Genshin Impact: How The Pity System Works

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2025年10月14日 (火) 11:04時点におけるJoeannCochrane (トーク | 投稿記録)による版
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As you can see, there has been a diverse line-up of video games to be thankful for this past year. Let us know one of your favorite releases of 2020 in the comments below and share how it may have impacted your life in any way!

Sucker Punch Productions’ transition from superheroes to samurai was a resounding success. We all knew the SLG Game Tips would be gorgeous, as evidenced from its E3 2018 reveal, but what we didn’t know was just how much of a gem its story and gameplay would be. The tale of Jin Sakai was an engrossing one, pulling players in as he attempted to rid his home of the Mongol threat. Sucker Punch beautifully realized the world, stacking it with characters that would challenge the player’s perception of the old ways and push them towards a new path, the path of the Ghost. Similarly, on paper the gameplay is simple, but elegantly crafted and possessing hidden depth. Swapping of different stances, the different gadgets and the ability to instill fear when in Ghost mode all add to masterful gameplay loop. What really makes me so thankful for Ghost of Tsushima, however, is that it’s just fun. In a year defined by tragedy, hardship and anxiety, Ghost of Tsushima makes it easy to get lost in its beautiful world. When you need a break from the hard-hitting story, there’s plenty of Mongolian slaying to be found. Sucker Punch Productions gives players a samurai sword, let’s them loose in a beautiful world and let’s them have at it. 2020 has been a rough year for so many, but Ghost of Tsushima provides a fantastic 20-30 hour respite from the world.

Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons -- or whose side activities laboriously have you hopping from A to B...back to A again...and then literally back to that same B point straight-after -- combat too is another area where Genshin Impact makes both meaningful but also a pleasure in engaging with. On the surface the set-up may not entirely be all that special; characters have their own pre-determined role of regular DPS, two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of your party, of which you can have up to four characters that you can switch in-and-out on the fly. Combat is fast, frantic and at its best allows players to go wild with the elemental possibilities on offer.


If you want the Electro Traveler to play the role of a battery in Genshin Impact , all you have to do is give them 4pc of Emblem of Severed Fate and Favonius Sword . Both Emblem and Favonius are easy to get, on top of maximizing the Energy regeneration the Electro Traveler can offer for their team. However, adding some Elemental Mastery while building the Electro Traveler on 4pc of Flower of Paradise Lost will allow them to be part of Hyperbloom teams on top of greatly regenerating their team’s ene


Thanks to the steady Cryo DMG that Diona can apply to opponents with her Burst, she can act as a decent catalyst for teams that utilize the Melt Reaction . These teams employ Pyro DPS characters alongside Cryo supports, and herein lies a secret synergy: Diona’s shield actually possesses a 250 percent Cryo DMG Absorption Bonus , which will work wonders against the Cryo enemies that Pyro characters typically prefer to fi


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Nintendo received a lot of flak after the announcement of the long-rumored remastered collection of Super Mario 3D platformers, with complaints citing the minimal improvements from the original releases, limited time availability for purchase and the disappointing absence of Super Mario Galaxy 2. Super Mario 3D All-Stars, however, still ultimately represents one of the few ways to play these acclaimed titles on a modern platform, providing an exciting opportunity for those that missed out over the past couple of decades. After falling in love with Super Mario Galaxy 1 and 2 back on the Wii, but having never owned an N64 and missing out on Sunshine during its heyday, I honestly thought I may never get a proper opportunity to check out Super Mario 64 and Sunshine on a Nintendo device, considering Nintendo’s recent reluctance to re-release games that came out after the SNES. And as Nintendo slowed down their release schedule for 2020 to adjust to everything going on, I naturally figured that any potential 3D remaster, if it even existed, would be pushed back beyond the mascot’s 35th anniversary. But now, thanks to Super Mario 3D All-Stars, I can officially say that I’ve gotten all 120 stars in Super Mario 64 and am currently aiming to do the same in Sunshine, and despite wonky camera controls and poor checkpoints, I’m still having a blast with the great level design and jolly vibes of these beloved Mario games.