PlayerUnknown s Battlegrounds Gets Epic Update
The next big update for **PlayerUnknown's Battlegrounds ** is finally about to go live after a few minor delays. The monthly update (the 4th so far for the popular MMO shooter) was originally scheduled for two weeks ago but was pushed until this week before getting another one-day delay for some last-minute bug fixes.As promised, the latest monthly update adds a new weapon (a 7.62mm marksman rifle this time that is only found in crate supply airdrops) alongside many much-needed and welcome quality of life changes. The 4th monthly PlayerUnknown's Battlegrounds is already life on the test servers and should go wide tomorrow, adding in horns for drivers in vehicles, a reconnect option for disconnected players, first-person only servers for solos and duos, Xbox controller support , new animations, sounds and effects for vehicles, movement, weapon use, and tweaks to consumables, some of the weapons, and much, much more!The latest update also adds more microtransactions through a key and crate system which as stirred as significant amount of controversy for it coming before the game has left early access, and during a time when the game is a top-seller. The devs claims it's required in order to test.Below are the official patch notes and details on the newest weapon being added to PlayerUnknown's Battlegrounds. Also note that this is the last blog update by Brandan "PlayerUnknown" Greene for a while as he'll be travelling for the next few months. The community team will handle future update/patch po
On consoles, there are different control types, on the PC, the keyboard can be remapped, and on the mobile version, players can add on-screen buttons. Custom controls will almost always help in favor of the pla
Now onto the new crates themselves. Here is a look (up top and below) at some of the items available in the 2 free-to-open crates. There's an additional one only available during Gamescom that requires the purchase of a $2.50 key to o
In a marketplace crowded with Battle Royale titles , PlayerUnknown's Battlegrounds on PS4 manages to deliver a fine, albeit flawed rendition on the genre, which is somewhat of a shame considering the lengthy amount of time it took for PUBG Corp. to finish and release it on the console. After all, with the game having been available for quite a while on Android, iOS, PC, and Xbox One prior to being obtainable on PlayStation 4, one would think that a lot of the lessons learned from those versions would have been applied to the PS4 iteration to eliminate any lingering issues in the p
I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,
The biggest reason for its success is not just the battle royale mode, but also the depth it provides in the gameplay. But the more the extent, the more will be ways to utilize it. Let us see some of these techniques that can help a lot of play
Peeking is an advanced technique not used by many players but should be. It is an ability to angle your upper body while hiding the rest of it. Mastering this will make sure that a ranged battle goes well. Players will no longer have to stand in front of a window or cover, but can rather hide behind the cover and peek to shoot or scare the en
One of the biggest drawbacks of PlayerUnknown's Battlegrounds on PS4 comes from its lack of polish, as it's almost a given that one will come across texture and detail pop-ins every time they decide to play a round. On top of this, there are some janky animations that can't be ignored, as well as other frequent object rendering issues. What's more is that the bland aesthetics and environments in PUBG collectibles leave a lot to be desired, with virtually every area on the game's available maps being nearly indistinguishable from one another, especially on the desert map Miram
PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen
Yeah, yeah it is! We've done two years straight now. We've done this live podcast, which started off more as just a podcast, but this year, because of the reboot and all of that, it sort of took on a life of its own and became this event that we weren't originally setting out to do, but we did it! We ended up making this weekend out of it for fans of 90210. People flew in from all over the world, and we held the podcast at Torrance High School, where we shot the original show. That was West Beverly High. I had a bunch of cast members from the old show. Douglas Emerson, who played Scott, and Joe E. Tata, who played Nat, and Ian (Ziering) was there, and Gabrielle (Carteris) was there, and Christine Elise was there, and it was a really good time. So we all just sat and talked and had fun, and we had these really great packages for the people that were fans of the show to come. In some packages, they got to tour around in a car with the executive producer and one of the writers of the show, and they got to go to locations from the show and talk with them in the car. We had all these really special things. Some people got to tour the campus of the school. It was really fun. We ended up doing the whole thing with 100% of the proceeds going to generosity.org and to colorectal cancer awareness for Luke. It became a really great way to raise money for those foundations and to pay homage to the show and have fun with fans. I don't know if we'll do it again because it was a lot of work (Laughs), but the podcast has been really fun. We don't have any corporate sponsors, so Derek, my partner, we just hop on the phone together and we record on Sk