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<br>Leading up to the game’s release, both Blizzard and critics drew attention to the game’s diverse cast of characters and it’s easily one of the game’s most defining traits. As a minority myself (and one who is on the heavier side), it’s rare that I find a character in any form of media that I can relate to, from movies and TV to games as well. To be honest, even the ones that are included often encroach on traditional stereotypes; the doctor, the convenience store owner, or the timid Indian fellow complete with accent.<br><br>Pharah's first core ability, known as Jump Jet,  [https://www.overwatchtactics.com/articles/genji-in-overwatch-2-the-cyber-ninja-s-return-to-glory.html genji Guide 2025] allows her to rapidly boost into the air. Aside from the fact that this is an awesome tactic for maneuvering around the map, it also presents Pharah players with a huge advantage, as most players are concentrated on ground-level encounters. Needless to say, any rockets that come from above will generally take the other team by surprise, so use this to your advantage. Her second ability, Concussive Blast, doesn't do a great deal of damage, but it has the ability to push enemies a significant distance. If you're looking to annoy the hell out of opposing snipers (or anyone during the second round of Capture on Nepal), try using this to push them off of the map. Finally, her ultimate, Barrage, causes her to remain stagnant while she unleashes an insane amount of rockets in the direction of her reticle. This is best utilized in combination with Jump Jet, but you should be aware that you're going to be a relatively easy target for those behind you, so try to plan accordingly.<br><br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.<br><br>Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.<br><br>When it comes to defense heroes, no one has the potential to rack up kills quite like Torbjörn, the bearded Scottish turret-builder. Armed with the Rivet Gun and the Forge Hammer, Torbjörn is the type of character that requires a small amount of practice to master, but once you understand his mechanics, you really understand his mechanics, so to speak. His main weapon, the Rivet Gun, sports two distinct firing methods. The first is a medium-to-long range single projectile that has a slight arc to it, though it still is highly accurate considering its relatively strong damage output. Torbjörn's secondary firing method functions similarly to a shotgun, firing shrapnel over a short distance with a moderate spread. As you can probably guess, using the primary firing method at a distance and the secondary firing method at close range is going to net you the most damage and kills.<br><br>Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.<br><br>Overwatch’s tutorial system does an excellent job at introducing players to the basics, but the lessons don’t end there. Every menu and on-screen cue does an excellent job of doling out information to the players at a comfortable pace; character select screens detail and explain each character’s roles, whether that be support, offense, defense, or tank. Specific abilities and weapons for each character can be accessed in-game, and you’re able to switch characters on the fly if need be. The game also assigns a difficulty rating for each character, allowing newcomers to shy away from more complex heroes. Better yet, the game will often tell you when your team is unbalanced, letting you know what roles your team is lacking.<br>
<br>Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.<br><br>Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.<br><br>One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.<br><br>Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.<br><br>Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.<br><br>Overwatch's Tracer is a perfect example of why [https://Www.overwatchtactics.com/articles/overwatch-2-s-haunted-masquerade-the-mask-wearing-mayhem-that-s-breaking-all-the-rules.html Blizzard Seasonal Update] has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.<br>

2025年12月5日 (金) 17:32時点における最新版


Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.

Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.

One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.

Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.

Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.

Overwatch's Tracer is a perfect example of why Blizzard Seasonal Update has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.