Triangle Strategy: 10 Biggest Reveals From The Demo

2025年9月25日 (木) 17:08時点におけるAnnieNolan (トーク | 投稿記録)による版
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This would provide the same dynamic of a smaller, fractured force against a more powerful antagonistic one, but would add something a little more unexpected to the traditional good vs. bad Star Wars formula. Of course, the strategy slg game Heroes could choose to go in a completely different direction and allow players to use more underused elements and utilize less human-focused factions as w


Players will make decisions that follow one of three discipline tracks, utility, morality, or liberty. Every character they encounter will react differently to each of these ideologies, including the companions that join Serenoa. This leads to a situation where even seemingly insignificant decisions can result in major conflicts within the protagonist's group. Some choices may even result in the death of the player's greatest alli


The primary story of Triangle Strategy follows the young lord Serenoa Wolffort as he takes over the noble house of Wolffort and accepts his betrothal to Frederica Aesfrost. Serenoa must act as the mediator between three lands, the Kingdom of Glenbrook, the Grand Dutchy of Aesfrost, and the Holy State of Hyzante, which were all once at war, but now enjoying a fragile time of peace. The three lands have come together to open a mine that will help each area flourish, but tension remains high, with many eager for an excuse to return to confl


With the responsibility of running a base combined with the top-down, turn-based combat of engaging in missions with a team of troopers, the XCOM games provided the overview-style of an RTS with the thrill and pace of more action-focused excursions. The upcoming Star Wars game would do well to incorporate a similar structure, giving players multiple aspects to focus on and engage w
Triangle Strategy might run the risk of being too formulaic, with all chapters thus far split into a predictable pattern of dialogue, battles, and decisions that can change around depending on where the story is at any given moment. I can see this becoming played out if the writing and characters don’t remain constantly engaging or new ideas and scenarios aren’t frequently introduced to keep the plates spinning. But right now, I’m confident it will sustain itself, especially given how smitten I already am with everything it has to offer. It feels like a loving homage to Tactics Ogre or Final Fantasy Tactics while having an equal determination to move the genre forward and try new things.


Valve has been at the forefront of delivering stellar experiences with their amazing titles, and Portal 2 is no exception. The fact that this sequel managed to build and improve upon everything set in its predecessor is genuinely impress

The most popular strategy games offer players enough of a challenge that it feels like there are actual high stakes and carefully considered tactics that need to be employed, while still making gameplay accessible. The XCOM series usually handles this balance well, with straightforward mechanics that still need careful thought and planning. Running a base requires a strategy, and the scarcity of resources has a big impact. Making mistakes during missions can lead to the permanent deaths of squad members, and can feel emotionally resonant as well as strategically important. Decisions have consequences, and gamers can't just breeze through the game without taking a more measured appro


Triangle Strategy takes place in Norzelia, a mystical land full of various people from all walks of life. The land is primarily made up of three kingdoms, each with its own culture and identity. Upon release, players will find themselves traveling between the Kingdom of Glenbrook, Grand Duchy of Aesfrost, and the Holy State of Hyza

After being somewhat underwhelmed by the sheer level of content and broader focus of Octopath Traveller, Triangle Strategy feels like a more mature, nuanced tale that encapsulates classical fantasy tropes with a level of melodrama that feels equal parts Final Fantasy and Game of Thrones. While the continent of Norzelia is rife with magical spells and mythical creatures, the people who call it home are subject to societal struggles that are far too real. Games in this genre often feel outlandish, so this is no small achievement.

After being both impressed yet underwhelmed by the ambition of Octopath Traveller, Triangle Strategy feels like a more focused outing that knows exactly what it can do well and builds upon it in countless ways. The characters are great, the combat is satisfying, and the world building thus far is absolutely stellar. If the full game continues to build upon this brilliance we could be looking at one of the year’s most unexpected surprises.

Triangle Strategy’s gameplay is rather strategic (gasp) and will be familiar to anyone who has dabbled with Final Fantasy Tactics, Advance Wars, or anything in the TRPG genre. It understands why people are drawn to this type of game and seeks to replicate that success, yet also makes a number of welcome mechanical changes I’d now struggle to live without. When moving a unit, you will be notified of which spaces will ensure you are safe from enemy attacks and which put you in danger.