「Remakes Are Going To Save Virtual Reality」の版間の差分

 
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<br>However, while Resident Evil 4 has stood the test of time as a classic in horror games and among the best the Resident Evil franchise offers, none of this has not stopped Resident Evil 4 from being viewed as the series more odd standout in terms of storyline. Not only did Resident Evil 4 completely change the game engine, controls, graphical style and turn it into a horror game that aligned closer to a third person action-horror game, but its disconnected storyline also helped make Resident Evil 4 feel as if it reboot the series in a large way, at the time of its original rele<br><br> <br>Bowser's Fury takes a page from Super Mario Odyssey , dropping the plumber in a large open space filled with things to collect and challenges to compete. In terms of gameplay, it might just be the most unrestricted in the franchise, although Bowser does show up frequently to distract Ma<br><br> <br>I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh<br><br> <br>This latest revelation redefines the backbone of Umbrella's history of experiments by making the T-Virus, found in West Africa, and the Las Plagas parasite, found in Spain, a culminating factor. For example, the G-Virus , and everything that was created from its lineage, would not have been made possible without the Las Plagas virus, since it was partially created through an accidental fusion of the T-Virus and the Nemesis Parasite that was experimented on Umbrella's test subject, Lisa Tre<br><br> <br>Technically, Luigi's Mansion 3 was not a first-party game when it came out since it was developed by Next Level Games. However, as the studio has been working exclusively with Nintendo for years and, in 2021, was purchased by the latter, Luigi's Mansion 3 is essentially a first-party ti<br><br> <br>It all depends on whether Capcom decides to double-down on making Resident Evil 4 Remake a more pure action-game in following on the elements that made the original unique to the series, or whether Capcom wants to create a more hybrid experience between action and realistic survival horror. The hybrid experience may be the more likely trajectory, given that in the past, technology made it difficult to capture the realism and fast-paced action-oriented experience in <br><br> <br>RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2<br><br> <br>Nintendo Labo is fun for all ages and is as simple or complex as the player's imagination. By setting up the controllers on various bits of cardboard, players get a level of immersion they'd ordinarily need VR to harness. Ultimately, this release is difficult to recommend since it is the definition of an acquired taste, despite being fairly accessible as an idea. While certainly fun, Labo is also one of those concepts that can grow old quic<br><br> <br>When Resident Evil 4 first released on Gamecube in 2005, it not only transformed the Resident Evil series into a third-person action game with horror elements, but Resident Evil 4 set the bar for quality game design and technological achievement for action-gaming at the t<br><br> <br>The concept of a controller is one that Nintendo challenges. As the world settles in on one way of charging their controllers or button locations, Nintendo questions why catching a fish with a rod and reel shouldn't feel the same <br><br> <br>RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity of RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t<br><br> <br>Animal Crossing: [https://Adventuregameland.com/posts/echoes-in-the-stardust-cal-kestis-renewed-odyssey Star Wars Jedi Survivor New Journey Plus] Horizons was inescapable when it debuted. The game came out at the perfect time as a large percentage of the world was stuck indoors; removed from that context, New Horizons is a charming social sim that enjoyed roughly two years of frequent upda<br><br> <br>Furthermore, whether plenty of ammo will conveniently drop out of random enemies' pockets to be picked up by the player is also an unusual inclusion in a Resident Evil game in its context, though it is very common in third-person action-games in general, when they are not attempting to simulate any layer of realism compatible to a survival-horror game. Capcom could experiment with more contemporary trends in addressing enemy-drops, such as looting the bodies, specifically their pock<br>
<br>As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s<br> <br>I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh<br><br> <br>Putting all of the emotional analysis aside for a second, Link is also fabulous as hell, and pretty fly for a Hero of Time. Breath of the Wild provided a selection of outfits and accessories for our protagonist to slip into after his century-long nap. His classical green garb was nowhere to be seen, and players were expected to search for distinct pieces of clothing, armour, and items to use that were relevant to exploring certain environments, or provided essential protection against larger boss encount<br><br> <br>Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de<br><br> <br>Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi<br><br>Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.<br><br> <br>But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil<br><br> <br>This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, [https://Adventuregameland.com/posts/a-soulful-journey-through-elden-ring-s-cosplay-and-community Needle Knight Leda] it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift<br>

2025年11月23日 (日) 10:24時点における最新版


As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s

I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh


Putting all of the emotional analysis aside for a second, Link is also fabulous as hell, and pretty fly for a Hero of Time. Breath of the Wild provided a selection of outfits and accessories for our protagonist to slip into after his century-long nap. His classical green garb was nowhere to be seen, and players were expected to search for distinct pieces of clothing, armour, and items to use that were relevant to exploring certain environments, or provided essential protection against larger boss encount


Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de


Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi

Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.


But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil


This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, Needle Knight Leda it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift