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<br>Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has done well to get rid of the UFO hunting minigame that felt out of place and awkward in the first title. The game puts a much higher importance on individual scientists and engineers, which makes rescuing them in optional timed missions an important judgement call for players. One rescued, the scientists provide research bonuses so players can unlock gear faster,  [https://www.slgnewshub.com/ SLG Updates] and engineers can be placed in varying rooms to provide a wide aspect of bonuses, from increasing the resistance's communication network to helping troops recover from wounds fas<br><br> <br>While Enemy Unknown 's basic gameplay loop saw players taking uneasy steps into hostile territory, unsure of ambushes, it's the player who now stalks their alien prey. Squad members can be led, one by one, up to the very fringe of monitored areas. From there, it's possible to identify secondary targets or assets (now a core layer of the mission objectives), and surround enemy troops and traitors before they know what's about to hit them. And when it hits them... it's glori<br><br> <br>While not a major development fact, the XCOM franchise was the first IP Firaxis worked on that did not have Sid Meier associated with it. Sid Meier is the Director of Creative Development at Firaxis Games and responsible for many of the games developed by Firaxis, such as Civilization and titles from MicroPro<br><br> <br>It's the kind of tense, story-driven stakes that have kept couch-based players on the edge of their seats, and thankfully, the controls have been adapted to a gamepad with as streamlined and intutitive a control scheme as could be hoped for. The controls will be second nature by the second mission or so, maintaining the tactical-over-twitch sensations. The only real cost of conversion to consoles is nagging framerate drops and flickering during cutscenes, specifically. They're noticable, and a shame; but if the game adapts the feel of playing the game, it's a worthy trade-off (especially with the troubled history of trying to make complex strategy games "work" away from a mouse and keyboa<br><br> <br>The other class in XCOM 2 that isn't an improvement on the one that preceded it. The Grenadier has some utility and a lot of great damage options. Grenades are extremely helpful during a playthrough to get chip damage and destroy co<br><br> <br>The 2D pixels on 3D pixelated backgrounds is a cool visual gimmick. It was one of the best things about Octopath Traveler. However, that game had some issues that have carried over into this game as well. The backgrounds, for one, are too dark. Even what seems to be the brightest of settings can look dingy because of the lighting. TV settings can only do so much so it would be good to see these backgrounds brightened, or touched up in any other <br><br> <br>While Xenoblade Chronicles 2 could've also been included on this list, nothing beats the quality of the original Xenogears — a convenient situation, since most people should ideally start off with this title its<br><br> <br>Story-wise, we found the strings that weaved the plot together were a little far-fetched, but then again the series was never based on a completely believable storyline. As is always the case in an XCOM title, humanity is forced to adopt alien technology and use it against the occupying force, eventually leading to a one-chance strike that can bring the aliens to their kn<br><br> <br>While the Dragon Quest series had long since established itself as a great JRPG series in its own right, one has to admit that the series hadn't really taken off in the west. Dragon Quest VIII was perhaps the last game in the series that had witnessed some level of success in the West, with the fanfare of later entries being rather muted in compari<br><br> <br>Few companies have mastered the art of making turn-based strategy games quite like Firaxis . The studio's work with Sid Meier's Civilization and XCOM have resulted in some incredible experiences in both franchises. What's interesting is how Firaxis were able to reboot MicroProse's XCOM franchise without sacrificing much of the depth the older titles <br><br> <br>Featuring groundbreaking dynasty mechanics coupled with some of the best gameplay that Fire Emblem has been privy to for quite some time, it must be said that Fire Emblem: Three Houses is easily one of the best games in the genre, and a must-play for any fan of SR<br><br> <br>There is some town exploration in the demo. However, it is truncated. Most of the time it seems players will click on a map icon in order to in initiate a battle, or a cutscene. In-between some battles or story beats intel can be gathered but these exploration moments are very brief. This lack of full exploration is common for tactical RPGs so it understandable why the full game would not add this feat<br> <br>The truth is, XCOM still exists, though it's become a shadow of its former self after world leaders and bases either surrendered or were destroyed. Reduced to a covert guerilla military operating in cells around the globe, this new "Resistance" has more than the standard aliens of the original game to contend with. Those monsters are back and scarier than ever, along with entirely new creatures - but it's the humans who serve the aliens - known as the ADVENT - that pose the most insidious threat. The odds seem insurmountable, and fight failing until resistance intelligence locates, then extracts their secret weapon: the Command<br>
