Overwatch 2 Sounds Like Full-Priced DLC
One of the most anticipated features has to be Sojourn, a brand-new hero coming to Overwatch 2. She's extremely unique when it comes to her weapon and combat style, and since fans have seen her in several comics and Archives missions, it's only natural that she's the first new hero to be announced for Blizzard's upcoming sequel. Here's what's known about Sojourn so far, as of May 2
COD is one of the few game series left that get away with an annual release schedule. Every fall like clockwork a new COD comes out and sells like hotcakes. Activision likely loves the profits it makes from this FPS franchise, and it wouldn't be shocking if it thinks they can do the same thing with Overwat
It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-encompassing occasion in the shooter space before the days of battle passes and live service updates. It was both ahead of its time and constrained by the formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to the base experience it was built upon. Junkenstein’s Revenge, Overwatch Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand on this universe only served to highlight its shortcomings.
One element that Overwatch 2 will seemingly have in spades is an abundance of cooperative missions and full-fledged hero missions. Not only will we get to play with newly introduced upgrades, but we'll get to live out cinematic stories that play an important part in the already rich, expansive lore of Overwatch . These will take place following Winston's call to reunite the Overwatch 2 Ranking Guide t
Games like Apex Legends and Fortnite have really shown the awesome potential and appeal of an epic, exciting battle-royale. While a hero-based shooter like Overwatch doesn't tend to mesh with this more equalized style of FPS, in which everyone starts at ground level, Blizzard could certainly make it w
Toronto is also unique as a map because it introduces a brand-new game mode known as Push. It involves the team escorting a robot across the map, and the winning team is the one who manages to escort it to the opposition's s
The game's initial trailer also revealed the inclusion of customizable abilities, which will likely include tweakable visual flair for hero Ultimates. This array of personalized features should make for an even more chaotic and dynamic experience in O
This is what Overwatch 2 sounds like, a slight iteration that adds improvements and features while not altering the core gameplay. Releasing a sequel that's mostly the same game but with a new coat of paint is frowned upon by most gamers who aren't into sports. This kind of behavior from Blizzard would be surprising except for one thing: they're owned by Activision, the publishers of the Call Of Duty franch
In the video's example, Elite Grunts differ from standard Grunts in a few ways. Besides an increase in hit points and damage output, Elite Grunts get a second wind after they're killed; instead of just blowing up, these bots crawl after the player even after losing their limbs, ultimately exploding upon if they reach the player before getting gunned down. Who knows what else other Elite units will be able to
After all, Activision has a reputation as the company that likes to drive its games into the ground with constant releases. It released so many Guitar Hero games that it practically salted the Earth when it comes to the rhythm genre. It's also easy to remember that Bungie was originally said to have a ten-year plan for Destiny until Destiny 2 went into production. Considering their public break-up with Activision earlier this year, it's plausible that Activision had a hand in pushing the former Halo developer into coming up with a sequel to drive fans over to the next g
Although the focus of the new OW2 reveals has been on co-op romps and PvE story missions, one of the big announcements was the introduction of Push. This is a more traditional PvP mode that seems to resemble Escort in a se
Many of these characters are made to be particularly recognizable, specifically with their either brightly colored or natural red hair. Due to such a design, it becomes particularly challenging to forget some of the best redheads in video game histo
We also need to talk about loot boxes, since Overwatch was responsible for increasing their popularity outside the mobile space. Ultimate Team was already a thing, but Blizzard showcased how easily cosmetic items could be monetised through random packages of goodies earned by either levelling up or buying them outright. I had friends who would set aside entire evenings during seasonal events to grind for boxes, hoping that Blizzard would be kind enough to let a legendary skin fall into their laps. None of them were playing for fun, instead waiting for that brief hit of serotonin that comes with a rare drop. Or they could spend money, and as the profits have long shown, so many of us went and did just that.