「Overwatch Character Guide: Pharah Symmetra Mei」の版間の差分

 
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<br>Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , [https://www.Overwatchtactics.com/ Https://Www.Overwatchtactics.Com] as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit<br><br>One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.<br><br>Pharah's first core ability, known as Jump Jet, allows her to rapidly boost into the air. Aside from the fact that this is an awesome tactic for maneuvering around the map, it also presents Pharah players with a huge advantage, as most players are concentrated on ground-level encounters. Needless to say, any rockets that come from above will generally take the other team by surprise, so use this to your advantage. Her second ability, Concussive Blast, doesn't do a great deal of damage, but it has the ability to push enemies a significant distance. If you're looking to annoy the hell out of opposing snipers (or anyone during the second round of Capture on Nepal), try using this to push them off of the map. Finally, her ultimate, Barrage, causes her to remain stagnant while she unleashes an insane amount of rockets in the direction of her reticle. This is best utilized in combination with Jump Jet, but you should be aware that you're going to be a relatively easy target for those behind you, so try to plan accordingly.<br><br>One of the more unfortunate things about multiplayer games this generation is that a lot of them seem to have their moment in the sun before fizzling out. What do you think it is about Overwatch that will prevent it from being the latest game to fall into this trend? From a design perspective, what is going to make you more like a Team Fortress 2 than an Evolve ?<br><br>If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.<br><br>There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.<br><br>Overwatch is currently set to launch on May 24 on PC, PlayStation 4 and Xbox One. Be sure to stay tuned over the coming weeks for more impressions of the Open Beta, as well as our final review towards the latter part of the month.<br><br>If you were to rank all of Overwatch's heroes in terms of sheer quirkiness, then Lucio might wind up claiming the top spot. A support hero with potentially devastating offensive power when used properly, everyone's favorite Brazillian DJ has the potential to completely turn the tides of battle with proper positioning and ability knowledge. His main weapon, the Sonic Amplifier, has two distinct firing modes, each mapped to a specific mouse button (or trigger for those of you playing on console).<br>
<br>The thing is, playing nearly one-thousand hours of Modern Warfare 2 during my freshman year of college (sorry mom) burned me out on multiplayer games for a long time. Make no mistake, I've loved a great deal of multiplayer games over the years, but they always seem to either only stick with me during the first couple of weeks or fade out of my consciousness after I submit a review. Granted, this is partially due to the perils of being a multi-platform gamer with single-platform friends, yet there hasn't really been a multiplayer game since 2009 that has burrowed into my brain quite like Infinity Ward's last great game.<br><br>This is what makes Overwatch all the more frustrating to me. There is a great game ready to be born out of this mess. Blizzard tends to know what they are doing. That is why I am confused regarding how this game has achieved such universal praise, despite its shortcomings. The developer can do much, much better. In its current state, the free-to-play Gotham City Imposters offered much more in the way of depth with a similar tone and varied abilities. How Blizzard can get away with charging $40 (or $60) dollars for less than WB's beleaguered shooter, and then riddle it with microtransactions, is beyond me.<br><br>I’ll admit, when I first heard of Overwatch, I didn’t pay much attention, probably because Blizzard games have never really caught my attention in the past (I’m not the biggest fan of RPGs or RTS games). I did, however, take the plunge and tried out the game’s open beta a few weeks ago and walked away pleasantly surprised. Oddly enough, though, it wasn’t the core mechanics or technical polish that caught my immediate attention. Rather, it was [https://Www.overwatchtactics.com/articles/heroes-of-the-storm-at-10-the-crossover-moba-that-broke-all-rules.html Blizzard moba crossover]’s attention to inclusivity that impressed me the most.<br><br>Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.<br><br>Now, when it was stated that it was a multiplayer only affair, I had decided to steer clear. People, for the most part, suck. I tend to grow bored or annoyed with these types of games. Still, I found myself in love with another game that might as well be sold as multiplayer only and am still putting the hours into it. Coupled with the universal hype and love that Overwatch has received from every outlet, and every person I have spoken to who has played it, it looked like I would be remiss to miss out. Getting in on the ground floor seemed like a great idea. After having put a bit of time into it, I find myself primarily grateful that I didn't handle our review. The mediocre score I would have given it would have rendered me Internet Enemy #1.<br><br>With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.<br><br>Disclaimer: The following opinions are those of the author only. In this post, he complains about a title that most of the staff here adores. He might be wrong, but we tolerate him. His milkshake does bring all the boys to the yard, after all.<br><br>Aside from Tracer, Reaper seems to be a favorite for more casual players (AKA you'll sometimes see full teams comprised of the two). Despite his relatively low barrier of entry, this hero-hunting mercenary also boasts a pretty high skill ceiling. Reaper's Hellfire Shotguns are absolutely devastating from short range, though they dramatically lose effectiveness as encounter distance increases. For this reason, you're going to always want to try and attack him from mid-to-long range. What's more, Reaper generates a collectible health orb whenever he kills a foe, meaning that he can go on some absolutely devastating runs if opposing players get too close.<br>