<br>Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, and we'd like to take a moment to speculate on what this means for the future of the XCOM franch<br> <br>However, there's still quite some time before Project Triangle Strategy releases. The fact that it doesn't even have a final name as of yet should make it clear that the waiting period is going to go on for quite some time. So, for fans who might find this wait to be somewhat unbearable, here are ten games on the Nintendo Switch that players can try out before Project Triangle Strategy relea<br> <br>While not a major development fact, the XCOM franchise was the first IP Firaxis worked on that did not have Sid Meier associated with it. Sid Meier is the Director of Creative Development at Firaxis Games and responsible for many of the games developed by Firaxis, such as Civilization and titles from MicroPro<br><br> <br>This game, as it says in the beginning of the demo, is not messing around. Like Square Enix’s Bravely Default II demos, they too were cranked up in difficulty in the hopes of showing off the battle system at its fullest. It would seem then that based on the intro dialogue to this game, difficulty settings will be implanted in the final product. It’s sadly not a given though as many games still don’t offer these options for myriad reasons like Dark So<br><br> <br>Keeping the spirit of the Total War franchise, Total War: Warhammer 2 brings the same level of real-time tactics and turn-based strategy with the gritty world of Warhammer Fantasy . In this dark world, Humans and races such as the Skaven, Dark Elves, High Elves, and Lizardmen interact and deal with the Forces of Ch<br><br> <br>Needless to say, the game's development was a nightmare . The main issue was a development split between MicroProse wanting to create the visuals of the game while Mythos Games developed the other systems. Since MicroProse didn't understand the isometric view the title was going for, however, the two teams ended up harming each other's progress towards finishing the g<br><br> <br>Project Octopath Traveler was one of the first games shown for the Nintendo Switch. While it did eventually go to PC, it remains one of Nintendo’s bigger [https://Www.slgnewshub.com/ SLG console Games] exclusives. Now that team at Square Enix is back with the same strategy in a new 2D game in<br><br> <br>It would be impossible to talk about great RPGs on the Switch without mentioning the masterpiece that is Xenoblade Chronicles . The series has certainly witnessed a resurgence of sorts after the botched development of Xenogears and the muted success of Xenosaga , with players quickly getting into what is easily one of the greatest JRPGs of all t<br><br> <br>Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has done well to get rid of the UFO hunting minigame that felt out of place and awkward in the first title. The game puts a much higher importance on individual scientists and engineers, which makes rescuing them in optional timed missions an important judgement call for players. One rescued, the scientists provide research bonuses so players can unlock gear faster, and engineers can be placed in varying rooms to provide a wide aspect of bonuses, from increasing the resistance's communication network to helping troops recover from wounds fas<br><br> <br>That is to say they released a demo to the public in the hopes that they can then gather feedback for the final release. Chances are they will launch another demo down the line showcasing their progress on Project Triangle Strategy. Hopefully they can change that name because it is a mouthful. There are bigger things in this game that need fixing tho<br><br> <br>Unlike other 4X games, however, Stellaris plunges players deep into space colonization. Aside from having three options of interstellar travel, players can create different species. Each of these species has their own take on the known universe and solutions to weird scenarios. These scenarios include robotic uprisings, mutant rebellion, and other space mysteries that aw<br><br> <br>Everything in XCOM 2 is cranked up to 11. The game's difficulty and a plethora of new skills are the most noteworthy changes, with a small subset of players criticizing the game's overabundance of timers and tough enem<br><br> <br>Aside from the main Command and Conquer series, it's perhaps Red Alert that amped up the gaming community's love for RTS to 11. Unlike the rather sci-fi approach of C&C , Red Alert focuses more on its alternate history take of Tesla-powered Soviet Union against the hardened military might of the Allied For<br>

