「Review: Destiny 2: Forsaken」の版間の差分

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<br>In the stream following the reveal of Forsaken, Bungie’s representatives took some time to do fans a "favor" and better explain what exactly will be included in the Annual Pass. Put simply, it will consist of new challenges, new gear, new lore, new challenges and new events. It all sounds good doesn’t it; as if they’ve finally found a way to keep new content coming outside the major expansions? Except that just about all of this is content that, even as recently as this past April, was all offered free of charge. To some this change might not seem like a big deal, their likely reasoning being that Bungie shouldn’t have to work for free. That’s true. They shouldn’t and they never have been. They’ve always been paid for it through the microtransactions offered through the Eververse cash shop. What’s more, acquiring funding for these "free" updates was and is the entire justification for having the Eververse in the first place .<br><br> <br>In this quest, the player will need a specific weapon to destroy Savathun's Eyes. This weapon is Ruinous Effigy, the exotic trace-rifle. After gaining this rifle, simply head out with or without a party and search every landscape the player can land<br><br>There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.<br><br>What shines are the two new locations players visit throughout the journey. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish.<br><br> <br>If any gun in this list is going to compete with The Summoner with regard to perks, it's Rufus's Fury. This weapon has some of the best elemental synergy with Strand, and one look at its perk pool is enough to see why. Its first column alone can run Rewind Rounds for more shots before reloading, Demolitionist for more grenade energy, and Reconstruction for auto-loading up to twice the magazine s<br><br> <br>Additionally, this weapon can add-clear even while focusing on a single target. While weapons that have Incandescent or Destabilising Rounds require you to kill multiple enemies to spread the debuff, this weapon is closer to something like Voltshot, which allows you to focus on one enemy, and let the add-clearing simply chain to the enemies around them. It is hard to put into words just how lethal this gun is, and with its perk Eye's Up, Guardian that increases damage from orbs, Siphon mods put this gun into a whole other ballp<br><br> <br>Embraced Identity is a decent enough sniper for those who require a Void Sniper. Not only is it craftable, but it comes with very flexible [https://Www.Destiny2Fans.com/articles/destiny-2-edge-of-fate-expansion-drops-core-pve-activities-a-risky-finale-move.html Missing pve activities] perks that allow players to tailor it to their needs. In activities like Grandmaster Nightfalls, perk combinations like Reconstruction and Fourth Time's the Charm come in handy for making every bullet count while reducing the need to rel<br><br> <br>Vostok does not inspire joy for everyone, and that's okay. Others are quite passionate about the map, located on a snowy, windswept summit. Visually, it's beautiful, but there are several locations on the map that favor long-range camping with snipers. Some enjoy it, others loathe<br> <br>Excavation Site II - Heading straight east from the Giant's Scar travel point, the player will end up at the second excavation site. In the excavation site's cave system there will be an electrical room. An eye is sitting in this room atop a shelf near the entra<br><br> <br>Another map that seems just right in terms of size is Dead Cliffs. There are good corners and lines of sight here for some cheeky snipes that long-range players can set up. The middle pillar where heavy ammo spawns traditionally is a nice pressure point where teams will usually trade fire, as well as the actual cliffside ar<br><br> <br>Kell Echo - This final eye is found in the randomly generated area where the player must fight Kell Echo. The eye is hiding up in the rafters and can only be caught and destroyed before defeating Kell E<br><br> <br>_Destiny 2 _ 's Season of Arrivals has players hunt down 50 bright blue orbs throughout the planets and moons for the Hive-God, Optometrist Triumph. These orbs, known as Savathun's Eyes must all be destroyed for the Hive-God. This task can be daunting due to how widespread these items are, but not impossi<br>
