All Items In Baldur s Gate 3

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Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good

Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.

Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

In Baldur's Gate 3 , there are countless trinkets to aid you on your quest. Whether they're consumables, dyes, or lore-building accessories, there are many items that you can possibly get your hands on if you're so lucky. The table below is a compilation of all the items documented to-date within Baldur's Gate 3.

It takes the makers of this drink years to capture an angelic being - considerably less time than it takes to soak their wings in brandy. wring them out, and send the angel damply on their way. Such is commitment to one's craft.

Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.

Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.

Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.

Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.

● A simple canvas bag, perfect for carrying almost anything. ● A durable bag of thick canvas and leather, adorned with numerous straps and heavy buckles. ● A dark stain mars the underside of this otherwise clean backpack.

Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

'It was then that Swires tossed the oil. It splattered the cambion, and all at once its skin of brilliant carmine dulled to dark, https://www.Baldursgateguide.com/Articles/spooktacular-baldur-s-gate-3-mods-haunt-sword-coast-for-halloween-2025.html a red like cheap wine, and the fiend vented this sound of anguish I almost pitied, for its very affinity to fire was now undone.'

Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.

Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.

Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can't be made to talk using this spell.

Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Besides being a simple light source, it can be used as a mundane means of igniting flammable surfaces if properly set nearby. It can also have the Dip can be used on it as a infinite source of additional fire damage for three rounds, making it very useful for stationary ranged characters wanting extra damage. A half-burnt beeswax candle.

Here a woman holds her duster with both hands, as if marketing it, not for consumption or purchase, but for appreciation of its fluffy purposeful shape so adroit at wiping away uncleanliness (a useful juxtaposition for the cleanliness of the image).