Movie-Based Video Game Easter Eggs
Rockstar has improved upon one of the greatest games of all time. The original version of Grand Theft Auto V was a major accomplishment upon its initial release and remains that way even after a year of the new console generation. The current-gen version, however, allows it to continue its legacy for many more years. It's worth diving back into Los Santos simply to experience the saga in smooth 1080p, but Rockstar has gone above and beyond by adding new features and content to it. More than just a gimmick, the first-person mode really does change how it's experienced by adding a new layer of gameplay. It won't be for everybody, but the sheer fact that the option is there is commendable. More still, multiple new vehicles, weapons and animals have been introduced. If none of that were enough, over a hundred new songs have been added to the already robust radio stations. While there's nothing wrong with the last-gen version of Grand Theft Auto V, Rockstar has created a museum piece with its remastered version. Everybody, from those who have spent the better part of the past year exploring everything its world has to offer to the three people who have yet to play it, should experience what has been put together here.
Bigfoot can also be encountered during the Strangers and Freaks mission "The Last One," where Franklin meets a hunter that has been tracking Bigfoot for over nine years – a reference to Grand Theft Auto: San Andreas . The player will then begin to search the woods and will eventually find Bigfoot. Once found, a chase will break out in which Franklin will chase Bigfoot through the woods. When finally caught, Bigfoot will collapse from exhaustion and reveal that he is indeed a human.
Combat itself has been overhauled in GTAV. Instead of blindly cycling through weapons, there’s now a weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen and selected easier. Additionally, getting busted or killed no longer forfeits your weapons, which makes spending money on weapons upgrades much more realistic. Actual combat is more customizable, allowing players to choose how much they want to be assisted with automatic locking. By default, it’s a bit of a mix between free-aim and full-lock, with targets in clear view automatically locked on and those hidden or at weird angles left to free-aiming. The cover system has also been improved, allowing smoother transitions. On the driving side of things, vehicle handling has been updated, with vehicles feeling better than ever before. While this is still the sort of game that lets you bounce around after landing a jump, handling feels more realistic and tailored to specific vehicles, instead of cars simply being "fast" or "slow." Even supercars feel distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before. It’s clear what’s a Mustang or what’s an Audi and even though the brands can’t be used, it's better than simply looking for a "fast" car.
Of course, the biggest question on many's mind is whether or not this is a mere gimmick. With the amount of work and customization Rockstar clearly put into it, it's far from a throwaway feature. Those who tailor the settings to their likings will realistically find a whole new way to experience the title. Some may even prefer many aspects of first-person mode. While I found it agreeable, I still prefer to experience the entire game in third-person, but there's no denying that gunplay can be more smooth and precise in first-person. However gamers decide to experience it, though, they can be assured it will be in a beautiful setting.
Beginning with Grand Theft Auto IV 's 'The Lost and Damned' DLC, players weren't quite sure what Rockstar Games was up to with its spinoff content. A separate story following Johnny Klebitz, a member of Liberty City biker gang The Lost, the DLC was a test of the feasibility of digital-only releases. But what players got was a Grand Theft Auto experience in a condensed form, without sacrificing any qual
Open-world games have become the realized vision of gaming’s steady growth. The original top-down Grand Theft Auto on Playstation was one of the first games to implement the open-ended, free-form-mission structure that would later become the series’ trademark feature. While Grand Theft Auto II made steady improvements, Grand Theft Auto III on Playstation 2 was lauded for its 3D exploration and expansive nature. Kenny Loggins GTA III became the grandiose innovator of the series and the benchmark by which open-world games would later be judged. Vice City followed that idea, adding unique style and more cosmetic creativity thanks to its Miami Beach-inspired setting.
Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. Grand Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.