2025年12月13日 (土) 02:11時点における最新版


Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, and we'd like to take a moment to speculate on what this means for the future of the XCOM franch

However, there's still quite some time before Project Triangle Strategy releases. The fact that it doesn't even have a final name as of yet should make it clear that the waiting period is going to go on for quite some time. So, for fans who might find this wait to be somewhat unbearable, here are ten games on the Nintendo Switch that players can try out before Project Triangle Strategy relea

While not a major development fact, the XCOM franchise was the first IP Firaxis worked on that did not have Sid Meier associated with it. Sid Meier is the Director of Creative Development at Firaxis Games and responsible for many of the games developed by Firaxis, such as Civilization and titles from MicroPro


This game, as it says in the beginning of the demo, is not messing around. Like Square Enix’s Bravely Default II demos, they too were cranked up in difficulty in the hopes of showing off the battle system at its fullest. It would seem then that based on the intro dialogue to this game, difficulty settings will be implanted in the final product. It’s sadly not a given though as many games still don’t offer these options for myriad reasons like Dark So


Keeping the spirit of the Total War franchise, Total War: Warhammer 2 brings the same level of real-time tactics and turn-based strategy with the gritty world of Warhammer Fantasy . In this dark world, Humans and races such as the Skaven, Dark Elves, High Elves, and Lizardmen interact and deal with the Forces of Ch


Needless to say, the game's development was a nightmare . The main issue was a development split between MicroProse wanting to create the visuals of the game while Mythos Games developed the other systems. Since MicroProse didn't understand the isometric view the title was going for, however, the two teams ended up harming each other's progress towards finishing the g


Project Octopath Traveler was one of the first games shown for the Nintendo Switch. While it did eventually go to PC, it remains one of Nintendo’s bigger SLG console Games exclusives. Now that team at Square Enix is back with the same strategy in a new 2D game in


It would be impossible to talk about great RPGs on the Switch without mentioning the masterpiece that is Xenoblade Chronicles . The series has certainly witnessed a resurgence of sorts after the botched development of Xenogears and the muted success of Xenosaga , with players quickly getting into what is easily one of the greatest JRPGs of all t


Of course, the battle on the field is just one aspect of management that players will face. The base management has gone through an overhaul as well, and Firaxis has done well to get rid of the UFO hunting minigame that felt out of place and awkward in the first title. The game puts a much higher importance on individual scientists and engineers, which makes rescuing them in optional timed missions an important judgement call for players. One rescued, the scientists provide research bonuses so players can unlock gear faster, and engineers can be placed in varying rooms to provide a wide aspect of bonuses, from increasing the resistance's communication network to helping troops recover from wounds fas


That is to say they released a demo to the public in the hopes that they can then gather feedback for the final release. Chances are they will launch another demo down the line showcasing their progress on Project Triangle Strategy. Hopefully they can change that name because it is a mouthful. There are bigger things in this game that need fixing tho


Unlike other 4X games, however, Stellaris plunges players deep into space colonization. Aside from having three options of interstellar travel, players can create different species. Each of these species has their own take on the known universe and solutions to weird scenarios. These scenarios include robotic uprisings, mutant rebellion, and other space mysteries that aw


Everything in XCOM 2 is cranked up to 11. The game's difficulty and a plethora of new skills are the most noteworthy changes, with a small subset of players criticizing the game's overabundance of timers and tough enem


Aside from the main Command and Conquer series, it's perhaps Red Alert that amped up the gaming community's love for RTS to 11. Unlike the rather sci-fi approach of C&C , Red Alert focuses more on its alternate history take of Tesla-powered Soviet Union against the hardened military might of the Allied For