「Destiny 2: The Journey So Far」の版間の差分

 
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<br>"Armor 2.0" is perhaps the biggest foundational update that Destiny 2 has seen since Forsaken, as it both reintroduced the old stats from Destiny 1 and gave players a means to craft their own character builds via mods and randomly-rolled stats. Following this, Season of the Worthy hosted the return of every Crucible fanatic’s favorite mode: Trials of Osiris. There are still balancing issues and such to iron out of course, but at this moment it’s probably safe to say that Destiny 2 has finally surpassed its predecessor in just about every meaningful way. It’s still a different game of course, but that difference is no longer a bad thing.<br><br> <br>Like previous seasons, players receive and seasonal from the Vanguard, Crucible, and Gambit vendors. Each of these quests Fighting in Style, City Defender, and Free advertising award a shader and emblem after it's completion. Grand-Master level strikes are the current final step in Vanguard activities and were added to the game with a corresponding seal in the triumphs section. Earn the Conqueror Seal by completing the Insight Terminus, Exodus Crash, The Arms Dealer, Warden of Nothing, Broodhold, Tree of Possibilities, on Grand-Master difficulty. Unfortunately, there were no pinnacle/ritual weapons offered to players for each of these playlists this season, but previous weapons are still attainable through their given quests. "The Lie" quest has also landed, so make sure players complete it to receive Felwinter's shot<br><br>Those hoping that the Bungie-Activision split would result in decreased monetization are in for a rude awakening. Destiny 2 pushed things too far, but Forsaken managed to make things a bit fairer. With the release of New Light and Shadowkeep , however, monetization in Destiny 2 has been taken to a new, confusing level.<br><br>There’s no beating around the bush that Destiny 2 was a disaster. Bungie has owned up to their mistakes and the result is Destiny 2: Forsaken. While it’s not cool that it’s taken $140 to get here (and more if you splurge on microtransactions), Destiny 2: Forsaken presents Destiny 2 with its much-needed reset. The campaign is compelling enough thanks to its excellent boss design, though Uldren lacks the history to be a strong antagonist. The new locales are a joy to explore and provide a nice change in pace compared to the vanilla worlds. Gambit is an exciting new mode, but, like the Blind Well, is heavily dependent on what kind of teammates you have. Destiny 2 needed something to save it and Forsaken bought it a new lease on life.<br><br> <br>Collect Light and Dark Motes to charge your weapon. Each Knight Echo will drop three motes. Five motes of the same type will charge them, and they depend on where you’re standing when you kill the Echo. These motes will only last for 30 seconds after collection until there is a full charge. Use the charge on the matching pillars by pressing the triggers on top of them. When you’re done, climb up into a small ar<br>Destiny 2 has been on a more or less upward trend since then. The game’s been getting better and players have more ways to enjoy their time in the game now than ever before. This isn’t to say that there haven’t been problems of course. Bungie has put a lot of effort into delivering continuous, seasonal content since the launch of Forsaken, and that content has run the gamut from bad to actually pretty good. Perhaps "bad" is actually too strong of a word to use regarding any of this content. Instead, it’s probably better to say that Destiny 2’s seasonal offerings were underwhelming at worst.<br><br>What shines are the two new locations players visit throughout the journey. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish.<br><br>On September 4, 2018, Bungie released Forsaken, the first major [https://WWW.Destiny2Fans.com/articles/destiny-2-edge-of-fate-expansion-drops-core-pve-activities-a-risky-finale-move.html Kepler expansion leak] for Destiny 2. From this moment onward, the game changed for the better. Just as The Taken King saved the original Destiny, it’s likely that Forsaken saved Destiny 2. With its launch, many of the inherent problems were done away with. New sub-classes were introduced with new Supers, ability recharge times were tuned to align more closely with how they were in Destiny 1 and Randomly rolled loot was back with even more ways to earn it. On top of all this, Two new locations were added, there were more secrets similar to the excellent "The Whisper " secret exotic quest from Warmind tucked away for players to find, and it was all capped-off with "Last Wish," one of the best raids in the series to date. With Forsaken, Destiny was finally back, and many fans were feeling happy.<br>
<br>The Arms Dealer is one of the more straightforward strikes in the video game . Have your team find their way into a Red Legion ship and take out Braccus Zann. Sounds easy enough? Well, for the most part, it is quite easy, especially when compared to other strikes in the game. Players never really feel overwhelmed with enemies in this strike nor does precise teamwork matter in overcoming all obstacles presented. Not to mention that this is one of the easiest boss fights in the game, making this a strike that few should find difficult making their way thro<br><br> <br>While players don’t yet have a clear picture of how deep Halo Infinite is going to go down the Destiny road, it’s obvious that they will need to introduce activities that keep players engaged outside of just PvP and re-runs of the story missions. 343 Industries should absolutely be looking to satisfy their PvE-focused audience with challenging, repeatable, and rewarding endgame activities that respect the player’s time and provide a meaningful loop for players to engage<br><br> <br>While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the <br><br>The prime example that comes to mind is The Black Armory from the "Season of the Forge." This was something built up as offering players a special kind of new weapon to chase via a new kind of public event. Both of these claims were true, but unfortunately the forge events wound up being overly grindy (and [https://www.destiny2fans.com/articles/echoes-of-hope-destiny-s-unfolding-cosmos.html Destiny2fans.Com] poorly balanced at first), and the weapons largely weren’t worth the effort. Successive seasons have had similar struggles, but not to the same degree and were largely successful.<br><br> <br>With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr<br><br> <br>Last week in Destiny 2 May 12th- May 19th, was the final week for Iron Banner this season. With it, goes the chances of obtaining the ritual weapon through the seasonal quest "Cast in Iron". This season, Iron banner offered a ritual weapon for the first time ever, while also being the only playlist to award players with a ritual weapon at all. The legendary bow Point of the Stag has excellent PvP potential as a precision frame with a fast draw time. Archers tempo is an available perk on the weapon, which will provide players with faster draw speeds in-between every precision shot. Until further details, the weapon is currently only available in Season 10 and has not been revealed to be a recurring weapon for the upcoming Season 11. Completing Iron Banner bounties will reward players with pinnacle gear that can raise light levels quickly and other items, so make sure to have turned those in. The Iron Remembrance armor set, Cast Iron Emblem, and Iron Precious shader are the other collectib<br><br> <br>At the time of writing, Cirrus Plaza has been in the game for roughly a week, which means that it's too early to make a hyper-informative judgment on it. What is clear is that this bright, colorful, arcade and mall-themed Neomuna map looks incredible. It's also a nice respite from bigger maps like Disjunction that favor extremely long-range gameplay and might not be everyone's cup of <br><br> <br>Seraph bunkers and towers are unique to Season 10, most likely set to disappear after season of the Worthy's completion. Ranking up seraph bunkers gives players a bonus in firepower in the seraph tower public event as well as within the legendary lost sectors. Tier 2-3 Gear can be earned from leveling up the bunkers and the ability to complete bounties that reward seasonal weapons. Story-wise, players have yet to observe the fruits of their labors for pumping thousands of Warmind bits into the bunkers, but fully upgrading all 3 of them will award the individual triumphs for each bunker as well as "Full Stack Warmind Security" for the collective completion. The quest reward for all 3 bunker completions is the shaders Midnight Expert and Valkyrie Zero, the Knight of the Old Guard emblem, and the Absalom Knife ship. There are other Seraph triumphs rewarded for completing all the legendary lost sectors, seraph tower completions, and clearing the bunkers of enemies. All these triumphs work toward obtaining the Almighty Seal that players can show off in-g<br>

