「Remakes Are Going To Save Virtual Reality」の版間の差分

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<br>We only see Princess Zelda fall into a pit in the trailer, presumably descending deeper into the castle’s inner sanctum. Can’t she just climb back out, or is she stuck there until we fish her back out once the final boss is dealt with? I sincerely hope it’s the former, or Nintendo is throwing us a red herring and the true circumstances of the narrative are being cleverly hidden from view. The company has said it’s holding the true title back for Breath of the Wild 2 in fear of spoilers, and the skyward version of Link only ever being framed from the back has convinced me it is another character entir<br><br> <br>In 2019, Capcom released the Resident Evil 2 remake, and it is evident that the studio learned its lesson when it comes to the importance of platforms this time around. RE2 remake was released to the PC, PS4, and Xbox One. Given the wide variety of platforms available, the Resident Evil 2 remake was able to reach every single Resident Evil fan, except for the Nintendo Switch, which is understandable given that the franchise isn't that popular with most Nintendo players. However, apart from releasing the game on the right platforms, the Resident Evil 2 remake was heralded for staying true to the essence of the original game. Interestingly enough, the RE2 remake is not a shot-for-shot re-imagining of the original, but it was still able to keep the essence of the first game even if it's not as faithful as the 2002 Resident Evil rem<br><br> <br>The exploration in this world is a blast, with players discovering several new areas, tackling a host of powerful enemies, and gathering materials to expand their settlement. This, coupled with multiplayer gameplay and mod support, leads to a title that players will be enamored with for hours on <br><br> <br>However, the one thing that disappointed fans the most is the content of the original that never made it to the remake. Several locations such as the Raccoon City park, the Undead factory, and the Clock Tower were either scrapped, replaced, or unexplored. A few enemies such as the giant worm, spiders, and many more were also not featured in the remake. Of course, the overall plot is still the same, but fans were not happy that the Resident Evil 3 remake was split in two with the first half being the main game, and the second half featuring Resident Evil Resistance, which some fans blame to be the reason for Resident Evil 3's demise. Despite the criticisms though, Capcom said that while the commercial performance of Resident Evil 3 remake pales in comparison to its predecessor, it is what the studio expected, given that RE2 has always been more popular than R<br><br> <br>Star Wars movies, comics, books, and more have shown that there are many Jedi survivors after the shocking betrayal by the Clone Army in Revenge Of The Sith . Some of them are among the most powerful and important Jedi in the galaxy, while others are just people trying to stay alive in a universe that has turned completely against t<br><br> <br>Is there anything that can save VR? Before I played Resident Evil 4 VR, I probably would have said this is as good as it gets for the Quest 2. Now that I’ve got my hands on it, however, I firmly believe that remakes are the future of<br><br> <br>The final moments still make me tear up, acting as the perfect distillation of why these characters are so excellent. Zelda is steadfast in her resilience, but willing to fall victim to her emotions when it really matters. She’s vulnerable, but in a way that simply serves to make her stronger as she moves proudly into the future. Breath of the Wild 2 presumably takes place in the present, with Link and Zelda exploring alongside one another as they rebuild the region into an image they can be proud of. This inevitably leads them to investigate some unusual occurrences beneath Hyrule Castle. Because they’re the unluckiest duo in the world, this releases yet another ancient evil as Zelda is yeeted into a pit and Link finds himself adorned with a bad case of neon zombie arm. Time to save the world again, I gu<br><br> <br>Breath of the Wild 2 seems to follow a similar trajectory, except Hyrule Castle is floating in the sky this time. See, it makes all the difference. Except it doesn’t really, and I can’t help but feel that potentially relegating Princess Zelda into the role of a helpless damsel in distress once again does a disservice to what is easily the best iteration of this character to date. In many ways, Zelda is the star of the show, especially in the previous game’s flashbacks where her struggle with accepting royal power and the inevitable loss of her friends becomes a crux for the unfolding narrat<br><br> <br>That said, why actually bother? Umbrella’s downfall happens in a spin-off game and not even Capcom was all that interested in telling this story. By _ Code Veronica _ , it’s clear the series wanted to move on from Umbrella. Come _ Resident Evil 5 _ , Wesker’s more or [https://Adventuregameland.com/posts/elden-ring-s-hidden-wonders-secret-areas-you-absolutely-can-t-miss Elden Ring secrets] less taken over as the face of the antagonists. Keeping in mind how much extra focus antagonists like Birkin and Nikolai were given in their remakes, it’s perhaps safe to assume that _ RE _ wants a face for their villains, not just a societal concept. It’s a bit disappointing considering how critical _ Resident Evil _ is of big pharma and capitalism, otherw<br>
<br>As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s<br> <br>I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh<br><br> <br>Putting all of the emotional analysis aside for a second, Link is also fabulous as hell, and pretty fly for a Hero of Time. Breath of the Wild provided a selection of outfits and accessories for our protagonist to slip into after his century-long nap. His classical green garb was nowhere to be seen, and players were expected to search for distinct pieces of clothing, armour, and items to use that were relevant to exploring certain environments, or provided essential protection against larger boss encount<br><br> <br>Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de<br><br> <br>Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi<br><br>Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.<br><br> <br>But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil<br><br> <br>This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village,  [https://Adventuregameland.com/posts/a-soulful-journey-through-elden-ring-s-cosplay-and-community Needle Knight Leda] it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift<br>

2025年11月23日 (日) 10:24時点における最新版


As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s

I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh


Putting all of the emotional analysis aside for a second, Link is also fabulous as hell, and pretty fly for a Hero of Time. Breath of the Wild provided a selection of outfits and accessories for our protagonist to slip into after his century-long nap. His classical green garb was nowhere to be seen, and players were expected to search for distinct pieces of clothing, armour, and items to use that were relevant to exploring certain environments, or provided essential protection against larger boss encount


Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de


Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi

Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.


But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil


This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, Needle Knight Leda it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift