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<br>The weapons that reduce the target number of critical hits are the Knife of the Undermountain King (Act 1, sold in the Githyanki Creche), The Dead Shot (Act 3), and Bloodthirst (Act 3). Players can also use the Covert Cowl (Act 2, Under the Last Light Inn, held by a monster) to reduce the target number by 1 when obscured, later replacing it with Sarevok's Horned Helm during Act 3 since that doesn't require the wearer to be obscured. The Shade-Slayer Cloak in Act [https://www.baldursgate3fans.com/ baldur's Gate 3 Quests] does the same, but only while obscured. Combining these items can be incredible for dealing huge amounts of damage.<br><br> <br>However, CD Projekt Red didn't give up on a game that they'd put so much time and effort into and decided to ensure that Cyberpunk 2077 would reach the heights that many fans were promised. The studio patched out most of the bugs and added a wealth of content to make the game as enjoyable as ever, and the launch of Cyberpunk: Edgerunners allowed many people to check out this masterpiece once again in a brand new light. As of right now, Cyberpunk 2077 is an excellent game that deserves all its plaudits, and fans can't wait to see what changes Phantom Liberty brings to the table <br><br>Players looking for more consistent damage, as opposed to the extreme highs and lows of Glaives and Greataxes, should pick up a greatsword. Excellent options in Act 1 are the Everburn Blade, Svartlebee's Woundseeker, and Jorgoral's Greatsword. The Soulbreaker Greatsword and Sussur Greatsword are also decent picks, with the former being especially valuable if playing a Githyanki. During Act 3, non-gith characters should grab the Sword of Chaos or Balduran's Giantslayer for best results, while Githyanki should instead obtain the Silver Sword of the Astral Plane.<br><br> <br>Tiny Tina's Wonderland is the Borderlands spin-off set in a fantasy TTRPG-inspired world where players navigate the various in-game locations just like one would move their character miniatures across a tabletop campaign, but transform into the first-person shooter playstyle of Borderlands when they arrive at their destinations. The wacky, iconic humor of Borderlands is enjoyable as ever, only with a fantasy twist and quips about goblins and tavern wenches instead of oligarchs and spacesh<br><br>Choosing the Barbarian class to multiclass into as a Fighter is important for one reason: Rage. Rage is an incredibly powerful ability that lets a character use a bonus action to make an additional attack on their turn, but it requires a bonus action to activate.<br><br>Supplement your weapon of choice with The Jolty Vest (sold in the Zhentarim Hideout in Act 1) for a defensive option that will shock foes that attack you in melee and pick up either The Speedy Lightfeet (Cellar under the Windmill in the Blighted Village) or the Watersparkers. The Speedy Lightfeet will generate lightning charges when dashing and grant a +1 bonus to Athletics checks, while the Watersparkers will electrify water the wearer stands in and grant three lightning charges whenever they start a turn standing on an electrified surface.<br><br>The War Domain's extra attack bonus action is incredibly powerful since it can be used alongside additional attacks gained from other classes. This makes the War Cleric particularly suited to multiclassing with the Fighter and Paladin. The Extra Attack also works while Wildshaped, so taking a small dip into War Cleric can add a lot of extra power to a Moon Druid, though this will be limited by the small number of Channel Divinity charges available.<br><br>The Fighter's focus on Strength and Constitution gives them a big boost to Ability Checks that rely on those stats. As such, gaining proficiency with Athletics and Intimidation via the Soldier background is the best route to go to further improve two skills that the class already exemplifies.<br><br> <br>The tabletop format of Dungeons & Dragons might seem far removed from the digital medium that is video gaming, but that dividing line becomes thinner and thinner as time goes on. In fact, playing D&D digitally has been a growing trend for quite some time, whether by humble, low-tech methods such as play-by-post or utilizing mediums such as Skype or ROLL20 to get a much-need roleplaying fix without all the hassle of organizing a live, in-person sess<br><br>At second level, Death Domain Clerics gain Channel Divinity: Touch of Death, which allows them to spend a Channel Divinity Charge after striking an enemy with a melee attack to deal Necrotic Damage to the target. This will deal 5+2xCleric Level Necrotic Damage. At third level, Blindness and Ray of Enfeeblement are gained as Domain Spells, while fifth level adds Animate Dead and Vampiric Touch. Sixth level is where you'll get Inescapable Destruction , allowing your necrotic damage to ignore enemy resistance and making it useful against even more foes.<br><br>Lightning Damage is the way to go with Conjuration Wizardry even when not multiclassing, since wet opponents will receive double damage from lightning. Cold damage can also be quite effective with the right gear, like the Winter's Clutches Gloves (Act 1, Sold by Lady Esther on the Rosymorne Monastery Trail or given by Sovereign Glut for completing the quest "Avenge Glut's Circle") and Hoarfrost Boots (Act 1, found in the Inquisitor's Chambers at the Githyanki Creche.)<br>
<br>This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>When Multiclassing using the Eldritch Knight subclass, it's important to understand how spell slots are calculated. The Eldritch Knight subclass isn't a full caster, so only 1/3 of its level (rounded down) is added to the effective caster level when multiclassing. As an example, a level 3 Eldritch Knight with one level in Wizard would have an effective caster level of 2. Eldritch Knight is an excellent defensive subclass thanks to its access to spells like Shield, and it can further strengthen its defenses with Abjuration Wizard levels. This allows them to utilize the Arcane Ward to protect themselves and their allies from incoming damage, charging the ward with every spell they cast.<br><br>Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for Baldur's Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>There are a total of 12 classes that players will be able to pick from in the full version of Baldur's Gate 3 , including the multi-faceted Druid Class. There are three subclasses, or Circles, for players to choose from, being the Circle of the Moon, the Circle of the Land, and the Circle of Spores.<br><br>In the case that you don't go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion.<br><br>As mentioned briefly in the previous section, Rangers can get hold of the exceptional scimitar "Belm" in Act 3. This can be found in Jaheira's Basement, under Elerrathin's Home in the Lower City. Belm is a legendary scimitar that can perform Whirlwind Attack, making an attack against all enemies within range, as an action once per short rest. The wielder can also perform an extra attack as a bonus action, which calculates its attack and damage modifier using the stats of the weapon in the wielder's main hand. This makes it tremendously powerful when used in conjunction with a main-hand weapon that deals more damage, like Phalar Aluve or Larethian's Wrath. If focusing on strength over dexterity but still using the dual-wielder feat, you could use the Nylruna trident (obtained by winning the jackpot from Akabi at the carnival, getting teleported to the jungle, and then picking the lock on the chest near the portal back to the Carnival) or Voss' Silver Sword (stolen from Kithrak Voss via pickpocketing or murder) in the main hand to great effect. The aforementioned trident is also excellent for adding some range to a Strength-focused Ranger Build.<br><br>The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes on the Druid's abilities in melee combat, Half-Orcs offer the most impactful racials.<br>There are a total of seven BG3 Circles (subclasses) Druid players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Druid subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>The Druid's unique [https://www.baldursgate3fans.com/articles/divine-dialogue-depths-unpacking-baldur-s-gate-3-s-hidden-class-banter.html hidden class Interactions] feature Wild Shape is the backbone of this class, though its spell list is quite formidable in both offensive and defensive capacities. Even if you want to make a melee-only Druid (as this best BG3 Druid build guide will elaborate on), spells are still an important part of the class rotation.<br><br>The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.<br>
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