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<br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit<br><br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.<br><br>Each map was designed specifically for the game mode it's paired with, meaning nothing feels wrong about the design. An Escort map is designed with one straight path and a few off-shoot areas to accommodate different playstyles. A control map features one central point and multiple paths players can take to try and flank the enemy team and take the spot. These maps also play into the game’s meta. For example, a close-quarters Escort map will benefit Reinhardt whose shield would block everything straight in front of him, but an open control map would leave him vulnerable from many different directions. Being able to control the map with the right hero, managing choke points and figuring out the path that works best with your character’s range is imperative.<br><br>Speaking of new content, Blizzard will be releasing all post-launch content for free. To do this, they implemented an RNG loot system with microtransactions. Loot Boxes are earned regularly through leveling up and an infinite level cap ensures that players can continue collecting Loot Boxes forever. Unfortunately, the RNG system stumbles when it comes time to collecting the goodies. Much like a Call of Duty: Black Ops III Supply Drop, an [https://Www.overwatchtactics.com/articles/marvel-rivals-redefining-hero-shooter-generosity-in-2025.html Overwatch Comparison] Loot Box contains a lot of unwanted items. Character skins, emotes and character poses are the coolest of the drops, while Sprays and Lines of Dialogue are the lamest. Players have no control over what they get and it can be frustrating to keep getting items for characters you don’t even use.<br><br>She's pretty interesting because her two primary abilities do not work without each other. What kind of makes her Tracer is how the Blink and the Recall work together. We have some heroes where the abilities might compliment each other, but they might not be as tightly tied together like that. From the beginning, she originated as a "whole" hero with those three abilities (the Blink, the Recall and the Pulse Bomb). With other heroes, we've gone through iteration where we thought, "Hey, we really like these two abilities, but we're going to work on this third one and change it all later."<br><br>There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven't experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.<br><br>We'd be lying to you if we said that we weren't absolutely stoked for Overwatch, the upcoming hero-shooter from Blizzard. The combination of tight shooting, frenetic team-based combat and some downright awesome design decisions have made Overwatch potentially the most promising multiplayer shooter of the decade thus far. With Early Access to Overwatch's Open Beta beginning at 4PM PST tonight (the flood gates officially open to the public on May 5), we caught up with Assistant Game Director Aaron Keller to learn the answers to all of our pressing questions.<br><br>The single biggest thing, if you're new to the game, is to coordinate with their team. One of the things you'll see with new players is they'll die, they'll respawn and then just rush right back into the battle. A lot of the time they'll be rushing into a one-on-six, and they'll get annihilated and they'll do this time after time. The biggest thing is to say with your team, coordinate with them; when you need to do a big push, coordinate that big push (or coordinate that big defense when you need to execute a big defense). For newer players, that right there will, far and away, make them better than most of the teams I've played with.<br>
<br>If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.<br><br>The game also does its best to highlight the contributions of all players, regardless of playstyle. In-game kills, captures, ‘blocks’ and defends are handed out quite liberally, and your contribution to taking out an enemy (for example) is rewarded with points and an on-screen message, regardless of whether you landed 1 point of damage or 100. A single ‘play of the game’ is shown off at the end of a game, and these highlights often include players in support roles, who didn’t contribute offensively. An MVP system between matches also allows players to cast their vote for an MVP, rewarding a player based on conditions such as kills, captures and damage dealt, along with more defensive plays like ‘most healing’ or time spent freezing enemies. It’s an excellent addition that de-emphasizes the importance of pure offensive play, and it helps (in addition to the other aforementioned design choices) to cultivate a sense of team play, rather than a lone wolf approach to victory.<br><br>When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.<br><br>The 21 characters are grouped together in 1 of 4 classes: Offense, Defense, Tank and Support. Though characters may share a class, each plays completely different from one another. For example, Soldier 76 and Tracer are both part of the Offense class, but each has its own unique strengths and weaknesses. Soldier 76 players like a traditional Assault character from a Battlefield game. He deals good damage at mid-range and can even drop a healing beacon, but he doesn’t have a lot of health. Tracer, on the other hand, has small clip-sizes and low health but is fast and able to rewind time to pull herself to safety. There aren’t two characters that are similar, and there isn’t a single character that is a perfect "all-around" character. Everyone has their own strengths and weaknesses, and learning how to play to those strengths and exploit enemy weaknesses is all part of the game’s meta.<br><br>If there's one constant in video games, it's that rocket launchers are always cool, period. Pharah, [https://WWW.Overwatchtactics.com/articles/doomfist-in-2025-the-evolution-of-overwatch-2-s-punchiest-tank.html Overwatch 2 Doomfist Tank guide]'s resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don't necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.<br><br>Perhaps the slowest character of the bunch, Roadhog is a tank in every sense of the term. With 600 hitpoints, Roadhog has the highest health count of any of Overwatch's heroes, and he puts that to good use with his Scrap Gun, a shotgun-like weapon with diminishing power based on range. If you choose to play as this beer-gutted savage, you're going to want to be right up in the action at all times, as one shot from point-blank range will take out pretty much any other hero. Of course, this also means that he's fairly vulnerable to snipers, as he's a massive target that can't really fight back against enemies that are out of range of his weapons and abilities.<br>

2025年12月4日 (木) 20:47時点における最新版


If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.

The game also does its best to highlight the contributions of all players, regardless of playstyle. In-game kills, captures, ‘blocks’ and defends are handed out quite liberally, and your contribution to taking out an enemy (for example) is rewarded with points and an on-screen message, regardless of whether you landed 1 point of damage or 100. A single ‘play of the game’ is shown off at the end of a game, and these highlights often include players in support roles, who didn’t contribute offensively. An MVP system between matches also allows players to cast their vote for an MVP, rewarding a player based on conditions such as kills, captures and damage dealt, along with more defensive plays like ‘most healing’ or time spent freezing enemies. It’s an excellent addition that de-emphasizes the importance of pure offensive play, and it helps (in addition to the other aforementioned design choices) to cultivate a sense of team play, rather than a lone wolf approach to victory.

When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.

The 21 characters are grouped together in 1 of 4 classes: Offense, Defense, Tank and Support. Though characters may share a class, each plays completely different from one another. For example, Soldier 76 and Tracer are both part of the Offense class, but each has its own unique strengths and weaknesses. Soldier 76 players like a traditional Assault character from a Battlefield game. He deals good damage at mid-range and can even drop a healing beacon, but he doesn’t have a lot of health. Tracer, on the other hand, has small clip-sizes and low health but is fast and able to rewind time to pull herself to safety. There aren’t two characters that are similar, and there isn’t a single character that is a perfect "all-around" character. Everyone has their own strengths and weaknesses, and learning how to play to those strengths and exploit enemy weaknesses is all part of the game’s meta.

If there's one constant in video games, it's that rocket launchers are always cool, period. Pharah, Overwatch 2 Doomfist Tank guide's resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don't necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.

Perhaps the slowest character of the bunch, Roadhog is a tank in every sense of the term. With 600 hitpoints, Roadhog has the highest health count of any of Overwatch's heroes, and he puts that to good use with his Scrap Gun, a shotgun-like weapon with diminishing power based on range. If you choose to play as this beer-gutted savage, you're going to want to be right up in the action at all times, as one shot from point-blank range will take out pretty much any other hero. Of course, this also means that he's fairly vulnerable to snipers, as he's a massive target that can't really fight back against enemies that are out of range of his weapons and abilities.