「Review: Minecraft Dungeons」の版間の差分

提供: 炎上まとめwiki
ナビゲーションに移動 検索に移動
 
1行目: 1行目:
<br>Ellegard (for me) and Gabriel begin conversing in hopes that he would regain his memory and in doing so, mentions something about Lukas' jacket, saying that he has seen others wearing it inside of the Witherstorm. With this comes Jessie's first big decision, either allowing Lukas to leave in hopes of finding his friends or make him stay to help in your fight. This is only the first of many heartrending decisions that need to be made throughout the entirety of this episode. While most of these decisions are among the toughest in any of the episodes, they help dictate how the game will end and who will be standing next to Jessie when it does. This episode lets you customize your decisions a little bit more, allowing you to decide which weapon you want to create for the final battle, which armor you would like to wear, and even in what manner you will enter the Witherstorm. It isn't much, but that's far more customization than most Telltale games allow. While it is important to be careful with your decisions, it's more important to learn who your real allies are and dictate how you want your destiny to unfold in your fight towards saving this blocky humanity.<br><br> <br>This gorgeous cherry blossom-adorned Japanese-style mansion created by echo0delta is a great example of just how cozy and lovely a mountain mansion can be. It's a nice mixture of modern and traditional build styles, paired with some creative ways to light up the scene with lanterns and glowst<br><br>It takes a while to build up a full arsenal, especially due to how many gems are required to level up equipment skills, but once you've got a foothold the game opens up into a fun combat romp. Minecraft Dungeons is designed with younger players in mind, so on standard difficulty it's too easy for any kind of seasoned player, but after a few levels you can crank it up to the hardest and eventually get a decent challenge that can actually run the risk of killing you. Enemies attack in large numbers, whether they be familiar Minecraft creatures like zombies, spiders and skeleton-archers or newer threats such as the corrupted Illagers (like villagers but ill) or zombie-summoning sorcerers. Combat is initially a simple matter of holding down the attack button and letting the combo animation play out, broken up occasionally by needing to shoot archers that don't want to hang out in melee range. The final levels do a nice job of putting all your abilities to the test, though, requiring regular use of magic, support pets, keeping an eye out for traps in the environment and giving the bow a good workout.<br><br>The lore also does not seem to be empty at all. In some games, you walk away feeling like you could have lived your whole life not needing to know anything about what just happened. This game, and specifically this episode, doesn't feel that way and makes sure to utilize all the time in the episode to prove that. Nothing goes unnoticed and everything is important whether it be information that pertains to this game specifically or the base game. Battles are not too long-winded and conversations don't make you want to skip them. Everything feels as though they are timed just right and you almost forget that you are sitting in front of your television for so long. You don't really think about what could have happened if you did or said something differently and only look forward to seeing what comes of the decision you've just made, which is odd for a game that is meant to be replayed in order to make different decisions. Besides, there are some things that you wouldn't want to see happen again and are better off just forgetting all of the decisions that you didn't make.<br><br>Minecraft:  [https://Www.Mcversehub.com/articles/my-epic-minecraft-desert-town-build-a-sandbox-masterpiece-beyond-belief.html Www.Mcversehub.Com] Story Mode has managed to surprise fans of episodic games with every episode released. While the second episode might not have proven that, both Episode 1, Episode 3 and now Episode 4 have not disappointed. Probably the best episode yet in both content and character development, Minecraft: Story Mode - Episode 4: A Block and a Hard Place will leave you emotionally defeated. Lasting a little bit over two hours, the episode gives closure to the events that Jessie and his friends are facing in saving the world from the Witherstorm. It begins right where you left off last, either Ellegard or Magnus having died (according to the decision that you make) and Gabriel having been rescued but with no recollection of what has happened (a side effect from having Wither Sickness). You all run from the storm only to find safety in a cave, still within the storm's range.<br><br> <br>With brand-new blocks come brand-new buildings, and thanks to the 1.16 Nether update, tons of people have returned to the creative land of Minecraft . The success of Mojang's sandbox building and survival game comes from the fact that there's really no set direction to go. Everything is up to the players themsel<br><br>Still, it is the girl that Nintendo has brought to the dance. As such, it's highly unlikely they will be replacing it with an entirely new console anytime soon. After all, they're not a company on the verge of bankruptcy whose entire future relies on the Wii U becoming the dominant selling system. Not to mention that the 3DS is actually doing quite well, giving them a hardware buoy should they need it.<br>
<br>This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn't feel it, causes a nausea reaction. You're seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get a nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks in. At this point I've learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.<br><br>It takes a while to build up a full arsenal, especially due to how many gems are required to level up equipment skills, but once you've got a foothold the game opens up into a fun combat romp. Minecraft Dungeons is designed with younger players in mind, so on standard difficulty it's too easy for any kind of seasoned player, but after a few levels you can crank it up to the hardest and eventually get a decent challenge that can actually run the risk of killing you. Enemies attack in large numbers, whether they be familiar Minecraft creatures like zombies, spiders and skeleton-archers or newer threats such as the corrupted Illagers (like villagers but ill) or zombie-summoning sorcerers. Combat is initially a simple matter of holding down the attack button and letting the combo animation play out, broken up occasionally by needing to shoot archers that don't want to hang out in melee range. The final levels do a nice job of putting all your abilities to the test, though, requiring regular use of magic, support pets, keeping an eye out for traps in the environment and giving the bow a good workout.<br><br>Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.<br><br>Another issue that impacted the episode as a whole were the amount of times that the members of the Order backtracked into flashbacks that told of the argument that disbanded them. While I understand that it's crucial to the story, it took away completely from the decision making and the story that revolves around Jessie and the Wither Storm. The characters, minus a scene with Petra, receive almost no depth and leave it to the environments and the little bit of dialogue to develop them. With the environments being the main reason to play the episode, the lack of exploration doesn't help its case. For a game that is meant to develop according to character choices, there didn't seem to be a whole lot of decision-making going to develop the story further. Hopefully, the cliffhanger ending will pose as an entryway to further Jessie and his friend's role in all of this instead of being focused on the Order.<br><br>[https://Mcversehub.com/articles/the-parkour-apocalypse-how-minecraft-s-25w02a-snapshot-is-killing-my-favorite-playstyle.html Minecraft 25W02A Snapshot] Dungeons is a hack & slash action-RPG in the vein of Diablo where you take a character, beat on monsters, find better gear, and use the new toys to beat on bigger and tougher monsters. The paper-thin plot is that an outcast villager was corrupted by an evil orb of power and down came the smiting, and only a hero etc etc etc. The story is "hit monsters, get loot, search out secrets," which really is all this genre needs.<br><br>Daggers, for instance, are fast but weak, while a halberd is noticeably slower but better for slicing enemies at range. The Spelunker armor comes with a pet bat that flies out to attack enemies for you, but the hunter's armor gets a bonus ten arrows per pickup. Equipment also comes with a number of abilities, further complicating the selection. Abilities such as weaken enemies or lightning strike are only rarely pre-equipped, but rather must be chosen. A sickle might have two ability slots with three options each, but once you've chosen one the other two go away. There's a hard choice to be made between "move faster for five seconds after dodge roll" and "heal allies in small radius" and it can take a surprising amount of thought to pull the trigger. Each ability also can be upgraded twice and this is where character leveling comes in.<br><br>Someone needs to have a nice sitdown with the gaming industry about VR and what it can and can't do. The ability to transport the viewer inside a scene is incredible, and if that scene happens to be in the cockpit of some kind of ship, then it opens up a whole range of movement options that would otherwise be a bad idea. Putting the player behind the eyes of a protagonist who walks around freely in the standard FPS viewpoint, on the other hand, is something that has only sounded awesome. It's hasn't been. Really, seriously, it's kind of sucked, and while wanting it to be different won't change that, clever viewing systems just might. So now Minecraft has official VR support, and it's taken an interesting approach to the presentation that's a little awkward but usable.<br>

