Overwatch Character Guide: Reaper Bastion And Mercy

2025年12月4日 (木) 04:22時点におけるNannettePounds1 (トーク | 投稿記録)による版


With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. Throughout the week, we’ll be publishing guides on each of the 21 launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.

When it comes to characters with a high skill-ceiling, Zenyatta resides near the top of the list. A glass cannon with the ability to heal teammates, a good Zenyatta has the opportunity to completely shift a match in his team's favor, which is certainly a strong case for giving him a shot. Let's get his downsides out of the way right off of the bat: everyone's favorite robotic monk sports a mere 150 hitpoints and doesn't have any movement-based abilities or perks, making him an easy target when in the thick of battle. Still, his main weapon, the Orbs of Destruction, do a great deal of damage for a Support hero, as they can either be fired one-by-one with extreme accuracy, or charged up and fired (with the amount of orbs that are fired based upon how long the secondary fire button is held for). If you're the type of player that is really good at aiming your shots, consider giving Zenyatta a shot, as he is an absolute blast when played proficiently.

Speaking of positioning, Widowmaker's two core abilities allow her to either get to a new position quickly, or protect the one she's currently holding down. The first of these abilities, her Grappling Hook, can be aimed using the reticle, and will quickly propel her towards the surface it's fired at. Not only is this awesome for quickly reaching positions above the playing field, but it also works wonders when you're looking to get out of a jam. Widowmaker's second ability, the Venom Mine can be fired with an arc, and deals damage over time when triggered. This toxic gas mine isn't just great for crowd control, though. If you've ever played a military shooter that allowed you to place claymores behind you while you snipe, you'll be happy to know that the Venom Mine can have a similar effect. Finally, her ultimate, Infra-Sight, allows your entire team to track the positions of all enemies in real-time, instantly countering any flankers and generally setting you up for success.

Well our goal is to have all of the heroes viable, especially in the competitive scene; we want to see each of them played. I think that when this happens, the matches obviously get more dynamic, but you also feel as though there are more available counters for you to pick from at any moment. That's our value, and we're working towards that.

When it comes to defense heroes, no one has the potential to rack up kills quite like Torbjörn, the bearded Scottish turret-builder. Armed with the Rivet Gun and the Forge Hammer, Torbjörn is the type of character that requires a small amount of practice to master, but once you understand his mechanics, you really understand his mechanics, so to speak. His main weapon, the Rivet Gun, sports two distinct firing methods. The first is a medium-to-long range single projectile that has a slight arc to it, though it still is highly accurate considering its relatively strong damage output. Torbjörn's secondary firing method functions similarly to a shotgun, firing shrapnel over a short distance with a moderate spread. As you can probably guess, using the primary firing method at a distance and the secondary firing method at close range is going to net you the most damage and kills.

[Aaron Keller] I don't know the exact headcount of the team. It's under one-hundred people, and it probably started closer to thirty or forty people before we ramped up to where we are now. The cool thing about the team is that everyone on it is such a high performer and so great at what they do. We have a core value at Blizzard called "Every Voice Matters," and a lot of people on the team are really passionate and outspoken, not just about [Overwatch] itself, but about things they'd like to see in the game. I think we have a really good collaborative environment where people feel like they can throw ideas out there and they'll be listened to. That's how we get a lot of personality into the game; our heroes have come from all over the place.


It cannot be overstated how vibrant, unique, and full of life Overwatch’s roster feels, nor how much its diversity and broadness helps encourage both veteran gamers and those new to shooters to pick up the game. In a genre dominated by gritty, sci-fi realism, and populated mostly by angry white guys shooting at other angry white guys with assault rifles, Overwatch 2 Ramattra’s multi-ethnic, female-heavy, colorful, and unapologetically fun roster absolutely stands out from the pack. Each character’s animations, visual design, and dialogue all come together to bring them to life, and in the waiting room before games, they’ll engage in dialogue with each other to further emphasize the world that connects t