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<br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.<br><br>Hanzo's weapon, the Storm Bow, has a damage output that increases based on the amount of tension on its string, which can be controlled by holding down the fire button. Quick shots, while weak, are certainly great for short range encounters, though it should be noted that effective Hanzo players are going to want to stay behind allies who shoot a bit more rapidly. Where this sniper becomes absolutely fatal is through his fully charged shots, which can take massive chunks off of the health bars of every enemy they come in contact with. However, this power comes at a price, as Hanzo's shots have an arc to them, so long range shots must be aimed above their targets in order to make contact.<br><br> <br>In an era where games are released unfinished to make a profit later and fighting games suffer from player bases where character access is gated off behind DLC, Blizzard’s decision to patch in new matches, modes, and characters for free rather than asking players to pay for the privilege is nothing short of incredible. If Overwatch’s community begins to dwindle, it won’t be because they’re divided between base game players and those with the money to buy extras, because Blizzard’s decision means that anyone who picks up the game will have the same access to modes, maps, and heroes as everyone else. Speaking of heroe<br><br>Overwatch does its best to avoid the pitfalls of other multiplayer-only games, mainly content. Overwatch’s 21 characters provide plenty of variety and the 12 uniquely designed maps will keep players interested for matches on end. Where Overwatch’s content falls flat is in its game modes. There are only four and one of them is merely a hybrid of two other modes. Assault tasks attackers with capturing two consecutive points on the map, Escort is about leading a package through a set number of checkpoints to a final delivery point and Control is King-of-the-Hill. Assault/Escort is a blend of the first two modes where attackers capture a point and then escort a payload. The game modes are perfectly fine, but they can get tiresome after a while. Why there couldn’t be a Team Deathmatch or Domination/Conquest mode is curious. While Blizzard has said they will be adding more heroes and maps post-launch, they have no confirmed if there will be any new game modes outside of Competitive Play mode. New maps and characters are nice, but it’s the lack of game modes that is Overwatch’s big variety problem right now.<br>Blizzard has perfected the RTS and now they’ve laid a fantastic foundation for the FPS. Though simple on the surface, Overwatch manages to create depth thanks to its 21 character roster and 12 intricately designed maps, consistently rewarding players that master their characters, learn the maps and work as a team. Putting a competent team together and snatching victory from the jaws of defeat is one of the most satisfying experiences a multiplayer game has offered in years. It could use a campaign, a few more game modes and refinement of its RNG system, but none of that distracts from the fact that Overwatch is an superb effort that will entertain players for an ungodly amount of time.<br><br>In the end, though, I'm just jealous of the people who enjoy Overwatch. They seem to be having a great time. I like fun, and I want to have it, too. So, for people who are enjoying Overwatch, don't stop. It's great when people can come together over a game and have a great time. For those of [https://Www.Overwatchtactics.com/articles/heroes-of-the-storm-at-10-the-crossover-moba-that-broke-all-rules.html you could try this out] who don't like it, rest assured that you are not alone. I'm with you, though I'm holding out hope that the game will get balanced and finished.<br><br>If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.<br>
<br>Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.<br><br>Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.<br><br>One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.<br><br>Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.<br><br>Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.<br><br>Overwatch's Tracer is a perfect example of why [https://Www.overwatchtactics.com/articles/overwatch-2-s-haunted-masquerade-the-mask-wearing-mayhem-that-s-breaking-all-the-rules.html Blizzard Seasonal Update] has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.<br>

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Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.

Solider: 76 is the standard first-person shooter character in Overwatch. Still, despite being a fairly normal, by-the-books character, his normalcy not only stands out in this zany cast of heroes, but it also allows him to be one of the most accessible heroes of the entire group. Equipped with the Heavy Pulse Rifle, a fully automatic assault rifle that excels at medium range, Soldier: 76 is outstanding at sitting back behind tanks and dealing massive amounts of damage. In addition to the standard firing mode, which is also super successful when shot in bursts, the Heavy Pulse Rifle also allows Solider: 76 to fire Helix Rockets, a triple-headed set of explosives that fire without an arc. Unfortunately, for as powerful as the Helix Rockets are, they have a pretty massive cooldown, so make sure that you use them only when advantageous, as you risk letting your foes know that you're without your most powerful weapon.

One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.

Battleborn, for all of the chaos on screen at any given moment, suffers from some notable framerate issues on PC, even on my high-end machine. This is something that has been reported on in mass across the Steam discussion boards, and while it certainly isn't game-breaking, these dips in framerate are extremely noticable after a buttery smooth Overwatch session. Add this to the fact that the weaponry in Battleborn lacks the tactile punch of that in Overwatch, and the former starts to feel like the less polished product. Shooting in Overwatch feels tighter and more responsive than it does in Battleborn, which is kind of a shame considering that you end up firing way more bullets and projectiles in Gearbox's shooter. On top of all of this, Overwatch is the better looking game, with Battleborn sporting noticable aliasing and texture blurriness, even on completely maxed out settings.

Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.

Overwatch's Tracer is a perfect example of why Blizzard Seasonal Update has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.