「Gears Tactics Review」の版間の差分
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<br> | <br>A lot is borrowed in Gears Tactics , but that's not a bad thing by any stretch of the mind. Five classes, Support, Vanguard, Heavy, Scout, Sniper, provide a wealth of tactical options and synergy opportunities against a sometimes insurmountable foe, and it feels like XCOM with a few gritty Gears of War twists. Cover is the basis of the mainline series, and that's equally true in this ambitious spinoff , with some added destructibility of certain weaker objects like boxes and sandbags. It may offer few innovations, but those that it does are thanks to is unique source material. Locust Drones can be downed and revived just like friendlies, emergence holes not cleared out with grenades spawn more grubs, and the game's one of the most mindful of its 3D environments in the genre, especially regarding obstructions and vertical<br><br> <br>To top it off, Tactics nails the reconstruction of familiar enemies in a turn-based world. Boomers are just as terrifying and stompy, Tickers just as erratic and hyperactive, Kantus just as loud and obnoxious . There are a few new foes to discover too, but the core army of bad dudes didn’t require many tweaks to remain interesting and formidable. As it turns out, the Locust are just as robust in a strategic sett<br><br> <br>There are some small annoyances that start to become more apparent as Gears Tactics long campaign unfolds, such as some common camera quirks and stiffness, protagonist Gabe Diaz's mind-numbing tendency to audibly re-read mission briefs after a squad wipe, and character quips repeating every other time a unit's selected. However, those and other little nuisances pale in comparison to the game's droning sense of pace. Encounters feel like they drag on for ages thanks to an an inability to speed up or skip to the end of enemy turns and friendly buff animations that take too long to complete, and the overarching story is an even worse offender. Its first act is really an extended 5-10 hour tutorial, characters are uninteresting and hard to get invested in, and the plot doesn't exactly amaze six mainline entries<br><br> <br>It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of the smells and flavors that helped characterize the series are seamlessly translated over. Cinematic cutscenes are smartly interwoven throughout the story, filled with plenty of tension created by the cast of fantastic voice talent. Low, brassy orchestral lines to add to the gritty, dark atmosphere – it’s all th<br><br> <br>Class customization is satisfactory. There are five classes, each featuring four branches of subclasses. I found the amount of skill-tree variety to be just right – nothing overly complex nor dumbed-down. The selection of weapon mods and armor perks brought me the experience I just about expected. You can build each of your units to be adaptable and well-rounded or have them specialize. I personally enjoyed building up Cole Train as a beefy tank and Mikayla as a critical hit-machine, for exam<br><br>The Warp Prism can now pick up units at a distance, further improving its drop potential. Oracles are now even more useful. Revelation and Envision have been combined, so cloaked units hit by the ability are now revealed for a period of time. Stasis Wards are a new Oracle ability that sets a trap that paralyzes enemies for periods of time, opening opportunities for synergy with Psi-Storms or Disruptor attacks. Carriers can now send out Interceptors to fight even outside of the Carrier's proximity, adding more harassment potential to a currently unloved unit.<br><br> <br>Perhaps best of all, however, is the cosmetics selection. Equipment and appearances (limited on certain heroes) are each highly-customizable, more so than I expected from a turn-based strategy game – and without any microtransactions in sight! Almost immediately, I turned Sid Redburn into Uncle <br><br> <br>Sometimes someone is just going to have bad luck, but always make sure the units are spread out. When flanking enemy units, make sure there aren't any other soldiers in a position who can hit the player just as easily as the en<br><br> <br>The game even gives players the gear from fallen soldiers back, so they'll be able to give the replacement soldier the dead soldier’s great armor or weapons straight away. This only works for random recruits though, letting one of the main characters die in battle will result in a game o<br><br> <br>The whole [https://Www.Strategyessays.com/articles/gear-tactics-unseen-depths-of-strategic-warfare.html Action Point Economy] of a strategy game is to test the mind (like chess), but if the most recent playthrough wasn't challenging enough, it might be time to up the difficulty. Be sure to prepare for the next difficulty, because it can be a major step<br><br> <br>Unless someone an experienced turn-based strategy player, it's generally a good idea to run ironman mode on a difficulty that's already been beaten. Ironman mode is an unforgiving mode that makes every single move count. Any mistakes made cannot be taken back, and there's no going back to save scum for a favorite sold<br> | ||
