3
回編集
Miranda70L (トーク | 投稿記録) 細 |
BeatrisMcswain7 (トーク | 投稿記録) 細 |
||
| 1行目: | 1行目: | ||
Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world's history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for [http://Mttee.com/member.asp?action=view&memName=Kate38U6355895499 Throne And Liberty crafting guide] and Liber<br><br><br>During my earliest hours with Throne and Liberty , I was only able to play alone. The game did get significantly livelier when early access began, and I was able to access the game's multiplayer features. There's an inherent excitement to the early days of an MMO , when the world is full of other players, milling about in their freshly crafted armor and learning the game toget<br><br><br>The above chart can be seen in-game when hovering over the '?' beside the Equipment Upgrade Rate . This means you have a 40 percent chance to gain 25 percent of the item's exp growth bar, a 30 percent chance to gain 30 percent of the growth bar, and so<br><br><br>Each rarity of item will max out at a certain point and no longer be upgraded . When items hit this point, they can then be sacrificed (transferred) to enhance a new item you have of the next tier / rarity. You can also transfer gear even if it hasn't hit the maximum enchanted level. When you transfer a gear piece to another item, the original item will be destroy<br><br><br>"I have a long history with Korean MMOs," Lee Kwai tells me. "There are certain expectations around classes based on that legacy. It's important to strike a delicate balance. But when you're fighting one v one, or one v six, or 50 versus 50, or 200 versus 200, the abilities are used in many different ways and the strategies of combat change drastically. And one thing that mage classes are known for is area attacks, so during combat like sieges or massive battles there's usually strategies that arise based on how to coordinate magic attacks, and that's where they really get a lot of that reputati<br><br> <br>Amazon’s track record with MMOs is solid, but also undermined by problems. Both New World and Lost Ark had huge launches with over a million players on day one. New World is of course getting revamped later this year with New World: Aeternum tied into a console release, but its performance on PC has been lacklustre for months. Current player numbers have it hovering around the 5,000 mark. Lost Ark is much healthier, with around 20,000 active players. Those games have given Amazon time to learn the ins and outs of publishing MMOs in the west, but will it be enough for Throne & Liberty to stick the landing alongside its pe<br><br> <br>Both NCSoft and Amazon have already proven that they’re willing to put in the work to make this game better. Combat overhauls, skill system overhauls, performance overhauls: Throne and Liberty has really gone through the works over the past year. If the western launch of the game is successful - which I have a feeling it will be, people are always desperate for a new MMO to play - we should see ongoing support for T&L well into the fut<br><br> <br>Throne And Liberty is a modern MMO with a focus on social gameplay. Set in the world of Solisium, you are tasked with finding the Star of Sylaveth in order to defeat the world’s great existential threat, Kazar the Wraith of Conquest. It’s a fairly generic story and Throne And Liberty does nothing here to reinvent the wheel. What it does well though is capture that classic MMO feel<br><br> <br>Switching character classes, too, is as easy as switching your equipped weapons and associated skills; you can save up to three different equipment and skill sets at a time. Each time you level up, you increase one of your main stats, but every single one of them is helpful for every single class. Even greatsword wielders need mana, and even spellcasters need strength. For someone like me, who tends to be indecisive when it comes to RPG builds, this kind of flexibility amounts to a quality-of-life feature . It’s almost definitely inspired by Final Fantasy FFXIV ’s simple class-changing system , and I’m incredibly grateful for t<br><br> <br>There have been some tweaks to the game since it launched, as is to be expected for a new MMO, and Lafuente explains that these come from both active players in the game in Korea and beta testers around the world giving targeted feedback. "The changes that have taken place in Korea are this summation, if you will, of feedback from our beta tests, and from their live version," he says. "And so as we put it in front of global players, we're getting strong feedback from them. We're learning new things about the game, and same thing on the Korean side, and those changes are making it into the Korean version... There's one game that we're trying to release globally and all of the feedback, it's making its way into the game for that matter. So yes, there are some changes that are more targeted towards the more global audience, and maybe some things that players aren't used to as much in Korea, but that's still going into this one version of the game that we're working | |||
回編集