I've played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones.

Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.