2025年11月15日 (土) 06:56時点における版
A lot is borrowed in Gears Tactics , but that's not a bad thing by any stretch of the mind. Five classes, Support, Vanguard, Heavy, Scout, Sniper, provide a wealth of tactical options and synergy opportunities against a sometimes insurmountable foe, and it feels like XCOM with a few gritty Gears of War twists. Cover is the basis of the mainline series, and that's equally true in this ambitious spinoff , with some added destructibility of certain weaker objects like boxes and sandbags. It may offer few innovations, but those that it does are thanks to is unique source material. Locust Drones can be downed and revived just like friendlies, emergence holes not cleared out with grenades spawn more grubs, and the game's one of the most mindful of its 3D environments in the genre, especially regarding obstructions and vertical
To top it off, Tactics nails the reconstruction of familiar enemies in a turn-based world. Boomers are just as terrifying and stompy, Tickers just as erratic and hyperactive, Kantus just as loud and obnoxious . There are a few new foes to discover too, but the core army of bad dudes didn’t require many tweaks to remain interesting and formidable. As it turns out, the Locust are just as robust in a strategic sett
There are some small annoyances that start to become more apparent as Gears Tactics long campaign unfolds, such as some common camera quirks and stiffness, protagonist Gabe Diaz's mind-numbing tendency to audibly re-read mission briefs after a squad wipe, and character quips repeating every other time a unit's selected. However, those and other little nuisances pale in comparison to the game's droning sense of pace. Encounters feel like they drag on for ages thanks to an an inability to speed up or skip to the end of enemy turns and friendly buff animations that take too long to complete, and the overarching story is an even worse offender. Its first act is really an extended 5-10 hour tutorial, characters are uninteresting and hard to get invested in, and the plot doesn't exactly amaze six mainline entries
It may sound like a given, but Tactics truly impresses in its presentation as another quintessential Gears entry. All of the smells and flavors that helped characterize the series are seamlessly translated over. Cinematic cutscenes are smartly interwoven throughout the story, filled with plenty of tension created by the cast of fantastic voice talent. Low, brassy orchestral lines to add to the gritty, dark atmosphere – it’s all th
Class customization is satisfactory. There are five classes, each featuring four branches of subclasses. I found the amount of skill-tree variety to be just right – nothing overly complex nor dumbed-down. The selection of weapon mods and armor perks brought me the experience I just about expected. You can build each of your units to be adaptable and well-rounded or have them specialize. I personally enjoyed building up Cole Train as a beefy tank and Mikayla as a critical hit-machine, for exam
The Warp Prism can now pick up units at a distance, further improving its drop potential. Oracles are now even more useful. Revelation and Envision have been combined, so cloaked units hit by the ability are now revealed for a period of time. Stasis Wards are a new Oracle ability that sets a trap that paralyzes enemies for periods of time, opening opportunities for synergy with Psi-Storms or Disruptor attacks. Carriers can now send out Interceptors to fight even outside of the Carrier's proximity, adding more harassment potential to a currently unloved unit.
Perhaps best of all, however, is the cosmetics selection. Equipment and appearances (limited on certain heroes) are each highly-customizable, more so than I expected from a turn-based strategy game – and without any microtransactions in sight! Almost immediately, I turned Sid Redburn into Uncle
Sometimes someone is just going to have bad luck, but always make sure the units are spread out. When flanking enemy units, make sure there aren't any other soldiers in a position who can hit the player just as easily as the en
The game even gives players the gear from fallen soldiers back, so they'll be able to give the replacement soldier the dead soldier’s great armor or weapons straight away. This only works for random recruits though, letting one of the main characters die in battle will result in a game o
The whole Action Point Economy of a strategy game is to test the mind (like chess), but if the most recent playthrough wasn't challenging enough, it might be time to up the difficulty. Be sure to prepare for the next difficulty, because it can be a major step
Unless someone an experienced turn-based strategy player, it's generally a good idea to run ironman mode on a difficulty that's already been beaten. Ironman mode is an unforgiving mode that makes every single move count. Any mistakes made cannot be taken back, and there's no going back to save scum for a favorite sold