All Baldur s Gate 3 Cleric Subclasses

2025年10月28日 (火) 18:43時点におけるDeeSummers25501 (トーク | 投稿記録)による版 (ページの作成:「<br>Players who love the intricate and elaborate stories told in a session of D&D will love playing through The Wild Hunt . The stories are intriguing, the gameplay is fu…」)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)


Players who love the intricate and elaborate stories told in a session of D&D will love playing through The Wild Hunt . The stories are intriguing, the gameplay is fun, and the world is absolutely beautiful to behold. With the next-gen upgrade, players can enjoy an even better-looking version of the game that is improved via a mix of ray tracing and community-made m

This subclass also immediately grants the Druid the Guidance Cantrip and the Guiding Bolt Spell. Guiding Bolt is always prepared, and the Druid can expend a special resource called "Star Maps" to cast it without using a spell slot. They initially receive two Star Maps per long rest. At fifth level, the Circle of Stars Druid gets an additional Star Map per long rest. At sixth level, they gain three "Cosmic Omens" per long rest. These can be spent to add 1d6 to their own attack rolls or saving throws, subtract 1d6 from an enemy's attack roll or saving throw, or add 1d6 to an ability check made by the Druid or an ally within 1.5m/5ft.
The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.

For example, players could focus on lightning damage, picking up the Spellsparkler staff from Waukeen's Rest (by rescuing Counsellor Florrick), the Jolty Vest from Brem in the Zhentarim Hideout, and the Watersparkers from the chest behind Minthara at the Goblin Camp. Add the Blast Pendant, worn by one of the Petrified Drow near the Selunite Outpost, and the Sparkswall Ring from the Mage Tower Basement in the Underdark. Buy the Lifebringer from Blurg in the Underdark Colony to complete the ensemble. After reaching Grymforge in Act 1, players should replace the Jolty Vest with the Protecty Sparkswall for better spell save DCs and pick up The Real Sparky Sparkswall shield, also found in Grymforge.

Taking a level of Wizard will allow players to learn any Wizard spell that they find a scroll for and cast them using their higher-level spell slots from Druid, though they will still use the character's intelligence score when determining attack rolls and saving throws. A level or two of Tempest Domain Cleric can also be very effective, especially if players are using a lot of lightning damage and/or wish to equip heavy armor or a wider range of weapons.

War Domain Clerics can benefit greatly from Arcane Synergy and Arcane Acuity effects. Most of these were already detailed in the section on the Knowledge Domain Cleric, but players should consider switching the Helmet of Arcane Acuity for the Diadem of Arcane Synergy .

Unwanted Masterwork Scalemail (16 AC + DEX, Medium Armour, Rare): Being able to add the full DEX Mod of the Bard into this armor instead of the usual +2 Limit can boost their defenses to incredible levels. The Fire Damage Resistance is a godsend against the right enemies in Act 3.

In Baldur's Gate 3 strategy Gate 3 , Warlock builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Warlock build, while others, like the Potion of Arcane Cultivation, will make it easier to cast more spells more often by restoring Spell Slots.

In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.

If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Warlock companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.

Levels 1 to 4 are the time players need to establish the kind of playstyle their Bards want to use, especially when it comes to using them in combat in relation to their party members. In this level bracket, players should consider the following combat options:

Add the Luminous Armor and Blood of Lathander to create Radiant Shockwaves, blasting anyone near the Druid with a shockwave that applies radiant orbs whenever the Druid deals radiant damage, and allowing the Druid to cast Sunbeam once per long rest. The Mace will also heal the Druid and allies within 9m/30ft if they take damage that would cause them to become downed, once per long rest, helping to keep them on their feet if the enemy starts targeting them. Until Act 3, you'll want to equip them with Wapira's Crown to give them self-healing whenever they use Chalice Heal. Grab the Shapeshifter Hat during Act 3 to get extra Wildshape Charges, and they'll be able to utilize their Starry Forms even more often between Long Rests.