Genshin Impact: Diona Best Team Compositions

2025年10月17日 (金) 23:30時点におけるDesireeH71 (トーク | 投稿記録)による版

Pokémon has always been a series near and dear to my heart, and while I was always keen on the mainline titles, the first spin-off I was ever introduced to was Pokémon Mystery Dungeon. I fell utterly in love and this year got the surprise announcement that the first title was receiving a remake. It ended up being everything I wanted and more. A return to one of my absolute favorite games in a new style and yet felt like revisiting old friends I hadn't spoken to in a long time. The story is entirely about friendship, a bond between Pokémon as they struggle to save the world together and solve the problems as they're shunned away from their home after being accused of crimes they didn't commit. It added great new things like shiny Pokémon, mega evolutions and a ton of visual upgrades for items that helped build on the world. It even fixed one of my biggest disappointments that was after the game your partner no longer said good morning to you, but now they will every day even after they've evolved. Heck, they even finally added bandanas on the main Pokémon duo while they're still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It's familiar, yet changed, just as you would expect from an old friend and I'm thankful I had the chance to dive back into the wonderful experience once more.

A game I'm thankful for in 2020 is one that was met with universal critical acclaim and extremely-divided fan reactions: The Last of Us Part II. There are elements of this game that can be legitimately criticized, but personally the good outweighed the bad. But while I would argue this is overall a great game by most objective standards, I'm thankful for it because of more personal reasons. The original game was a topic of deep discussion with my other half so naturally we were anticipating this release. Playing through the game together was a good bonding activity and led to hours of discussion about the character choices and the storytelling approaches used in The Last of Us Part II.


Instead, players should focus on "general" guidelines for boosting CRIT and overall ATK. On top of trying to gun for weapons that boost CRIT, players should find a Circlet Artifact that as a CRIT stat and find Artifacts with the opposing CRIT sub-stat as a supplement (so CRIT Rate Circlet and CRIT DMG Artifacts and vice versa). Characters such as Rosaria and Hu Tao can also boots the Crit Rate of party members with their Tale

While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the SLG Game Guide is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.


Surprisingly, Dendro is one of the best Elements for the Traveler in Genshin Impact . It even has a decent build that can help their team deal a lot of damage through Dendro reactions in Genshin Impact . The Dendro Traveler also has a good Dendro application through their Elemental Burst, which helps them take advantage of the effect of the 4pc of Deepwood Memories . With that set, the Dendro Traveler can keep shredding enemies’ Dendro resistance and help their team deal more Dendro

Though the story elements won't be to everyone's taste -- and as such, the efforts the game makes to inject a sense of drama and interpretation stakes can fall flat and veer into being completely off-putting -- the sheer breadth and scale that Genshin Impact offers means that the brief lows in no way impact on the many lofty highs offered up. A free-to-play game whose content rivals the more higher-budgeted AAA releases of the past few years. Where miHoYo's inspirations and references may be a little too on-the-nose or obvious in parts, it's similarly made up for via its wealth of content and of an exploration element that is well designed, but more importantly brilliantly emergent. In one moment, it might be the intrigue of a distant landmark, or in another the wild and flashy power-trip that is its elemental-based combat. Wherever it takes you, Genshin Impact is a more-than-convincing proposition, not least for those adamant on never spending a single cent in-game. The grind to get there may not always feel wholly natural or that players are genuinely being left to wander without restraint, but Genshin Impact's meticulous approach to environment design above all pulls through in many wonderful ways. Crafting one of the year's more immersive and surprisingly rich open-world RPGs.


Further to the above guarantees and pity systems, there is also a system fans refer to as the 50/50 system. In essence, this is another guarantee toward pulling a featured character based on certain circumstan