Baldur s Gate 3: Best Bard Class Build

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For what it's worth, the story of Skyrim is pretty generic, but that isn't necessarily a bad thing. After all, just like D&D , it's the journey that matters the most. Given the sheer number of interesting locales and unique quests that players will find in the game, it's easy to see why players can be positively enraptured for hours on


Skyrim is a game that took the world by storm when it was announced, and the game itself captured the hearts of players for hundreds of hours, if not more. Becoming the Dragonborn and laying waste to their enemies made for an amazing power fantasy, with players starting out very weak before slowly enhancing their power and becoming so powerful that even towering giants couldn't take them


Points of Interest – Act Three How to Free Counsellor Florrick from Wyrm's Rock Prison How to Sneak into Wyrm's Rock Fortress How To Get Into The Main City How to Get a Room in Elfsong Tavern How to Enter the Temple of Bhaal (Rescue Orin's Victim) How to Open the Sinister Door in Cazador's Palace House of Hope Guide How to Get to Lower City Disable The Steel Watch Walkthrough & Foundry Location Sorcerous Sundries Guide Baldur's Gate 3: Where To Find Sharess' Caress Guide to the Circus of the Last

Defensive Duelist: When attacked while holding a Finesse Weapon, Bards can use a Reaction to add their Proficiency Bonus to their AC. In situations where Bards can’t afford to get hit by an attack, this can be a lifesaver.

Scale Mail +2 (16 AC + DEX, Medium Armour, Rare): Its Disadvantage on Stealth can make it rather hassling to wear for ambushers, but a proud Bard wouldn't mind given its +1 Initiative and -1 Slashing Damage Taken. Not to mention, an ideally-built Bard will instantly get 18 AC from this armour, as though they're wearing Heavy Armour. In tougher battles close to Act 3, this gear can become an indispensable part of their arsenal.


The Heavy Crossbow has staple Weapon Actions that can cause enemies to receive extra damage from other sources (Piercing Shot), and roll ranged damage twice to get the highest result at the cost of extra movement (Brace). Securing this weapon’s damage-oriented kit would be the capability of casting Lightning Arrow as a 4th-Level Spell once every Long Rest, practically giving players a chance to nova groups of opponents at the start of combat. Lastly, Reposition Malefactor can pull targets 9m closer to players if they fail a DC 15 DEX Save, allowing players to reposition enemies to be much closer to the rest of the party’s melee combata

Guild Artisan (Insight, Persuasion): Their skill in their trade makes the Guild Artisan an expert in niche topics, perfect for a Dungeons & Dragons build centered around the traveling craftsman. Their Insight Proficiency lets them gleam knowledge on things they notice, while their Persuasion Proficiency lets them convince others to lean over their side. This is the ideal Background for talking-heavy builds.


Players do need to take note that the Chain Mail comes with a common Heavy Armour debuff in that they get Disadvantage on Stealth Checks, meaning that tanks who wear this will likely either have to stay in the front lines or close to the enemy while the rest of the team tries to sneak up on the target. It’s still ideal that players secure more powerful pieces of armour soon, especially as they decide whether to help the Emerald Grove or the Absolu


At level eleven, Shadow Magic Sorcerers receive Shadow Walk, allowing them to spend their bonus action to teleport up to 18m/60ft as long as their destination is lightly or heavily obscured. After doing so, the next spell they cast that turn will gain the benefits of distant spell without needing to use any Sorcery Points, making this ideal for repositioning before sniping a foe from a dista

Adamantine Scale Mail (16 AC + DEX, Medium Armour, Very Rare): Securing this gear at the Grymforge may give players Disadvantage on Stealth, but it's a worthwhile trade-off against never taking Crits, persisting -1 Damage Taken, and giving Reeling against melee attackers. Getting 18 AC out of a Medium Armour as a Bard in the Underdark before going to the Mountain Pass can give them quite the edge against tougher foes.


Underdark Locations – Act One Baldur's Gate 3: How to Get to Underdark (& All Entrances) Baldur's Gate 3: How to Open Harper's Stash in Grymforge (Toy Chest Puzzle) Baldur's Gate 3: How to Get To Grymforge How To Get The Treasure In The Underground Passage Where To Find The Kuo-Toa (The Festering Cove) How to Get Through The Selunite Outpost Chest Of The Mundane Location (& What To Do With It) How to Get Sussur B


Lore And SLG game Patch Notes Information What is Avernus? Biggest Rules Changes From Dungeons and Dragons Fifth Edition The History of the Baldur’s Gate Series The Baldur's Gate Games Listed In Chronological Order (Including DLCs) What is Avernus? Harper Faction Explained What is the Shadowfell? Baldur's Gate 3's Absolute Plot Simplified and Explained Why Githyanki and Illithids Hate Each Other Who Is The Guardian? (Explained) Withers' True Identity Explained What is the Strange Ox in Baldur's Gate 3? What Is The Absolute? What Is The Absolute? What is an Elder Brain? The Gods of Baldur's Gate 3 Explained Should You Use Tadpoles and Illithid Powers? All Drow Houses In Baldur's Gate 3 Explained Things That Make No Sense In The Story Choices That Make No Sense In The