2025年12月5日 (金) 02:27時点における最新版


The thing is, playing nearly one-thousand hours of Modern Warfare 2 during my freshman year of college (sorry mom) burned me out on multiplayer games for a long time. Make no mistake, I've loved a great deal of multiplayer games over the years, but they always seem to either only stick with me during the first couple of weeks or fade out of my consciousness after I submit a review. Granted, this is partially due to the perils of being a multi-platform gamer with single-platform friends, yet there hasn't really been a multiplayer game since 2009 that has burrowed into my brain quite like Infinity Ward's last great game.

This is what makes Overwatch all the more frustrating to me. There is a great game ready to be born out of this mess. Blizzard tends to know what they are doing. That is why I am confused regarding how this game has achieved such universal praise, despite its shortcomings. The developer can do much, much better. In its current state, the free-to-play Gotham City Imposters offered much more in the way of depth with a similar tone and varied abilities. How Blizzard can get away with charging $40 (or $60) dollars for less than WB's beleaguered shooter, and then riddle it with microtransactions, is beyond me.

I’ll admit, when I first heard of Overwatch, I didn’t pay much attention, probably because Blizzard games have never really caught my attention in the past (I’m not the biggest fan of RPGs or RTS games). I did, however, take the plunge and tried out the game’s open beta a few weeks ago and walked away pleasantly surprised. Oddly enough, though, it wasn’t the core mechanics or technical polish that caught my immediate attention. Rather, it was Blizzard moba crossover’s attention to inclusivity that impressed me the most.

Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.

Now, when it was stated that it was a multiplayer only affair, I had decided to steer clear. People, for the most part, suck. I tend to grow bored or annoyed with these types of games. Still, I found myself in love with another game that might as well be sold as multiplayer only and am still putting the hours into it. Coupled with the universal hype and love that Overwatch has received from every outlet, and every person I have spoken to who has played it, it looked like I would be remiss to miss out. Getting in on the ground floor seemed like a great idea. After having put a bit of time into it, I find myself primarily grateful that I didn't handle our review. The mediocre score I would have given it would have rendered me Internet Enemy #1.

With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.

Disclaimer: The following opinions are those of the author only. In this post, he complains about a title that most of the staff here adores. He might be wrong, but we tolerate him. His milkshake does bring all the boys to the yard, after all.

Aside from Tracer, Reaper seems to be a favorite for more casual players (AKA you'll sometimes see full teams comprised of the two). Despite his relatively low barrier of entry, this hero-hunting mercenary also boasts a pretty high skill ceiling. Reaper's Hellfire Shotguns are absolutely devastating from short range, though they dramatically lose effectiveness as encounter distance increases. For this reason, you're going to always want to try and attack him from mid-to-long range. What's more, Reaper generates a collectible health orb whenever he kills a foe, meaning that he can go on some absolutely devastating runs if opposing players get too close.