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The Arms Dealer is one of the more straightforward strikes in the video game . Have your team find their way into a Red Legion ship and take out Braccus Zann. Sounds easy enough? Well, for the most part, it is quite easy, especially when compared to other strikes in the game. Players never really feel overwhelmed with enemies in this strike nor does precise teamwork matter in overcoming all obstacles presented. Not to mention that this is one of the easiest boss fights in the game, making this a strike that few should find difficult making their way thro


While players don’t yet have a clear picture of how deep Halo Infinite is going to go down the Destiny road, it’s obvious that they will need to introduce activities that keep players engaged outside of just PvP and re-runs of the story missions. 343 Industries should absolutely be looking to satisfy their PvE-focused audience with challenging, repeatable, and rewarding endgame activities that respect the player’s time and provide a meaningful loop for players to engage


While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the

The prime example that comes to mind is The Black Armory from the "Season of the Forge." This was something built up as offering players a special kind of new weapon to chase via a new kind of public event. Both of these claims were true, but unfortunately the forge events wound up being overly grindy (and Destiny2fans.Com poorly balanced at first), and the weapons largely weren’t worth the effort. Successive seasons have had similar struggles, but not to the same degree and were largely successful.


With Season 10 winding down, players can obtain the remaining tiers in the season pass by purchasing them with silver. If players are more than halfway through or encroaching upon the end, throwing away a couple of silver can finish up the pass quickly and obtain the remaining rewards without any more grinding for fast EXP. The latter half of the season pass includes ornaments for both the Exotic weapon Tommy's Matchbook as well as the Seventh Seraph armor sets, shotgun, and smg. Exotic engrams also drop during the latter half of the pass, so the chance to earn the rest of the current season's exotics are pretty high with those engr


Last week in Destiny 2 May 12th- May 19th, was the final week for Iron Banner this season. With it, goes the chances of obtaining the ritual weapon through the seasonal quest "Cast in Iron". This season, Iron banner offered a ritual weapon for the first time ever, while also being the only playlist to award players with a ritual weapon at all. The legendary bow Point of the Stag has excellent PvP potential as a precision frame with a fast draw time. Archers tempo is an available perk on the weapon, which will provide players with faster draw speeds in-between every precision shot. Until further details, the weapon is currently only available in Season 10 and has not been revealed to be a recurring weapon for the upcoming Season 11. Completing Iron Banner bounties will reward players with pinnacle gear that can raise light levels quickly and other items, so make sure to have turned those in. The Iron Remembrance armor set, Cast Iron Emblem, and Iron Precious shader are the other collectib


At the time of writing, Cirrus Plaza has been in the game for roughly a week, which means that it's too early to make a hyper-informative judgment on it. What is clear is that this bright, colorful, arcade and mall-themed Neomuna map looks incredible. It's also a nice respite from bigger maps like Disjunction that favor extremely long-range gameplay and might not be everyone's cup of


Seraph bunkers and towers are unique to Season 10, most likely set to disappear after season of the Worthy's completion. Ranking up seraph bunkers gives players a bonus in firepower in the seraph tower public event as well as within the legendary lost sectors. Tier 2-3 Gear can be earned from leveling up the bunkers and the ability to complete bounties that reward seasonal weapons. Story-wise, players have yet to observe the fruits of their labors for pumping thousands of Warmind bits into the bunkers, but fully upgrading all 3 of them will award the individual triumphs for each bunker as well as "Full Stack Warmind Security" for the collective completion. The quest reward for all 3 bunker completions is the shaders Midnight Expert and Valkyrie Zero, the Knight of the Old Guard emblem, and the Absalom Knife ship. There are other Seraph triumphs rewarded for completing all the legendary lost sectors, seraph tower completions, and clearing the bunkers of enemies. All these triumphs work toward obtaining the Almighty Seal that players can show off in-g