Why Resident Evil 3 Is Not A Bad Remake
It was one of the few SNES games with an extraordinary story, side quests, and items. For these reasons, The Legend of Zelda: A Link to the Past has an enormous amount of replay value. It's a game that not only deserves but demands a rem
For those who missed Star Wars: Dark Forces when it released in 1995, they are missing out. Star Wars: Dark Forces spawned a series of Star War s games, including Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy. Most importantly, the story of Star Wars: Dark Forces is a knock
Diablo II has one of the best loot systems of any game ever made. Searching for specific enemies who drop specific loot encourages players to explore the game's locations. This loot system differs from Diablo III 's, where every enemy drops class-specific loot, making Rift runs unparalleled for loot find
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It can be argued that this hack-and-slash role-playing game is still relevant two decades after its release. The servers are still active because of people returning to play through the game once more. Plenty of demand makes a Diablo II remake pivo
This team contributed to the development of RE3 and is made up of developers that have worked for Capcom in the past. Meanwhile, Shinji Mikami, the director of the original game, has been reported to give his blessing on this title. If Mikami is comfortable with who is at the helm, then it must mean they have some great id
Additionally, Resident Evil 3 lacks build-up and most of the time it feels like the game expects that its already players know Resident Evil 3's story and characters from the original game. Moreover, every encounter with Nemesis is scripted , which takes away the element of surprise similar to Resident Evil 2's Mr. X, and while Nemesis is definitely more terrifying than the original, his appearances are mostly predicta
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When you look at what was possible with Mr. X and Nemesis, it is pretty cool to think about how stellar the AI would be in a new RE4 adventure Game News that also heavily depends on sinister and relatively intelligent enem
An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com