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<br>Torbjörn's first ability, and the one he's most known for, allows him to build a stationary turret on any flat surface large enough to house it. Aside from the fact that this turret will automatically lock onto and fire at any enemies that wander into its range, but it can also be upgraded to a second, more powerful and hitpoint-heavy version through the use of the aforementioned Forge Hammer. Of course, this does require a bit of scrap, which is earned through kills. Not only is scrap used to upgrade Torbjörn's turret, but it also plays into his second ability, Armor pack. For the cost of fifty scrap, Torbjörn can throw down a bit of armor for either himself or his allies, which raises the amount of hitpoints that they can take before dying. Finally, his ultimate ability is known as Molten Core, and this not only significantly raises Torbjörn's health and firing rate, but it also temporarily increases the level of his turret, making it a massive damage-dealer. This lasts for a few seconds, and is a wonderful way to get foes off of an objective once a turret has already been built.<br><br>Out of the gate, there are effectively only two types of gameplay modes available: attack/defend, or escort/prevent. Not exactly a deep pool to draw upon as both of these modes have already been run into the ground years ago. There are, admittedly, some slight variations. Sometimes, a point must be captured, and then a vehicle must be escorted. Otherwise, this is nothing that hasn't been seen in Team Fortress or Call of Duty. It is personally baffling that other games recently released that offered a deeper, more varied multiplayer experience, like Star Wars: Battlefront or Rainbow Six: Seige were lambasted for being too light on content, yet this gets a pass.<br><br>If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.<br><br>With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. [https://www.overwatchtactics.com/articles/ramattra-the-dual-faced-harbinger-of-overwatch-2-s-evolution.html Overwatch 2 Ramattra]’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.<br><br>When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.<br><br>Mei's first core ability, Cryo-Freeze, encases her in a chunk of ice, both protecting her from further damage and healing any missing health over time. It's imperative that any Mei players keep this ability ready to go for whenever she is close to death, as it can essentially become a 'Get out of jail free' card during particularly brutal battles. Her second ability, Ice Wall, is one of the most iconic hero abilities in Overwatch, and you've almost certainly come across it dozens of times during your time on the battlefield. This ability allows Mei to place a massive wall of ice (pretty self-explanatory) onto the battlefield, which impedes enemy progress and can save a great deal of lives. If you find yourself capturing an objective and want to give your team a bit of extra breathing room, this is a sensational battle-forcing ability. Finally, her ultimate, Blizzard, is a large area-of-effect ability that functions similarly to the primary firing method on the Endothermic Blaster, only in a much larger circular area. Not only does this do damage over time, but it can freeze enemies entirely, making it really simple for your teammates to come in and finish off the job.<br>
<br>Overwatch doesn’t have a plot, but it does have a ton of character. Overwatch’s cast of quirky characters are interesting and diverse with unique personalities. Junkrat is a limping psychopath who wants to blow things up. Winston is a scholarly gorilla who, when provoked, dips into his rage-filled primal instincts. Tracer, the spunky Brit who serves as the game’s mascot, is full of little quips as she zips around the battlefield. Players who take the extra time to stop and admire the different map’s scenery will learn even more about the different character’s backstories. Cues, like a D.Va poster, provide clues into a character's history prior  [https://www.overwatchtactics.com/articles/through-ana-s-eye-a-healer-s-poetic-journey-in-overwatch-2.html Www.Overwatchtactics.Com] to the game. It’s an interesting way to convey lore, but it’s never quite enough. Blizzard clearly wants Overwatch to be a big franchise with an interesting lore and they do provide that outside of the game. Much like Destiny’s Grimoire Cards, players will need to turn to sources outside the main game to learn about the lore. For example, without the animated shorts, I never would have known Hanzo and Genji were brothers. Blizzard also plans to release digital comics and graphic novels to further flesh out the lore. Now, Overwatch may not need a campaign, but it would have been nice to have some access to story content in the main game.<br><br>Symmetra's first ability, her Sentry Turrets, allow her to place up to six turrets around the map. Once an enemy steps within range, these turrets will fire a continuous beam of medium-damage energy until that foe either dies or steps out of range. While these turrets are exceptionally easy for enemies to kill, they can be hidden in creative locations and grouped together to maximize effectiveness. Her second ability, Photon Shield, allows her to grant extra hitpoints to teammates within range. While shields will not heal those who are critically injured, equipping an entire team with them before a big push can certainly give you an edge. Finally, her ultimate, Teleporter, is one of the biggest game-changing abilities in all of Overwatch. By placing the Teleporter somewhere on the map, a second portal is opened up at the spawn point, allowing teammates to bypass that potentially long journey back to the objective. Not only can this assist your team in reaching an capture point quicker, but it makes escorting a payload a relative breeze considering it's possible to always have one person moving it forward.<br><br>Blizzard has perfected the RTS and now they’ve laid a fantastic foundation for the FPS. Though simple on the surface, Overwatch manages to create depth thanks to its 21 character roster and 12 intricately designed maps, consistently rewarding players that master their characters, learn the maps and work as a team. Putting a competent team together and snatching victory from the jaws of defeat is one of the most satisfying experiences a multiplayer game has offered in years. It could use a campaign, a few more game modes and refinement of its RNG system, but none of that distracts from the fact that Overwatch is an superb effort that will entertain players for an ungodly amount of time.<br><br>This level of inclusion might not mean that much to gamers, but after showcasing the game to a few close friends, including female and minority gamers, we were all in agreeance that Blizzard’s design decisions made the game resonate with us more so than other games have, even if they aren’t an integral part of the experience. Still, as much as I am a fan of the diverse characters of Overwatch, the diversity within the game’s playable heroes is only one facet of the game’s dedication to inclusivity. While there are plenty of diverse characters, there are a few traditional, archetypal ones as well, though these are used to great effect.<br><br>Leading up to the game’s release, both Blizzard and critics drew attention to the game’s diverse cast of characters and it’s easily one of the game’s most defining traits. As a minority myself (and one who is on the heavier side), it’s rare that I find a character in any form of media that I can relate to, from movies and TV to games as well. To be honest, even the ones that are included often encroach on traditional stereotypes; the doctor, the convenience store owner, or the timid Indian fellow complete with accent.<br><br>Overwatch does its best to avoid the pitfalls of other multiplayer-only games, mainly content. Overwatch’s 21 characters provide plenty of variety and the 12 uniquely designed maps will keep players interested for matches on end. Where Overwatch’s content falls flat is in its game modes. There are only four and one of them is merely a hybrid of two other modes. Assault tasks attackers with capturing two consecutive points on the map, Escort is about leading a package through a set number of checkpoints to a final delivery point and Control is King-of-the-Hill. Assault/Escort is a blend of the first two modes where attackers capture a point and then escort a payload. The game modes are perfectly fine, but they can get tiresome after a while. Why there couldn’t be a Team Deathmatch or Domination/Conquest mode is curious. While Blizzard has said they will be adding more heroes and maps post-launch, they have no confirmed if there will be any new game modes outside of Competitive Play mode. New maps and characters are nice, but it’s the lack of game modes that is Overwatch’s big variety problem right now.<br>
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