The 10 Most Powerful Monsters In Destiny 2 Ranked

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2025年10月29日 (水) 23:34時点におけるMicahLindley7 (トーク | 投稿記録)による版
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Destiny campaigns have always been mind-numbing thanks to heavy-handed writing and mission design that overly relies on mundane busywork. The stories nearly always end up being vague, open-ended and unsatisfying. Forsaken changed that by making the story more personal and finding new and engaging ways to push that narrative forward. Shadowkeep, on the other hand, is content with regressing all that hard work. Aside from strong opening and closing missions, Shadowkeep barely delivers any meaningful revelations or character development. You, Eris Morn and the remainder of the Vanguard remain blank slates with surface-level characterizations. With the most emotive member of the cast, Cayde-6, dead, Destiny desperately needs NPCs with some personality. Unfortunately, that isn't found anywhere in Shadowkeep.


The Magnificent Armor is where the real work begins. Each player is gifted a Renewed set of armor that has low stats and looks old and dilapidated. Every piece of the set has a subset of tasks associated with it. These might include goals such as Complete Five Strikes, or Get 50 Precision Kills, or other things to that effect. Once players complete all requirements on all five pieces of gear, the armor can be upgraded to the Majestic versions with higher stats and better aesthetics. With this upgrade also comes a new, more challenging set of objectives to complete for each armor piece once again. In 2020, this first upgrade also unlocks the universal ornaments for the set as w


Now that you’re back in the wasteland of Destiny 2 , follow the Kell Echo to your next location. It will be shooting at you, so take care not to get too close. Approaching him will also cause him to teleport, so keep a distance. Kell Echo is the final boss, but it’s not time to face him yet. On the way, you may run into the Emissary. Come close to it to learn lore, and every member of the team will receive something different. After following the Kell Echo, You will find another crack to go through, and you will arrive at the Singular

Since the release of Destiny 2, monetization has been a thorn in all player's sides. Though Bungie tweaked it to be fairer, players still resented the idea that Bungie was selling a $49.99 Season Pass with microtransactions on top of it all while asking players to pay up front to get the game. Anyone hoping things would get better after Bungie's split from Activision isn't going to be happy to hear what's happening in Shadowkeep.


In the end, this Solstice of Heroes seems like a net positive for Destiny 2 players . The universal ornaments can be used indefinitely and players are welcome to upgrade their armor as much as they choose. It’s clear that some of the tasks necessary to upgrade the armor are far harder than others. That balance has always been very challenging to strike. But expecting some deep, intricate event to wrap up the year that is to include all players, even those without the expansions, is a simply a miss. The event is supposed to be pretty simple, fun, and with bright, shiny rewards that **Destiny 2 ** players can show off far into the future. Beyond Light draws near. Let’s hope Guardians are re

Those hoping that the Bungie-Activision split would result in decreased monetization are in for a rude awakening. Destiny 2 pushed things too far, but Forsaken managed to make things a bit fairer. With the release of New Light and Shadowkeep , however, monetization in Destiny 2 has been taken to a new, confusing level.


The third Destiny 2 dungeon, the Prophecy Dungeon has a recommended Power Level of 1040 , and some of the enemies have Power Levels of 1060. Before starting the dungeon, rank up your characters to the max Power Level to increase your chances of walking out of this dungeon al

As a fan of Halo-era Bungie and of Destiny 2 strikes in general, it sucks having to point this out now that Bungie has finally shown some signs of passion for Destiny. Forsaken has all the hallmarks of a product that’s had some real love and care put into it, and the team behind it deserves all the praise and kudos that they’re currently enjoying for it. If it manages to meet the sky-high expectations this past week’s reveal has no doubt inspired in the Destiny community, then they’ll deserve even more. Forsaken and it’s team aren’t the issue here, but rather Destiny in general and specifically Bungie’s incessant need to squeeze its player base for all they’re worth. It can be done better. It is being done better by several others. So what exactly is Bungie’s excuse for treating their fans like a bunch of simpletons with bottomless wallets? Do they even think they need one? Hopefully they’re not that far-gone, but since they’ve been employing these same practices for almost three years now and are now escalating even further, refuting such an impression is difficult to say the least.


Taken Captains serve as upgraded Fallen Captains who possess superior strength, health, speed, teleportation skills, etc. They can use a pair of large swords or a shotgun to do inflict harm and can shoot darkness bullets to shroud a Guardian's eyesight and penetrate cover-shields. Fallen Captains come in several stripes, including the formidable Taken Blight, which is among the strongest iterations of the alien race. Taken Captains also come equipped with Shock Blades and Shrapnel Launch