「All Wuthering Waves Resources Explained」の版間の差分
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<br> | <br>Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and <br><br> <br>After following the quest navigation, talk to Mimika to find out that there is indeed a person stranded in the Sea of Flames. Mimika will be near the Port City of Guixu Resonance Nexus . Teleport to the entrance of the Sea of Flames and head inside the Abandoned Research Facility to find Y<br><br> <br>The We Promise, We Deliver quest can be unlocked after interacting with the bulletin board in Jinzhou. You can teleport to the Resonance Beacon near the marker to reach it. Whilst you investigate the warrant notice, an NPC named Dr. Woodrow will approach you for a discussion. This will eventually lead you to check your mailbox for a letter from Lollo Logisti<br><br> <br>If you head over to the character screen and select the fourth option on the left side of the current resonator that you're using , you'll be able to see all their active and passive skills . This area has extensive details about each ability you can use during combat, and it's essential to read them if you want to succ<br><br> <br>While attending the Game Developers Conference 2024, Screen Rant was able to participate in a hands-on demonstration of a newer build of Wuthering Waves . Following a brief demonstration of mechanics from a member of the Kuro Games team, we were able to play through a brief combat section against a boss, an open-world puzzle, and some exploration of one of the game's settlements. Make no mistake: this game is unabashedly attempting to capitalize on the space Genshin Impact carved out for the genre years ago. But it does it well enough that it feels like it has its own identity, <br><br> <br>The amount of Wuthering Waves resources available can seem overwhelming at first, but having them broken down into categories - which ones affect Resonator convene attempts, for instance, versus which ones allow for those same Resonators to level up once acquired - is an easy way to make it a little less intimidating. There's certainly a lot of depth in Kuro Games' open-world gacha game at launch, which can be both a blessing and a curse . Too much farming of resources can drive players away eventually, while too little feels like content is a little bar<br><br> <br>Wuthering Waves introduces an enormous first map for [https://Www.wutheringtide.com/articles/cantarella-wuthering-waves-ultimate-havoc-goddess-build-guide-2025.html cantarella] players to explore as soon as they log into the game. The game world has several sections with varying themes, effects, and terrain, allowing players to discover every hidden secret should they explore thoroug<br><br> <br>While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There's also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h<br><br> <br>That's an encouraging sign for a fledgling live service game that has to compete for time with well-established titles in the same space. I'm optimistic Wuthering Waves can entice players early - there's enough variation in its game world, its compelling combat systems, and it's another open-world ARPG with an exciting hook - but launch will certainly be a make-or-break time for the game. **Overall, the hands-on experience with the game definitely cements the fact that Wuthering Waves is a game to watch and an exciting design within the action RPG gacha ecosystem<br><br> <br>Boss Guides Lampylumen Myriad Boss Tempest Mephis Boss Mech Abomination Boss Inferno Rider Boss Bell-Borne Geochelone Boss Dreamless Boss (Weekly Boss) How To Defeat Scar (And Get Unending Destruction) Sentinel Jue Boss Weekly Boss <br><br> <br>One other important Wuthering Waves resource is ore - found in the various rocks that look suspiciously interactable during exploration. Smashing these rocks inevitably yields different types of ore, which is a unique type of resource most important in weapon crafting and ascension. Because weapons play such a vital role in character builds, keeping an eye out for ore is also advised while traveling around the <br><br> <br>Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo<br> | ||
2025年11月14日 (金) 18:31時点における版
Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
After following the quest navigation, talk to Mimika to find out that there is indeed a person stranded in the Sea of Flames. Mimika will be near the Port City of Guixu Resonance Nexus . Teleport to the entrance of the Sea of Flames and head inside the Abandoned Research Facility to find Y
The We Promise, We Deliver quest can be unlocked after interacting with the bulletin board in Jinzhou. You can teleport to the Resonance Beacon near the marker to reach it. Whilst you investigate the warrant notice, an NPC named Dr. Woodrow will approach you for a discussion. This will eventually lead you to check your mailbox for a letter from Lollo Logisti
If you head over to the character screen and select the fourth option on the left side of the current resonator that you're using , you'll be able to see all their active and passive skills . This area has extensive details about each ability you can use during combat, and it's essential to read them if you want to succ
While attending the Game Developers Conference 2024, Screen Rant was able to participate in a hands-on demonstration of a newer build of Wuthering Waves . Following a brief demonstration of mechanics from a member of the Kuro Games team, we were able to play through a brief combat section against a boss, an open-world puzzle, and some exploration of one of the game's settlements. Make no mistake: this game is unabashedly attempting to capitalize on the space Genshin Impact carved out for the genre years ago. But it does it well enough that it feels like it has its own identity,
The amount of Wuthering Waves resources available can seem overwhelming at first, but having them broken down into categories - which ones affect Resonator convene attempts, for instance, versus which ones allow for those same Resonators to level up once acquired - is an easy way to make it a little less intimidating. There's certainly a lot of depth in Kuro Games' open-world gacha game at launch, which can be both a blessing and a curse . Too much farming of resources can drive players away eventually, while too little feels like content is a little bar
Wuthering Waves introduces an enormous first map for cantarella players to explore as soon as they log into the game. The game world has several sections with varying themes, effects, and terrain, allowing players to discover every hidden secret should they explore thoroug
While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There's also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h
That's an encouraging sign for a fledgling live service game that has to compete for time with well-established titles in the same space. I'm optimistic Wuthering Waves can entice players early - there's enough variation in its game world, its compelling combat systems, and it's another open-world ARPG with an exciting hook - but launch will certainly be a make-or-break time for the game. **Overall, the hands-on experience with the game definitely cements the fact that Wuthering Waves is a game to watch and an exciting design within the action RPG gacha ecosystem
Boss Guides Lampylumen Myriad Boss Tempest Mephis Boss Mech Abomination Boss Inferno Rider Boss Bell-Borne Geochelone Boss Dreamless Boss (Weekly Boss) How To Defeat Scar (And Get Unending Destruction) Sentinel Jue Boss Weekly Boss
One other important Wuthering Waves resource is ore - found in the various rocks that look suspiciously interactable during exploration. Smashing these rocks inevitably yields different types of ore, which is a unique type of resource most important in weapon crafting and ascension. Because weapons play such a vital role in character builds, keeping an eye out for ore is also advised while traveling around the
Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo