Destiny 2: The Story So Far

2025年10月25日 (土) 23:50時点における196.198.13.2 (トーク)による版


Now we are onto the post-release downloadable content that tries to add a little bit more to the world. Unfortunately, the first two pieces of DLC don’t much story-related content. The Dark Below does set things up for www.destiny2focus.com the Taken King as it introduces the semi-important NPC, Eris Morn, who was the lone survivor of a six-person fireteam when attempting to kill a Hive God. It would seem that the destruction of Crota’s Sword back on the Moon wasn’t enough to completely squash the Hive threat as they’re back with Crota himself, trying to gain access to Rasputin, an AI that’s protecting Earth. After stopping the invasion of Earth once more, you go down into the depth of the Moon and kill Crota. He’s the prince to a Hive God, so he’s not exactly easy to take down.

All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2, and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.

There was an interesting moment when we finally run into the Taken again. As new players, the game acted as if The Taken King never happened. With the possibility of a lot of these moments popping up, how have you handled the whole new player vs. returning player conundrum?

As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside of being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture & Shadow Quality, and Depth of Field selection. In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens, Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew. As we mentioned, there’s a lot of options to go through, along with a VRAM Usage meter at the top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer, especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it, and you won’t want to go back afterwards. Overall, the developers have done an amazing job bringing this to PC from a visual standpoint.

Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2’s Leviathan was proving to be more of a monster than first imagined.

Destiny 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place.

While not able to pull a fireteam together that initial first day, something I’ve managed to do with all other raids in the past, I was content to watch others attempt this beast of a raid. It was exciting to see the first fireteam complete it in just six hours and reassuring. Then talks began to crop up and not the good kind. Here were the best of the best saying that it would take everything in a fireteam's power to pull off this raid. And why? Apparently because it was the most demanding raid out of all Destiny raids. They aren’t wrong.

[JH]: Like any good story, it’s going to live or die based off the depth and reliability of your villain. We put a lot of hours into developing Ghaul. At first, yeah, he seems like a guy who just wants to kick us in the balls and move on down the road after taking Earth.

It was the third week which meant the Gauntlet room was up first; a room I hadn’t encountered yet. The mechanics were explained and I felt good with the ease at which this seemed like it could be done. The Gauntlet room only echoed what the world-firsters had stated; those seeking to guide others through the raid were going to have a hell of a time. A certain party member who also was a seeker wasn’t talking much throughout the two hours spent trying to get coordination down. They kept wandering off, not listening and generally being unhelpful. It ended with them dropping out of the fireteam never to return even with party invites thrown their way. It was time to call it quits. Defeated the third seeker and myself thanked the Clan that had been the guides for their time and parted ways.