<br>Go to Titan to speak with Commander Sloane. Sloane has some tasks that will need completed before leaving as well. Complete her quests: Clearing the Decks, Asset Interception, Be the Wall, and The Will of a Titan. Players can speak with Commander Sloane again to turn in the quests. She will reward the player with the Duty Bound Auto Rifle. Players will need to speak Zavala again to continue the quest. He will give the player the Masterworked Mindbender’s Ambition Shotgun. <br><br>Mer<br><br> <br>Convergence is a very small, very tight Vex-themed Crucible map. It can get extremely chaotic in a setting where there are six players running around, and players might feel like they are constantly dying and coming out of spawn to the mid area, only to die to mayhem ag<br><br>Forsaken’s plot is a refreshing break from the consistent ‘save the world’ plots of Destiny games, and expansions tend to throw at us. The tale is more personal and adds additional depth to the generic light vs. dark struggle that has permeated the series to this point. Forsaken represents a leap forward for storytelling in [https://Destiny2Fans.com/articles/my-epic-destiny-2-adventure-with-spoils-of-conquest.html Destiny 2 Exotics 2025], surpassing the benchmark set by The Taken King .<br><br> <br>Players who are not a fan of teamwork will absolutely hate The Corrupted strike. The level on its own is one of the hardest in-game levels players will face anyway but the added need to rely on your teammates makes coordination between teams all the more imperat<br><br> <br>To earn the Exotic Traveler’s Chosen Sidearm, players will need to complete the Exodus questline. This questline consists of two smaller questlines, Exodus: Preparation and Exodus: Evacuation. While Exodus: Preparation has been available since July 7, Exodus: Evacuation was just made available recently, and players have been eager to get a head start on how to complete it. The player will need to complete many different quests on different planets in order to complete the Exodus questline and take home the new weapon. The planets that the player will be visiting are fated to be removed, so these quests give players the opportunity to say farewell and take out enemies here before it’s too l<br><br> <br>Like previous seasons, players receive and seasonal from the Vanguard, Crucible, and Gambit vendors. Each of these quests Fighting in Style, City Defender, and Free advertising award a shader and emblem after it's completion. Grand-Master level strikes are the current final step in Vanguard activities and were added to the game with a corresponding seal in the triumphs section. Earn the Conqueror Seal by completing the Insight Terminus, Exodus Crash, The Arms Dealer, Warden of Nothing, Broodhold, Tree of Possibilities, on Grand-Master difficulty. Unfortunately, there were no pinnacle/ritual weapons offered to players for each of these playlists this season, but previous weapons are still attainable through their given quests. "The Lie" quest has also landed, so make sure players complete it to receive Felwinter's shot<br><br> <br>This weapon also has the rare trait of coming in both Kinetic or Strand depending on whether its catalyst is equipped, meaning it can be used in Prismatic to gain Transcendence energy for both light and dark elements simultaneously, or on Strand to create more Tang<br><br> <br>A comprehensive ranking of Crucible maps is highly subjective and depends on what a player's playstyle is. Moreover, maps will perform differently depending on whether the game mode is 6v6 Control, 3v3 like Trials, or even something like Mayhem. For the sake of simplicity, only 6v6 Control and 3v3 Trials are considered for this ranking. Players who don't find their favorite map here need not worry—this isn't a definitive best of the best, but simply one perspective among many on the most enjoyable m<br><br> <br>It should be made clear, that for solo players many of this list's other entries will be a better option; however, this weapon's usefulness in groups cannot be overstated. The way this weapon type functions is similar to Osteo Striga in terms of bullet velocity and behavior. However, instead of always gravitating toward enemies, these bullets will gravitate toward teammates and attempt to heal them when fired from the hip. Each bullet will restore health, but using enough will trigger Restoration on allies, healing them over time, as well as giving you bonus damage. And this is just the frame, perks like Physic and Circle of Life increase these benefits by making you deal even more damage, or gain Restoration yourself when healing others. Incandescent also makes this gun good at add-clear, meaning you aren't sacrificing too much lethality for the ability to h<br><br> <br>There's plenty of good gameplay to be had outside of the mid area, too. The outer corridors have a bit more space and can be useful for players wanting to set up flanks or looking to break an enemy's position if they are bunkering down in one spot. Overall, the variety is good here, and the map isn't overly big, which forces players into encounters fas<br>
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