2025年12月11日 (木) 14:41時点における最新版


This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn't feel it, causes a nausea reaction. You're seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get a nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks in. At this point I've learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.

It takes a while to build up a full arsenal, especially due to how many gems are required to level up equipment skills, but once you've got a foothold the game opens up into a fun combat romp. Minecraft Dungeons is designed with younger players in mind, so on standard difficulty it's too easy for any kind of seasoned player, but after a few levels you can crank it up to the hardest and eventually get a decent challenge that can actually run the risk of killing you. Enemies attack in large numbers, whether they be familiar Minecraft creatures like zombies, spiders and skeleton-archers or newer threats such as the corrupted Illagers (like villagers but ill) or zombie-summoning sorcerers. Combat is initially a simple matter of holding down the attack button and letting the combo animation play out, broken up occasionally by needing to shoot archers that don't want to hang out in melee range. The final levels do a nice job of putting all your abilities to the test, though, requiring regular use of magic, support pets, keeping an eye out for traps in the environment and giving the bow a good workout.

Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.

Another issue that impacted the episode as a whole were the amount of times that the members of the Order backtracked into flashbacks that told of the argument that disbanded them. While I understand that it's crucial to the story, it took away completely from the decision making and the story that revolves around Jessie and the Wither Storm. The characters, minus a scene with Petra, receive almost no depth and leave it to the environments and the little bit of dialogue to develop them. With the environments being the main reason to play the episode, the lack of exploration doesn't help its case. For a game that is meant to develop according to character choices, there didn't seem to be a whole lot of decision-making going to develop the story further. Hopefully, the cliffhanger ending will pose as an entryway to further Jessie and his friend's role in all of this instead of being focused on the Order.

Minecraft 25W02A Snapshot Dungeons is a hack & slash action-RPG in the vein of Diablo where you take a character, beat on monsters, find better gear, and use the new toys to beat on bigger and tougher monsters. The paper-thin plot is that an outcast villager was corrupted by an evil orb of power and down came the smiting, and only a hero etc etc etc. The story is "hit monsters, get loot, search out secrets," which really is all this genre needs.

Daggers, for instance, are fast but weak, while a halberd is noticeably slower but better for slicing enemies at range. The Spelunker armor comes with a pet bat that flies out to attack enemies for you, but the hunter's armor gets a bonus ten arrows per pickup. Equipment also comes with a number of abilities, further complicating the selection. Abilities such as weaken enemies or lightning strike are only rarely pre-equipped, but rather must be chosen. A sickle might have two ability slots with three options each, but once you've chosen one the other two go away. There's a hard choice to be made between "move faster for five seconds after dodge roll" and "heal allies in small radius" and it can take a surprising amount of thought to pull the trigger. Each ability also can be upgraded twice and this is where character leveling comes in.

Someone needs to have a nice sitdown with the gaming industry about VR and what it can and can't do. The ability to transport the viewer inside a scene is incredible, and if that scene happens to be in the cockpit of some kind of ship, then it opens up a whole range of movement options that would otherwise be a bad idea. Putting the player behind the eyes of a protagonist who walks around freely in the standard FPS viewpoint, on the other hand, is something that has only sounded awesome. It's hasn't been. Really, seriously, it's kind of sucked, and while wanting it to be different won't change that, clever viewing systems just might. So now Minecraft has official VR support, and it's taken an interesting approach to the presentation that's a little awkward but usable.