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<br>In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>If you're aiming for a ranged Ranger build, you'll want to pick up some of the powerful ranged weapons the game has to offer. Early on, your best longbow options are the Spellthief, Joltshooter, or Titanstring Bow (the latter is only useful if you have high strength too, but it can deal incredible damage if you do.) Your best early shortbow options are the Hunting Shortbow, Bow of the Banshee, or Darkfire Shortbow.<br><br>The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.<br><br> <br>The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their "Right Behind You" ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade's Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ<br><br>For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.<br><br>Additionally, learn one Cantrip from a select list of level 1 Cantrips. <br><br> <br> <br>To create the best BG3 Sorcerer build, we recommend putting the majority of points into your Dexterity and Charisma, followed by Constitution.<br><br>In the case that you don't go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion.<br><br>The Ranger subclasses in [https://Www.Baldursgate3Fans.com/ baldur's gate 3 character Builds] Gate 3 allow the Ranger to gain additional abilities inspired by the Ranger's core concept as a Scout that hunts dangerous foes and has a deep understanding of the natural world. The Beast Master subclass allows them to acquire an Animal Companion to aid them in battle, the Hunter chooses a specialization to aid them in taking down their chosen foes, and the Gloom Stalker learns to steel their mind against mind-altering effects and strike at their foes from the shadows. Rangers select their subclass at level Three.<br><br>At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.<br><br>Each of Baldur's Gate 3 's classes has different abilities and skills to aid them in exploration and combat. The Cleric class is a divine spellcaster who wield magic in the service of their god. Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain.<br><br>There are a total of eight BG3 Schools (subclasses) Wizard players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Wizard subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>The Trickery Domain grants powers of illusion and misdirection , and is a Domain granted by many chaotic and mischievous deities. At level one, Trickery Domain Clerics gain "Blessing of the Trickster", allowing them to grant a creature in range (1.5m) advantage on stealth checks until the Cleric loses concentration. This can be fantastic when used in conjunction with a rogue, allowing them to easily scout ahead or dip out of combat to reposition and set up a sneak attack.<br><br>Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-up, which costs gold. But this cost is reduced if the spell corresponds with one's chosen BG3 Wizard Subclass, or School.<br><br>The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.<br>
<br>Oathbreakers initially have the Channel Oath ability: Spiteful Suffering. This allows them to deal necrotic damage to a target within 3m and cause all attacks on that target to gain advantage. This is resisted with a Charisma Saving Throw.<br><br>The Knowledge Domain grants Clerics a variety of abilities fitting for one who serves a God who values Knowledge. Starting at level one, the Cleric gets two additional skill proficiencies chosen from the following four options: History, Arcana, Religion, or Nature. They also get "Command" and "Sleep" as domain spells, allowing them to plant a command in a target's mind or lull targets to sleep.<br><br>When it comes to equipment, the Oath of Ancients Paladin will get a ton of mileage out of the " Hellrider's Pride " gauntlets, which can be stolen from Zevlor during act 1, or obtained as a reward for completing the "Investigate Kagha" quest. These gauntlets grant resistance to bludgeoning, slashing, and piercing damage to any creature healed by the wearer, essentially working like the Blade Ward cantrip. Helping out the refugees will also award players with Wapira's Crown , which heals the wearer for 1d6 whenever they heal another creature. All of these synergize with Healing Radiance tremendously well and will also apply when using Lay on Hands. To shine in a support role, add The Whispering Promise . This ring applies two turns of Bless to anyone the wearer heals, allowing the Paladin to pulse a short-lived bless whenever they use Healing Radiance, or apply it alongside their healing with Lay on Hands.<br><br>Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice,  [https://www.baldursgate3fans.com https://www.baldursgate3fans.com] too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>Moderately Armoured: This gives the Bard Proficiency with Medium Armour and Shields, on top of +1 to either Strength or Dexterity. Depending on the Ability Array, a +1 to Dexterity could add a much-needed +1 bonus to rolls.<br><br>In terms of equipment, Trickery Clerics can get some very useful gear from the Gauntlet of Shar in Act 2. The Dark Justiciar set can be found throughout the Gauntlet and offers powerful bonuses relating to stealth and mobility. Players can acquire the Dark Justiciar Helmet in a Gilded Chest found at X: -822, Y: -753. This helmet boosts saving throws against spells, reduces the number needed to score a critical hit by 1 while the wearer is obscured, and grants a +1 to constitution saving throws.<br><br> <br>Astarion Guides How to Romance Astarion Why Astarion is One of the Best Companions Why You Should Romance Astarion in Baldur's Gate 3 Should You Let Astarion Drink Your Blood? Should You Let Astarion Become Vampire Ascendant in Baldur's Gat<br><br>Much like any other Paladin, Oath of the Crown pairs nicely with a Warlock utilizing Pact of the Blade or the Hexblade subclass. College of Swords Bard is also a great class to mix in for more combat options via flourishes. Fighter levels for access to Action Surge and Second Wind are also a decent choice when multiclassing.<br><br>The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though the Rogue gains the ability to go invisible at Level 9 with Supreme Sneak, the Duergar gain the ability to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it.<br><br>Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.<br> <br>Points of Interest – Act Three How to Free Counsellor Florrick from Wyrm's Rock Prison How to Sneak into Wyrm's Rock Fortress How To Get Into The Main City How to Get a Room in Elfsong Tavern How to Enter the Temple of Bhaal (Rescue Orin's Victim) How to Open the Sinister Door in Cazador's Palace House of Hope Guide How to Get to Lower City Disable The Steel Watch Walkthrough & Foundry Location Sorcerous Sundries Guide Baldur's Gate 3: Where To Find Sharess' Caress Guide to the Circus of the Last <br><br> <br>Just because players might be looking for the best Heavy Armour in Baldur’s Gate 3 doesn’t mean that they always have to look for extremely intricate pieces. Sometimes, the "best" gear they can find are reliable pieces that they can get almost anywhere - something the Splint Armour embodies. This AC 17 Heavy Armour is among the first Heavy Armour variants players can obtain in the game, and it’s a surprisingly common type of Heavy Armour that can be found among heavily-armoured combata<br>
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